save
Pre-Turn
MM every city
scientist increase from 47 to 68
drop science to 70% and we make 59gpt this IT
start wonder city on a palace prebuild for the ToE (will estimate later on)
IT 1:0 for us, there are huge stacks in the west
we get magnetism, research path now steam - electricity RP for the ultimate killers
1. 1705AD
steam takes 9 turns

raze Konigsberg taking pressure off Nara
found Erlangen and Squeeze
kills 30-1only, not enough units for more attacks
also, not enough artillery that is able to strike properly
2. 1710AD
found Cornerbeach
raze Berlin and the borders move back quite a bit
kills 32-1 [63-2]
meet Byzantines that do not even have literature, they must be stuck on some Island
3. 1715AD
the AI just won't attack during their turns
found Germania and Mainaschaff
27-0 in the east
game crashes again, 2nd time already
in the north there is a huge Roman stack with around 50 units, they will pillage us
20-1 in the west reducing the Romans a little
[110-3]
4. 1720AD
west: 17-0 but still far too many units around
close off the Roman access to our hinterland
east: raze Hamburg, move 3 armies in position to attack next turn and find spices
27-0
[154-3]
meet Zulu on the same Island as Byz, but they seem to be OCC, declare of course
5. 1725AD
east: 37-0, defeat quite a few units in the moutains to the south there to clear it all
raze Heidelburg and Nuremberg
found Nuernberg
west:
13-0, mostly need to heal but there are many stack from Rome and India
count 53 Romans, 34 Indians and 10 assorted units...we need to send all new units there to hold the attacks off
[204-3]
6. 1730AD
go 1:2 in the IT almost losing an army in the west, the amount of units there is insane really
need to close off the gaps with armies I guess
go 15-1 there
east: found Long Beach
11-0, finally get a leader, 28th army
[231-6]
reduce science to 80% at 0gpt steam still in 4
IT luckily in the north Aztecs fight with France and Korea with Mongols
Korean Cavs attack city and we go 4:1
7. 1735AD
east: found Waldburg and Bergwelt
while fighting get another leader in the east, army #29
25-1
west: 15-0
[275-8]
8. 1740AD
east: found Baiersdorf and Forchheim
raze Salzburg, just when you need it , get another army

30-1
west: the blockade is working better now. more Cavs also help
26-1
[331-10]
IT great news, Mongols and Carthago fight each other

1:0 on defense
9. 1745AD
east: raze new Berlin 21-0
west 20:1
reduce science to 60%
[372-11]
IT we get steam and have 1 meagre cource of coal
set research to electricity
10. 1750AD
start to RR from the core, but the worker chain isn't complete yet, next player can connect better
but it will take us a huge time to connect the east and west
east: found Railway
take Cologne, keep it for a while to retreat army that is heavily wounded, then abandon it
Germany has only 1 city left, 26-0
west:12-0
total tally [410-11]
situation:
would go for electicity (nobody has it) and then medicine
we can then decide whether we go for sci methods and ToE (prebuild in Wonder city)
or RP first
east: there are 2 settlers ready to claim spices, found city off the shore to avoid that frigate bombardment
we have currently 123 cities and 30 armies (18 settlers)
we employ now 102 scientist and this should go up a lot with RR and proper MM
the east:
the western madness, now a little better