save
Pre-Turn
MM a little for growth
1. 710AD
we are a monarchy
as expected we pay a staggering 53gpt unit support
go 7-1 but no MGL, lose elite sword against 1hp spear
IT defeat 3 units with elite MDI, no leader
2. 720AD
attention shifts to Mummami where 6 bows hang around
go 3:1 on offense
IT 5:1 on defense at Kummami
3. 730AD
a new foe has appeared by boat, Sumeria, but they are a little backwars, have horses though
4. 740AD
more victories and no MGL
IT you know something isn't going well when a horse can beat our pike
5. 750AD
unbelievable, we get a MGL, of course we need to expand with 2 settlers now, so MDI army
6. 760AD
move to take out Pamplona and settle there instead
7. 770AD
Pamplona is gone, but Germany is met
8. 780AD
finally get an aqueduct running
defeat quite a few units including 3 Portugese horses
9. 790AD
defeat units as usual and move in position to found at least 1 town during my turnset
10. 800AD
found Samuha in the south, town will be under pressure but frees us to improve wonder city
capital is getting an aqueduct pretty soon, we have 2 settlers, left 1 unmoved so next player can decide where to settle
one settler is under the sword army in the west, army heals, once we get that babs city down, we can found tour city instead
worker pump is a settler pump now as we have enough workers we can afford currently with such high unit support
the west, settler underneath army
the south