0 1700 AD
Feedback: Ping the Frigates. Frigates do not upgrade, but Galleons do. Need to grow Blue Sky.
wake artillery units, send back home to regroup and send back out.
Upgrade 6 cannons in the outlying cities to artillery for 360 of 35608 gold.
Pick off an AI straggler, 1 of 1, 0 of 1e.
Upgrade 8 more cannons in Arbela, 480 of 35248 gold.
Disband captured trebuchet in Bunyan, factory in 1 not 2.
Seven captured catapults are disbanded in Screwtape, factory in 12 not 16.
With 58 artillery around the capital, redline a lot of ships. Russia, Sumeria, Celts, England, Korea, Egypt, Iroquois and France make wonderful naval targets.
[IBT]
We lose 6 slaves and one Immortal to an English Cavalry (1 of 2).
Sapporo is bombarded down to size 8 and the factory is destroyed. I did not see the Indain frigates nearby.
Corner gets hammered by Russian frigates.
Avignon (7) flips back to France. It had about 6 units or so in it, defended by vInfantry.
Bunyan factory -> harbor in 3.
1 1705 AD
Lots of cities still resisting, but no one is cranky.
Around the Empire (west to east)
Somehting was landed by Agedincum, Celt Pike and Settler, but not visible at the moment.
vAnsar 1NW (hill) of Gordium.
Lots of solo targets, and Avignon to recapture, but no one else inside our borders.
Gather the artillery, slaves and new units around the capital.
Avignon's new Spear is outmatched by our new Cavlary (2 of 3). We keep the flip-flopper and start a slave.
We take out the Celt settler pair near Agedincum, but the Celts do not vanish (3 of 4).
Check the boats in more detail.
Egypt, Russia, France and Celts all lack a capital city.
French caravel 2E of Avignon.
Two Russian Frigates and Galleon 2S-1SE of Oslo.
Russian Frigate and Galley 2S of Giza.
Three Egyptian Frigates and Galleon 2SE of Avaris.
Five Egyptian Frigates 1SE of Corner.
Two Egyptian Fritages and Galley 1E of Merv.
Lone Egyptian Galley 3W-1SW of Jinjan.
Four Russian Frigates and two Galleys 1S-1SE of Brusa.
Russian Frigate and Galley 2S of Tolosa.
Celt Caravel 2S of Fried Bread.
Celt Galley 1W-1SW of Agedincum.
Celt Galley 2NE of Cadiz.
Can't do much except watch these sail.
Set Continental Rally Point 2NE of Persepolis.
Pick off the single horse units available; 3 Ansars and 3 English Cavalry (9 of 10; 0 of 4 elite).
Wake the five armies in Pasadena.
Fiftieth, 57th and 32nd take Grand River (11) of Iroquois. Keep the city for faster moving; gain 3 gold (13 of 14).
33rd and 43rd trample down Tyendenaga (6); no gold (16 of 17).
Go leader fishing at Salamanca (11); lose a vCav but take out four redlined muskets and gain 4 gold (20 of 22).
52nd and 35th knock down Niagara Falls (10), gaining us 5 gold (23 of 25).
24th and 58th kabosh Kahnawake (9) finding 5 more gold (26 of 28).
23rd and 26th declaw Cattaraugus (9) and get 6 gold (29 of 31).
Two vCavalry axe Akwesasne (6) and find 12 gold; one even promotes (31 of 33).
Iroqouis join the list of the No-City-Civs.
Blast. They should be dead.
Lone Iroquois galley 1S-1Se of Cattaraugus.
No Furs or Spices in our new acquistion.
60th Army Godzilla's Gandasetaigon (3) of England, defended by Musket and Pike; we gain an English slave from the smoking rubble (33 of 35).
14th Mixed and Pipsqueaks II savage the Musket and Pike in St. Regis (5); we capture one Iroquois slave and gain 2 English ones from the raze (35 of 37).
Pipsqueaks II pummels a nearby English Cavalry (36 of 38).
25th and Old 44th annex Allegheny (9), but get no gold (40 of 42).
12th Knight and 43rd Cavalry converge on Centralia (6) (42 of 44).
58th makes coup at Mauch Chunk (4) (44 of 46).
We pick off a few more stragglers (47 of 49).
We redline every enemy boat our artillery can reach.
The world wide city count is 498; 412 are ours. We have 15 native settlers clustered around the capital and 9 foreign ones. Plus a few in the field, ready to build.
Tom Slick and Snidley Whiplash are built, but then we get "Too many cities". Someone unmet has 12 cities. I don't know who we have missed.
We are at war with everyone we have met, so we haven't met someone yet.
West Greebley lacks a market, nor does Bicowville.
Upgrade 6 cannon for 360 of 34694 gold.
Disband some captured trebuchet to help worker builds.
Use up all the slaves in railing and irrigating.
Still need to visit the cities.
34298 gold, -486 gpt, Refining in 4.
[IBT]
Sapporo gets pounded from size 8 to size 1. However, the Indian Frigates are now inside artillery range.
Dariush Kabir factory -> market in 5.
Wineton factory -> vInfantry in 4, instead of a market.
2 1710 AD
Around the Empire
No one inside our borders.
Naval (clockwise from Persepolis)
Twentyone healthy Indian Frigate 1NE of Sapporo.
Two red Indian Frigates 1W-1SW of Jinjan 2.
Yellow Iroquois Galley 1S-1SE of Cattaragus.
Red French Caravel 2E of Avignon.
Red Sumerain Frigate 2E of Aarhus.
Red Iroquois Caravel 1S-1SW of Bactra 2.
Three red Russian boats 1E-1NE of Hieraconpolis.
Healthy Sumerain Frigates 1E-1SE and 2SE of Hieraconpolis.
Two red Russian boats 2S of Giza.
Four red Egyptian ships 2SE of Avaris.
Healthy Sumerain Galley 1W-1SW of Avaris.
Two healthy Sumerian Gallies 1E-1SE and 1S-1SE of Zohak.
Two healthy Sumerian Gallies 1E-1SE of Salzburg.
Healthy Sumerian Galley 2SE of Salzburg.
Two red Egyptian Frigates and a yellow Galley 1E of Merv.
Red Egyptian Galley 3W-1SW of Jinjan (the original).
Six red Russian boats 1S-1SE of Brusa.
Red English Galley 2W of Brusa.
Two red Russian boats 2S of Tolosa.
Red Celt Galley 2S of Fried Bread.
Red Korean Galleon 1W-1NW of Naissus.
Red Indian Galley 2SW of Amorium.
Red Indian Galley 1S-1SW of New Borazjan (inside Korean waters).
Red Indian Galley 1W-1SW of New Herat.
Two red Indian Gallies 1W-1NW of One Dyin' And A Buryin'.
Three healthy Dutch ships 1W-1NW of Chalco.
Four healthy Indian ships 2NW of Chalco.
Two healthy Dutch ships 2NW of Bunyan 2.
Three red Dutch ships 1N-1NW of Choybalsan.
Three more red Dutch ships 1W-1NW of Erdenet.
Red Celt Galley 2NE of Cadiz.
And some others that are hiding in the fog.
We ping all the Indian Frigates at Sapporo.
We have 16 healthy Cavalry Armies, 2 Knight armies and 4 Immortal armies around the capital.
Too many cities.
32nd, 58th and 56th hammer the four defenders of Hastings (8) freeing two slaves, liberating 1 gold piece and razing the city (51 of 53).
Build Dudely Do-Right to make Canterbury easier to reach.
59th mauls the three redlined defenders of Canterbury (6) (54 of 57). We keep this coastal city.
York gets yanked down to the ground by 35th, 50th and 40th armies; we gain 5 slaves and a catapult (58 of 61).
George of the Jungle gains us some English ground.
Nottingham (12) is now naught, courtesy of 46th and 38th amries; we gain 2 gold, 5 slaves and a catapult (62 of 65).
Super Chicken is built.
52nd, 48th, 36th and 39th level the five defenders in London (12); The Colossus is housed there, but we raze the city anyway; 2 gold and 5 slaves (67 of 70).
Sweet Nell is placed.
Liverpool (6) is laid low by 42nd Army (69 of 72).
An eCav wins; ho-hum (70 of 73, 0 of 4e).
20th Cavalry and 13th Knight tag-team on Norwich; it burns (73 of 76). Well, not quite; miskeyed and we keep the city.
37th and 42nd coldcock Coventry (12) before burning it, gaining 2 gold and 5 slaves (76 of 79).
Pick off three lonely Limeys (79 of 82).
Crusader Rabbit gets started.
53rd Cavalry finds and overruns Oxford (12); 2 gold and 5 slaves (82 of 85).
41st Cavlary walks over Warwick (12); 2 gold, 5 slaves and 1 catapult (85 of 88).
Boris Badenov gets a home.
19th and 51st nuke Newcastle (12), Englands third capital; 2 more gold and 5 more slaves (88 of 91).
47th Cav and 10th Knight ransack Reading (8); 3 gold and 3 slaves (91 of 94).
Natasha Fatale gets a city of her own, up north.
eImmortal cuts down an English Musket (92 of 95, 0 of 5e).
Brighton is bombarded, bested and burned by 21st Cavalry; 3 gold, 1 catapult and 4 slaves (95 of 98).
Coastal Cambridge (4) is clobberd by 29th Cav; 2 gold and 1 slave (97 of 100).
Three free range Infantry wins (100 of 103, 0 of 6e).
We have dropped England down to 7 cities from 21 at the start of the turn, focusing on their coastal cities and marching up the east coast. We see tundra now, so maybe we can start to swing our armies back to the west.
11th Knight and 61st Cavalry crush Khurasan (12) of Arabia; 1 gold, 4 trebuchets and 5 slaves (104 of 107).
Fearless Leader is built on top Khursan.
Mr. Big takes advantage of some flood plains for faster growth.
Heal 12 yellowed armies in barracks; have 7 more healthy ones not used; these will start off next turn's attacks.
Kill a lone Arab unit (105 of 108).
Plenty of unused artillery, so we redline anything with sails, starting with the Indian Frigates.
[IBT]
The Dutch demand our attention, but we give none.
English Cavalry takes out eImmortal guarding 10 artillery; England cannot operate them so they are destroyed (104 of 108).
Yekaterinburg (8) flips to Russia; one artillery lost.
Plain Plains factory -> courthouse in 3.
3 1715 AD
Around the Empire
Russia and Iroquois each built a city northish of Gordium. Russia now has one city.
Land
Ansar 1NE of Gordium.
Two Russian Muskets 1N-1NW of New Ura Tyube.
Two English Cavalry 1W of Natashe Fatale.
Naval
Indian Friagates at Sapporo sailed away.
Dutch Frigate 1W of Gordium.
Four Viking ships 2NW of Gordium.
Two English boats 1S-1SE of Akwesanse.
Sumerian Frigate 3SE of Tours.
Sumerian Frigates 1N-1NE and 2NE of Aarhus.
Sumerian Frigate 1E-1SE of Bactra 2.
Eight Russian Frigates 2E of Zohak.
Two Russian ships 2SW of Borazjan.
Korean Galley 2SW of Naissus.
Four Dutch ships 1W-1SW of Lugdunum.
All of these ships are healthy and worthy of target practice.
Gather artillery and slaves and armies around the capital. 170 artillery, 350 slaves, 27 Green Cavalry Armies, 5 Green Knight and 4 Green Immortals are ready to go.
Old 44th gets the call and reclaims Yekaterinburg (7) and liberates 773 gold (105 of 109).
eInfantry and eImmortal squash the English Cavalry threat at Natasha Fatale, but gain no more glory than that (107 of 111, 0 of 8e).
Take a chance that a 3/4 Infantry can take out the Rifle in the Russian capital of Magadan, but lose that bet (107 of 112).
Swat away one Russian and two Iroquois units on the rails to Magadan (110 of 115).
8th Knight, full of vinegar, takes down the two Rifles in Magadan as the city is destroyed and we gain 1290 gold (112 of 117).
The Glorious Russians are dead.
Achemenus 5th Immortal Army is still around and does in a Musket and Pike in Birmingham, but a Longbow remains (114 of 119).
vCav claims the arrows of the Longbow and Birmingham (2), along with 1 trebuchet, 1 catapult and 3 slaves is now Persian (115 of 120).
The treb and cat are disband to build a slave.
Forgot the fresh built Iroquois city of Kawauka.
Three vCavs needed for 2 Spears on a hill, but Kawuaka is no more (118 of 121).
The Fragile Iroquois are dead.
And now back to the destruction of England.
23rd and 34th combine to extinguish Exeter (2), which we keep for tundra/forest road movement (120 of 125).
Mister Peabody lets us bombard Leeds, which we do with gustso.
14th Mixed has no problem with the Rifle, Musket and Pike defending Leeds (10), which is flattened (123 of 128). The ruins become Arab.
Dover (11) is the next target, too far away for artillery. 43rd, 49th remove the Muskets and lone Rifle, while 1st Immortal vanquishes the Longbow (128 of 133). We keep the city for the roads and the few rails that England has built. We gain two slaves.
Sherman is the springboard to Richmond.
13th Knight takes Richmond (4), gaining 2 slaves, 1 rock-thrower and 1 gold (130 of 135).
28th scores on Manchester (3); we gain 1 gold (132 of 137).
Gloucester (2) is next and then it is ours; vCavs do well but do not promote; we gain 6 gold (134 of 141).
This was the last English city, but the Limey's aren't dead yet.
The east coast is now all ours.
Just to the northwest of what once was England is the tribe of Zulu. Zulu had 107 gold. We can sell them Literature, Polytheism and Currency. But we don't. We declare war on Zulu.
12th Knight and 2 vCav clean out Merw (4), a coastal tundra Arab city, which is razed. (137 of 144).
Hlobane (3) becomes ours; 2 Impis die and we gain 7 gold (139 of 146).
39th and 6th clean out Impi and Sword on the way to Bapedi (141 of 148).
6th, 9th and a vCav un-Impi Bapedi (9) and get 12 gold; we keep the city for now.
10th Knight finds Baghdad, which has a lot of cultural expansion. 58th and 57th deal with the Pikes and the city is razed; 1 gold and 3 slaves (144 of 151).
WABAC Machine pushes the Arab borders back a bit.
30th Cav and 7th Knight rid Mansura of two Pikes and a Longbow; take the 1 gold and then burn the city; two more slaves (147 of 154).
The Arab border is now far to the west; time to move north and push the Zulus back to the west, too.
43rd and 42nd undo Ngome (2), 8 gold and we keep the city (150 of 157).
Second 42nd Cavalry Army finds Isandhlwana; but needs a vCav to take out the last Impi; 10 gold and raze the city (153 of 160).
The coastal city of Mpondo (6) is found, captured, 11 gold and razed; no slaves (155 of 162).
3rd, 4th and Another First Immortal Army play tag with open range Impis and Horses (160 of 167).
25th, 24th and 36 gut Ulundi (1) of its 3 Impis; 14 gold and we keep the city for Arab access (163 of 170).
Zimbabwe (12), now Arab, is found and razed; 1 gold and 5 slaves (166 of 173).
26th does some Zulu clean up (170 of 177).
Commander McBragg poaches some Arab territory.
Tennessee Tuxedo grabs a river site, Captain Peter Peachfuzz, Baron Otto Matic, Thunderbolt Grease-Slapper and Gertie Growler take advantage of some flood plains, Frostbite Falls, Minnesota claims some tundra forests for easier travel next turn, Pottsylvania and Gidney & Cloyd for some good grassland.
Too many cities.
We have 446 cities; with the other known cities we get to 506; Zulu have 6 cities.
We cease our expansion at this point.
If it sails, it is redlined.
Hired enough geeks to learn Refining this turn, but cannot drop science any and still learn it this IBT.
Need to at least consider some ship rushing next to foreign lands.
Near Korea, rush harbors in New Borazjan, New Antioch, Amorium and One Dyin' And A Buryin' ; from 35482 in gold to 34902.
Near Sumeria, rush harbor in Bactra 2; other nearby cities still have resisters (Viking) and rushing is prohibited.
Near the Dutch, rush harbor in Gordium and Istakhr 2, many cities around here already have harbors.
Gold at 34298.
Add two Babylonian and one Roman settlers to Blue Sky; now at size 6; factory in 3.
Rush frigates in Lutetia (Dutch/Indian area) and Besancon (sorta near Sumeria) to go exploring.
Gold at 33922.
India is our richest foe, with 199 gold, per MapStat.
[IBT]
Ansar kills a warrior (170 of 178).
Viking settler pair spotted leaving a Viking ship.
3/4 Infantry beats down two Ansar attacks, promoting to Elite (172 of 180).
Overlooked an English Pike and Sherman is captured and razed; we lose 38 gold. My bad.
Promoted eInfantry, redlined, fends off an English Mace but falls to one of their Longbows (173 of 182).
We learn Refining, start on Steel, 4 turns at 100%.
Gordium harbor -> vFrigate in 60.
Istakhr 2 harbor -> vFrigate in 60.
Bactra 2 harbor -> vFrigate in 60.
Snow factory -> market in 6.
Amorium harbor -> vFrigate in 60.
New Antioch harbor -> vFrigate in 60.
Bunyan harbor -> vFrigate in 3.
One Dyin' And A Buryin' harbor -> vFrigate in 60.
New Borazjan harbor -> vFrigate in 60.
Built Frigates instead of Galleons since I know we don't want Frigates and thus that build will be changed in a few turns.
4 1720 AD
Around the Empire
Land
Two wounded Arabs 1N of Tennessee Tuxedo.
Sea
Sumerian Frigate 1W of Aarhus.
Sumerian Frigate 2NE of Aarhus.
Sumerian Frigate 1S of Copenhagen.
Sumerian Frigate 1S-1SE of Copenhagen.
Three Viking ships 1W-1SW of Ch'ongfu.
Celt Galley 1W-1S of Chalco.
Three Indian ships 1W of Chalco.
Five Dutch ships 1NW of Chalco.
These are all the non redlined ships visible.
Bring everybody home, then get ready to roll.
Two eCavs snuff out two Rifles in the new English town of Bristol (175 of 184, 0 of 10e).
The Glorious English are dead.
8th Knight kills something to get to the Viking settler (176 of 185).
New Frigate find Ganges of India.
eInfantry and eImmortal do their part, but no reward (178 of 187).
61st Cavalry impales the two Impis in Intombe (5), which gets razed (180 of 189).
The Solid Zulu are dead.
So that means someone we haven't met, that has a few cities?
37th Cav bashes Bukhara's two Pikes, we gain a slave and keep the city for access to Anjar (182 of 191).
42nd crashes Anjar's party; we gain 0 gold and two slaves; we keep the city (less railing) (184 of 193).
32nd and 21st Cavs fuss over Fustat (10); we keep this one, too (187 of 196).
48th and 31st ambush Aden (8); two trebuchets and no gold (190 of 199).
52nd bulldozes Balkh (7); two slaves from the capture and three from the raze (193 of 202).
49th Cav and 1st Immortal sack Mecca (12), which gets razed (197 of 206).
Arabs have 8 cities left and they look to be on the northern tundra coast.
Cap'n Crunch eases us into some Arab territory.
51st and 50th demilitarize Kufah (9) of two Pikes and an Ansar; we keep this place (200 of 209).
40th and 43rd nationalize Muscat (9), the second Arab capital; we keep it (203 of 212).
53rd manhandles Medina (5), which we keep (206 of 215).
Rocket J. Squirrel threatens Pasra, the third Arab capital.
46th pacifices Pasra (9) (209 of 218).
41st grabs Murcia (2) and keeps it for the harbor (211 of 220).
Pipsqueaks II neuter Najran (3) (213 of 222).
We meet Spain. We are at peace with Spain, so we haven't met yet.
Spain has one city, 20 gold and lacks Education and Gunpowder.
38th Cav and 10th Knight stick it to the Spears in Logrono, as we gain 20 gold (216 of 225).
The Strong Spanish are dead.
The last two Arab cities are just beyond our reach this turn. Both are surronded by tundra forests. We place a combat settler that can reach both cities, if it can be built next turn. As backup, 3 Cavalry Armies are parked next to each city.
Bullwinkle J. Moose is a flood plain city.
Jay Ward Productions is on a lake, surronded by grass.
Cycle through the cities.
Sell Police Station in Yakutsk for 40 gold.
Rush Factory in Blue Sky for 112 gold.
Redline every sailing item.
Quell resistance near Sumeria? Not yet.
Steel in 4 turns, -521 gpt, 33341 gold
[IBT]
We lose the Frigate near Ganges and an isolated vCav but kill an Arab Longbow (217 of 228).
Istanbul factory -> vCav in 4.
Guimarães factory -> vCav in 8.
Blue Sky factory -> harbor in 2.
Agedincum (3) flips to the Celts; we lose no units or gold.
5 1725 AD
Around the Empire
Land
Arab Pike and Longbow 1NE of Jay Ward Productions.
Sea
Sumerian Frigate 2N of Aarhus.
Sumerian Frigate 1S of Copenhagen.
Three Sumerian boats 1W-1SW of Avarais.
Saw some boats sail into the fog between Chalco and Burdigala.
The other boats are redlined.
We start this turn with 80 artillery parked near the capital, so we shoot at ships with the artillery before we regroup them at home.
Cyrus the Great's 2nd Immortal Army trounces the Spear in Agedincum (2) (218 of 229). The Celts still live.
Too many cities.
25th, 28th and 43rd take down a Pike each at Fez (10), leaving the Longbow to a vCav; 5 gold and one razed city; we gain 4 slaves (222 of 233).
19th, 23rd and 34th pull the plug on the three Pikes in Yamama (8); 9 gold and it gets torched; 3 slaves (225 of 236).
The Glorious Arabs are dead.
We now control all of our continent.
Dick Dastardly and Muttley claim some flood plains near Dijon.
Cycle through the cities.
Add Roman, German and two Chinese settlers to Sapporo, now at size 10; factory in 11, not 43.
Steel in 3, -529 gpt, 32834 gold.
[IBT]
Amiens (6) flips back to France. It was empty.
Plain Plains courthouse -> market in 4.
Wineton market -> vInfantry in 4.
6 1730 AD
Around the Empire
Land
None.
Sea
Dutch Frigate 1N-1NW of Istakhr 2.
Dutch Frigate 1N-1NE of Istakhr 2.
Dutch Frigate 1W of Gordium.
Sumerian Frigate 1S of Copenagen.
Two Sumerian Frigate 1S-1SE of Copenhagen.
Four Dutch ships 1N-1NW of Burdigala.
All ships are now red.
eCav routs French Spear in Amiens (5); we gain 7 gold (226 of 237, 0 of 11e).
We have 462 cities. Do not MM them this turn.
Steel in 2, -531 gpt, 32312 gold.
[IBT]
Eygpt comes groveling; we kick them away.
Madras (10) flips to India.
Blue Sky harbor -> courthouse in 3.
Bactra market -> vCav in 3.
Burdigala (10) flips to Celts, we lose some artillery.
Dariush Kabir market -> vCav in 4.
38th Parallel North factory -> aqueduct in 8.
7 1735 AD
Around the Empire
Land
None.
Sea
Three Dutch Frigate 1N-1NW of Istakhr 2.
Sumerian Frigate 1S-1SE of Copenhagen.
Celt Galley 1W-1NW of Chalco.
21 redlined Indian Frigates 1W-1NW of Banana Coast, headed towards Ganges.
eCav reclaims Madras (8) and finds 1269 in gold (227 of 238, 0 of 12e).
53rd Cav pounces on the Pike in Burdigala (8); 22 gold (228 of 239).
Drop science to 80%; Steel in 1, -410 gpt, 33072 gold.
Before going on, I consider the wisdom of quelling our resisters but decide against it. It would be mostly busy work and gain us very little. What we would gain would be more geeks, which would help us learn stuff faster. However, right now we are at 4 turn tech speed and need only Steel and Combustion to be able to sail overseas. Steel completes this IBT, so that leaves only Combustion. At 100% science we are -500 gpt; assume that Combustion takes 6 turns we lose 3000 gold. That would take us down to 30000 or so, and then we most likely have nothing left to learn. Plenty of cash to rush things, like barracks and harbors overseas, in addition to Transports and their defenders. So, taking the time to quell the resisters isn't worth the headache.
Now if I can just park all the slaves and not play with them!
We total up the known cities and get to 508. We have one more civ to meet.
Korea owns Magellan's Voyage.
It looks like the Indian fleet is 29 tiles from home; 5 turns of travel, one to heal and then one more turn before they can almost bombard the nearest city of Lutetia, which is 7SE of Ganges. Six turns before they are an offensive threat again, hmm, they might be dead by that time. Gonna be close.
Hit enter.
[IBT]
We learn Steel, start on Combustion, 5 turns at 80%.
Hamadan factory -> vInfantry in 6.
8 1740 AD
Around the Empire
Sea
Two Indian Frigates 1N-1NE of Istakhr 2.
Three Sumerian Frigates 1S-1SE of Copenhagen.
Sumerian Frigate 2S of Copenhagen.
Sumerian land is 4SE of Copenhagen.
Increase science to 100%, Combustion in 5 (still), -530 gpt, 32662 gold.
Cycle through the cities, hire some more geeks, Combustion still in 5, -542 gpt, 32662 gold.
[IBT]
nada
9 1745 AD
Around the Empire
Sea
Redlined Indian Frigate fleet still in sight.
Dutch Frigate 1NW of Istakhr 2.
Dutch Frigate 3NW of Gordium.
Sumerian Frigate 1S-1SE of Copenhagen.
Korean Galley 2W of Chalco.
They become red.
Find northern Sumeria with a Frigate.
[IBT]
Frigate sinks a Sumerain Frigate and then is sunk in turn (229 of 241).
Oslo shuts down; I must have missed it on MapStat.
Blue Sky courthouse -> library in 2.
Snow market -> vCav in 5.
Citra (4) flips to Celts; no units lost.
Plain Plains market -> vInfantry in 3.
10 1750 AD
Around the Empire
Sea
No new targets.
eCav easily deals with the Spear in recenlty flipped Cirta (4), but it goes unnoticed (230 of 242, 0 of 13e). The Celts are broke, so we just keep the city instead.
Rush Frigate in Bactra 2 for 216 of 31578 gold.
Rush Frigate in Gordium for 216 of 31362 gold.
Rush Frigate in New Borazjan for 216 of 31146 gold.
[IBT]
Kolhapur (7) flips to India; no units lost.
11 1752 AD
Around the Empire
Sea
Two Indian Frigates 2N-1NE of Istakhr 2.
Viking Frigate 2SE of Copenhagen.
Three Sumerian boats 1S-1SE of Alexandria.
eCav routs the Rifle in Kolhapur (4); we gain 1325 gold (231 of 243, 0 of 14e).
With our three new Frigates we explore our nearby enemies, Sumeria, Celts and Korea.
Korea is on a three tile island, that is within a Galleon and Transport one turn range.
Sumeria is a larger island, but much easier to get to. From Bactra 2 to the Sumerian Horse is only 3 MPs; it would be possible to load, move 3, unload and move 3 back into Bactra 2. Sweet.
The Celt island is 5 tiles from Gordium but further up the coast only two tiles.
Ulundi (1), working on walls, is abandoned.
Penelope Pitstop is built on a hill to the north of Gordium.
Disband a slave in our new city, then rush a harbor (we'll need veteran boats) for 232 of 31710 gold.
Send three Cavalry Armies to Copenhagen to squelch the resistance of two citizens. MapStat indicates a slight flip risk; 12 units drops that risk to zero.
[IBT]
Celtic Seer survives an attack, but
Sumerian Snooper does not (232 of 245).
Celts clammer for our attention, but we give them none.
Penelope Pitstop harbor -> vGalleon in 50.
Blue Sky library -> vFrigate in 2.
Screwtape factory -> vInfantry in 8.
12 1754 AD
Around the Empire
Sea
Three Dutch Frigates 1N-1NW of Istakhr 2.
Dutch Frigate 1N-1NW of Lutetia.
Celt Galley 1W-1NW of Chalco.
All are used for artillery target practise.
Celtic Seer sails into Penelope Pitstop.
Korean Kiblitzer sails around Korea.
We have 462 cities and 50 parked native settlers, plus a handful of (foreign) settlers. We don't need any more, thought many are in production. Oh, well.
Drop science to 0%, Combustion in 1, +684 gpt, 30934 gold.
[IBT]
The save is attached.