Pre:
If I have read the techs correctly, always a big if, no one has RP at this time. So we do not have to run down any rubber sources, yet.
No mention of any landings or incursions, so I guess I do not have to deal with that for now.
I was going to switch to Refine to see where the oil is located, but we need an additional 87 scientist to cut it to 4 turns, so I stay with Steel. We may be able to get closer to the nearly 2900bpt by the time we finish Steel. Nothing to lose by waiting. I will switch some beakerheads to taxmen to trim the overrun and lower the deficit. May as well save some cash.
I switch the beakerhead to a joker in Hovd to see if that will quicken the pacification. To tell you the truth I am not sure if it matters, but not a big cost.
Flip a bunch of scientist to take 50gpt off the deficit.
Find a frigate off of Sabratha, not sure what is intended to do. We do not really need to have one there as far as I can tell.
Sabratha is making yet anoher Frigate at 60 turns? I am stone against that sort of thing. Frigates are not going to do much, unless we invade and they can cover the ships.
By the time we could consider that we will be able to make destroyers. I switch to a settler for now. So late in the game, I prefer to have them build nothing. I would sell off the harbor and question why we still have it. I leave it for others to decide though.
Pi-Ramesses switched to settler, just no point in a cav at 80 turns here.
I leave Theveste as it may be useful to switch to a naval build later, otherwise we should get rid of the harbor.
Laguna Beach making an aqua at 1spt with 70 to go? Why would that make sense? If we have 70 turns left, we still do not need to spend them making an aqua. I would rather have wealth for the 70 turns. Switch to settler.
Rubberton making aqua with 77 turns to go, it is size 4 and no growth. I leave it and will try to get workers there to chop it otherwise what is the point?
We need about 2200 more tiles, IOW we are 2/3 of the way there. Too far for me to try to count tiles and see where I should plant towns or slam in temples. I was checking as I saw a number of tiles in our land that were surrounded by towns without temples, I am not going to built temples to gain 3 tiles for areas that already are inside our borders. Places like Piquant. Maybe later when we have a better count.
Gross is size 1 making a cav and +1 food on all mountians and hills. I put the pop to taxman and shut it down. It could not even feed a second pop.
New Alaca Huyuk switch to temple. Same for Bomb run 1 and 2. W-NW Korea too and New Alisar. New Yalburt to temple.
That is about all I see in my perusal. I wonder why we are heading into the Indian lands, I though we want the cash from the Ottoman? I intend to avoid as much of the jungle as I can for now. It can wait. I want the Ottoman and the Romans and to leave those that are fighting the Celts to their fun for now.
Wow a stack of 30 units (arties and workers) is sitting all alone with rails leading right to it? I moved an infantry to cover. I think we have a lot of workers exposed as it is very hard to figure out all of the paths a cav can travel using rails in neutral lands to get there.
IBT:
Dam I missed one stack of workers that had a cat. Just in case no one has had it before in this game, we did get pollution.
1848AD:
We only made 3 cavs and 1 inf and 2 settlers this turn. Expansion of borders goes by too fast to note the names and the map is so big it is not easy to find them. I find one and sell temple. Will keep an eye out for others, but not check all towns.
Rename armies to make it easier to locate, I hope. All missing numbers used 1-46. We have 3 MDI, 11 Knight and 32 Cavs. Cavs are 17th through 46nd.
Move a pike to volcano near Nara to allow sight of tiles not in our borders. Prevent any surprise landings our barb camps. Managing workers is very tricky as I have no continuity. So I am not aware of the places that are most in need of a road/rail/irrigation.
My priority is:
Rails to connect towns, without exposure.
Chop a few tiles, not going to commit all we have though.
Rail coast to allow arties to get to any ships or landings.
Bump growth where it is stopped.
Road any tile that have none.
Until we have towns that can reach new towns to capture/raze I won't rail toward any civs. It would require too many armies to cover the workers and rails in neutral lands are dangerous for us. I would rather the armies get there later.
Not sure why we are clearing bomb damage though?
Capture Sinop sell bank/market and barracks. Kill two reg rifles (2-0). Korea has two towns left, both island towns. Will go for the capitol of Evora next turn. Liberated 108 gold.
I stopped counting after going 2 for 21 on cats/trebs. I think we should disband all cats and upgrade or disband the trebs. They just suck at this point. We do not have to be concerned with them being free support as we are some 500+ units under our cap and will never pay for unit support again.
Ecav kills Fr C (3-0). Ecav kills Indian C (4-0).
Sold off 21 more temples. Found at least four stacks of cats/trebs forted in our rear.
Sell another temple. Disband some cats/trebs to rush 2 temples. Upgrade some cannons as I found another stack with 22 trebs/cannons. Redline all units in reach including a bunch of ships. Deficit down to 77gpt from iirc 180.
Kill 22 Celt cavs (26-0).
Kill 4 Korean units (30-0).
Kill 1 Fr unit (31-0).
Kill 2 Indian cavs (33-0).
Found a bank in Seoul and sold it. Move a couple of spears to Hovd to try to pacify the town.
Placed a few pikes in spots to clear fog. Scrapped the archer to get another temple done in the front. I want to close off access to those neutral rails as cavs made it deep into the land and it is too hard to cover all the paths.
Capture cat will scrap next turn. [33-0]
IBT:
I see a dromon sunk by someone, maybe Korea. They had a ship in view not far away.
1850AD:
Sagres sell market and court it is size 1, no growth as it is all hills/mountains.
We make 3 cavs and 2 inf, no settlers.
Kill Fr cav (1-0), it had landed at Chitza.
Capture Fr town of Toulouse (2-0), liberate 66 gold. no Fr towns near and it is size 1.
We have no settlers, so have to hold as many as we can right now. I rushed 2 settlers with trebs/cats. Sell market/bank and barracks. We get 3 workers.
Capture Dacca (indian) sell barracks (3-0). 0 gold, 1 cannon I disband it. We get 5 workers, some were non Indian. Need a road to connect.
Sink Korean Frigate to make room for a landing. (4-0)
Another misclick on artie and have to cover with infantry. Bad fingers run amok.
Find one of the 4 towns that expanded and sell temple.
May have make a mistake in attacking Otto city Deniztl as I do not have enough armies in range to take it. I hold off with the last one to allow them to a chance to survive the IT. (5-0)
Sink Fr frigate (6-0)
Kill 14 Fr unit (20-0)
Kill 28 Celt (48-0).
Kill Otto LB (49-0). [82-0]
IBT:
Celt and France peace.
Korea and England peace.
Korean cav attacks landing force and retreats.
An ottoman LB leaves Denzil, even though it is under siege. You got to love the AI.
We make 2 cavs, 3 settlers and 1 infantry.