GR12 - AWM vs 30 civs, Pangea

I would wait a little to revolt so that we have enough units. Too bad about the army, we really have to be careful here. We do only have 2 armies, which is really low for such an intense game.
I suggest to use some MGL's for HE and then Pentagon. 4 unit armies are much stronger.

And we really need to expand soon unless we want to lose this game
 
The loss of the army was really bad. It was 3/4th strength in the city and a single archer reduced it by half to 1/4th. That is ridiculous. In return I had very few losses during my set attacking swords with our swords. Many elite victories, but no leader. We are more than due another one and an MDI army would be very nice.:D As soon as we can get rid of the Spanish town at Under Pressure we can put a city there, although it is quite difficult to get the roads up and improve the terrain there due the high numbers of units coming there. I was not able to push forward as too many units came towards Spite, especially from Arabia. We can put another city in the west at worker pump. The babs slowed down.
 
Losing an army is bad luck, not necessary bad play. It looks like mark had a bunch of units coming at him and no time to gather a second defense and RNG played out horribly.

No sense of thinking of switching gov until we have enough troops, so that won't happen during my turns I think. I will play this today and tomorrow, I'm up in SGOTM as well, so I won't rush through this.

I do want a couple of leaders, one for FP in Wonder City and another army of different strength. :) We can always hope, right?

I've got it.
 
markh said:
The babs slowed down.

We can hope that they've used up the flood of units from their GA.
 
I have computer problems and need a skip until I sorted it out. Something drains the memory and I got that beautiful BSOD, I might have to reformat this old piece of junk.

Sorry guys.
 
gozpel, if it is truely an old piece of junk, this game will crush it. It will be hard enough on 3GH, 1GMB system. Good luck on the formating.
 
vmxa: Yep. a 1200Athlon :lol: with 500mb mem. But the daughter ran it down for the last time and it's useless to fix it again and I now sit on a 900 Duron.

We were going to buy a new computer around this time, but we have to wait to taxreturn in July. I don't want to play 2hr turns, so I better be skipped from this game. If it's still alive in July I might jump in again. :)

I follow this anyways.
 
My condolences as I once played a 24 civ PTW on a 250x250 lots of water map in an AU game and it got very funny. Settler animations sometimes took 2 or 3 minutes to finish. The one where it squats and then makes the town.

Most of the stuff is strickly cpu bound, so the slower the processor the greater the suffering. That was a 900 Pentium III with 500MB running Win98x.

Edit it was worse than I remembered, it was actually 1.5GH or 1.6 system. I no longer had the 900 and still have the system used in that game, even though it was few years back.
 
After playing Aggie's 360x360 game with a 1.8 GHz machine and 512 Meg of memory every other game I have played has seemed fast. :lol: I still play this game with the above. It doesn't matter how fast your comp is, this game will drastically slow down when we start laying down rails.

Preturn: I built a few more Pikes. I find it more difficult to advance forward if I only have offensive units. The defensive units mean I don't have to deal with all the enemy troops. I just let them attack while I defend somewhere else.

Early:
610 IBT: We just can't win in the Army department. We lose another army to a about 4-5 Archers, a Horse and 2 swords. This army was completely healthy, fortified, and behind walls on a hill (that is a defense of 6 3/4 with 13-14 hp) ! Underpressure is Razed.

Same turn Disease strikes our wonder City.

620 AD: Despite the above I am still trying to push forward. BTW, I would have worked harder in getting a road to under-pressure. I like having another unit along with the army, but getting there is hard. My preferred method is to put workers under a defensive unit or two (which usually aren't even attacked) to put the road in as I build the next town.

Mid:
We have a total of 4 settlers. I am doing what I mentioned above to get some towns settled. Note that I am holding off the revolt so we have the troops to build these towns.

Late: In 670 AD, we revolt and pull 4 turns. The next player will get to rearrange things when we come out.

Towns are put in. See the picture below.

Notes:
We have no towns currently building settlers. I would switch a town or two when we come out of Anarchy. We need at least one more to replace Pamplona to have a buffer for the Wonder City.

I would also start building our Aquaducts - a town or two at a time to get them above size 6.

We CAN push forward even with only one army. Sometimes the number of enemy troops is heavy, but some protected workers (I like a pike, another unit, and a Cat for possible horse attacks) can still push forward. Make them groups of 3 workers and they only need two turns to get a road up which is quite possible to slip in between attacks.

Also on some turns you can just damage every nearby unit. They will often retreat to heal This is especially true if we meet a new civ and get a huge rush. Delaying a unit by a turn or two doing this can spread out the rush and make it managable. It can also be used if you want to concentrate on advancing the front ranks. I really like doing it and planting the town making the enemy retreat several squares to the new border to heal.

GR12_AD700.jpg


The Save for 700 AD
 
this doesn't look easy, but :goodjob: in putting down 4 more cities!

We need more cities especially in monarchy with less unit support. Also, agree on getting towns to pop 7 for more support. We need to have some dedicated settler pumps.

And, we are really up for more armies, so maybe we can get a few MGL's one fine day. I would use some to rush FP and HE. I am spotting a 1hp spear near the iron, tempted to use the elite spear to attack it :mischief:


got it, looking forward to this.


On a sidenote: I recently tried some AWE on this map setup with continents. Made a mistake to set at 60% water and got the 'too many cities' after I had 17 myself. :crazyeye: Needless to say, that I lost
 
It looks like another AI is SE of Pamplona. Different shade of blue border that Babylon uses, which I'd guess to be Germany or Maya.
 
A great example of expansion under pressure--to make it sound like freshman chemistry. :lol:
 
save

Pre-Turn
MM a little for growth

1. 710AD
we are a monarchy
as expected we pay a staggering 53gpt unit support

go 7-1 but no MGL, lose elite sword against 1hp spear

IT defeat 3 units with elite MDI, no leader

2. 720AD
attention shifts to Mummami where 6 bows hang around
go 3:1 on offense

IT 5:1 on defense at Kummami

3. 730AD
a new foe has appeared by boat, Sumeria, but they are a little backwars, have horses though

4. 740AD
more victories and no MGL

IT you know something isn't going well when a horse can beat our pike

5. 750AD
unbelievable, we get a MGL, of course we need to expand with 2 settlers now, so MDI army

6. 760AD
move to take out Pamplona and settle there instead

7. 770AD
Pamplona is gone, but Germany is met :(

8. 780AD
finally get an aqueduct running
defeat quite a few units including 3 Portugese horses

9. 790AD
defeat units as usual and move in position to found at least 1 town during my turnset

10. 800AD
found Samuha in the south, town will be under pressure but frees us to improve wonder city
capital is getting an aqueduct pretty soon, we have 2 settlers, left 1 unmoved so next player can decide where to settle

one settler is under the sword army in the west, army heals, once we get that babs city down, we can found tour city instead

worker pump is a settler pump now as we have enough workers we can afford currently with such high unit support

the west, settler underneath army
gr12800a.jpg


the south
gr12800b.jpg
 
Looks like the pressure has steamed down a little. I can't help but notice there is one pile of rubble for every city we have on the frontline. And I hope I get my 3GHz by the time we have rails ;)

Sumeria being backwards is surprising to me, but hey, we'll take it :)

NP up and myself on deck IIRC
 
Just wondering what the advantage was to have Worker Pump so far from Ugarit and skipping the river? Was it captured? Is it a concern for running into city limits?
 
It was about getting a cow in, I agree it is in an odd position but the cow makes up for it IMHO. Settling it by the river would have meant another town was needed to grab the cow, and we didn't have that luxury 40 turns ago.
 
I can't say for sure how I view that, but that gap could have been dangerous. I doubt the cow was that important as you would get it eventually anyway.

The cost of a 100 shields for an aqua seems a big price to pay and the more than 3 tile distance for help makes it risky imo.

I know things get done under duress that are not alway optimal, so it was not a ding. I was just wondering if there was a reason that I did not see. Thanks for the explantion.
 
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