GR12 - AWM vs 30 civs, Pangea

I think gozpel wanted to play on weekends, so i guess we do not wait so long and simple continue with the roster with Greebley.

We met another Civ, so much about the notion that we are alone with England...I guess the borders we can see are from the capital. I think 5 archers should be enough to take it down to keep.
 
Spain is a sub-par threat though, it's not like we met the Zulus or Aztecs. Good work holding the fort, it is still quiet, but it's good that way.

The next thing out of Hunt could be a spear, imo: we have none, and the team of Washington-party-crashers could use the 2 defense cover. I think it's a safe bet to think it's their capital; we can verify that by moving 1 tile east and seeing wether or not it has a 3rd ring culture. With the amount of dead archers and warriors we've seen lately, 5 archers would be my guess as well.
 
Beorn-eL-Feared said:
The next thing out of Hunt could be a spear, imo: we have none, and the team of Washington-party-crashers could use the 2 defense cover. I think it's a safe bet to think it's their capital; we can verify that by moving 1 tile east and seeing wether or not it has a 3rd ring culture. With the amount of dead archers and warriors we've seen lately, 5 archers would be my guess as well.

lurker's comment: 99.99% sure it is their capital. This is monarch, people.:p :king:
 
Technically speaking, 99.99% is still a bet, albeit a safe one :p
 
We shouldn't build roads through forests, as we're doing at the moment. With this start, we desperately want to clear land. So we should always first chop a forest (four worker-turns) and then build its road (three worker-turns), rather than building a forest road which takes six worker-turns by itself. And unless there's an extreme need for haste, we should do this with just one worker per forest tile, which will minimize worker-turns lost to movement into roadless territory.
 
My intention building roads was to connect the dyes asap and have quick access to the front. Maybe I am too luxury addicted. :). Hattusas and Hunt season at current size are at 5 shields -> 4 turn archers or spears. That seemed ok for me for the moment. I normally do not like to waste the chops on archers or spears. Only if really necessary. I considered to build a granary in Hunt season sped up by chops, but somehow I thought building more units to take out America soonest possible is better.
 
I think archers and spears are not ideal to receive chops, as you said, but given the situation, they're a good compromise. Getting 1 or 2 AI's out of our way is going to be beneficial - and will save us a load of worker turns.
 
I think what NP was saying is that the worker turns are more important than the shields and they won't go to waste. It's not like you don't have enough trees to go around.
 
Early:
Founded Haran.
Killed the Spanish Warrior.

Mid: Pillaged Washington. American Archer attacked our Archer but lost. Killed another archer as well.

Late: Washington pillaged.
Had a Spear built to acompany the archers so the next Archer attack will be vs spear.

We have 5 archers and a spear. I suggest moving 2 squares to line up an attack that isn't across the river.

Not sure the Granary is best for Hunt Season On. Also an archer may be better for Ugarit than another Spear. There is a Spear in the capitol that can be switched as needed.

GR12_BC1000.jpg
 
I personally wouldn't have pillaged the city but simply taken the city...got it
 
Greebley, I notice Harran isn't on Rat's yellow dot, and won't claim its game tile until we build another city. Some tactical issue, or just a slip of the mouse? ;)
 
NP, is right, thus a new dotmap for thoughts, this assumes we get Washington

gr121000b.JPG
 
save

Pre-Turn
change capital to settler, we have more spots to fill, I prefer that

1. 975BC
move our units next to Washington

2. 950BC
lose 2 archers, but Washington is ours

3. 925BC
Portugese pop up and we say 'good morning, let's fight'

4. 900BC
we have another worker...Portugese warrior fortifies

5. 875BC
send 3 archers to NewYork, MM Hunt so that it will grow before the granary finishes

6. 850BC
lose our elite archer, but take out New York, Americans still alive, move the other archer south, spot a settler pair and
gr11850a.jpg

we gain 2 slaves in the process
but meet Arabia and declare as well

7. 825BC
one of the chops finally reveals a BG

8. 800BC
found Hattusha

9. 775BC
get a few more units out, we are still below the limit

10. 750BC
with more units, take out that pesky Portugese warrior and send a spear to explore the west a little

masonry is due in 2, what are we going to research next? either wheel or IW
we need to know the location of both for the expansion
once Hunt finishes the granary, would go for settler there. Washington will be a good growth with the cow. We should make use of that

gr11750a.jpg
 
Sorry on the misplaced city. It was intended to be in the right spot.

It appeared Washington was making archers quickly and thus the pillage. Thinking on it though they must not have been given their size. Probaby an error on my part.

I just wasn't playing at top form last night.
 
actually in hindsight, the 'misplaced' city fits very well into our CxxC scheme, so no worried, Greebley
 
Good work, Rat. :goodjob:

We're fairly close to the Australian weekend, and I can't play immediately, so I'll leave this for Gozpel and play after him.

We're likelier to have horses than iron in the terrain we can see now, so I'd choose TW over IW. One complication, though--is this a situation in which we wouldn't be allowed to build horsemen, because the preceding (unique) unit is superior? If so, IW might be better, since we don't want our GA yet.

Would Washington be a good FP location, or is it too close, on a huge map?
 
It certainly is a good question, NP, although since 3MC's cannot cross mountains and such, I would guess that, with HBR, you are allowed both. If there wasn't the logistic issue, my guess would be that you can't build horses, UU prevailing. For instance, unless you disconnect iron, the Dutch cannot build muskets, just Swisses, despite the attack point. They can build rifles, though.

About the FP and corruption, I don't think we need to even think about it just yet. When we have a few MGL's to spare, we can go for it. Huge maps grant us very very acceptable corruption for a good while. On a smaller map I would think about jumping to Washington, but I don't think it's worth talking about this here and now.

All for Hunt and Washigton on food-unit duties.
 
I think we need a good production city for the FP. That city could then be our wonder city. Such a city should have some hills as well and food resource. Washington isn't that place.
Why I mention wonder city. There are a few wonders that are essential for us and the more we bag the better. But SunTzu is an absolute game breaker IMHO. Imagine free raxes for all cities we own? And here we talk about hundreds of cities :cool:

GL might be good too if we fall behind in tech. So, for all that we do need a good shield city.

Actually I think we should go for iron next (or even maths, cats help get us MGL's) to avoid the GA. If we can get the GA around the end of the AA, we could gain a lot.
 
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