GR29 - AWM vs 30 civs, Pangea

Turn off the Norton AV and try it.
You may need to kill the process using the Task Manager.
 
That seems to let me save again--thanks a lot. :clap:

But why does Norton AV think a transaction between an application and a hard drive, both on my computer, is any of its business? Computers are just :vomit: sometimes.
 
But why does Norton AV think a transaction between an application and a hard drive, both on my computer, is any of its business?
Sounds like a bug to me. Of course, if I say bug, they're liable to say "feature". :crazyeye:
Who knows...
Maybe adding the .sav file extension to its list of exceptions is the answer.
Computers are just :vomit: sometimes.
Agreed.
 
I think it is a bug.

My firewall, PC Tools Firewall Plus, shut down Civ III for a while. An auto update had turned on an advanced, 'Gee, I'm smart!' setting in the code. When I told it to be stupid Civ III started just fine.

I mean, the choice was easy.

Let some potential bad application that I installed get on the internet and do something vs. giving up C3C.

No-brainer. :D
 
Lurkers Comment:

I run Norton with no problems, which means nothing, but are you on Vista or Win7? If you are and you did not run C3C as admin, it will write the save in the User folder. The game will find it, but you won't see it in the x86 save folder.

If that is the case, go to the search and enter *.sav and it should find the exact folder the save lives in.
 
Win 7 has a way of hiding stuff from you. I keep losing files.
 
Thanks for the further advice and commentary, gentlemen. :thumbsup: I'll look for Norton's exceptions setting when I have a moment.

To be honest, I'm still on XP. :blush: My computer isn't outrageously old--four and a half years--but I chose XP at the end of its product cycle rather than Vista at the beginning, as a lot of people were doing at the time since the word of mouth on Vista was so bad.
 
Lurker:

I did the same and tossed out my free Vista update CD. I am pretty happy with Win7 though and have found it to be better than XP.
 
Thanks for the further advice and commentary, gentlemen. :thumbsup: I'll look for Norton's exceptions setting when I have a moment.

To be honest, I'm still on XP. :blush: My computer isn't outrageously old--four and a half years--but I chose XP at the end of its product cycle rather than Vista at the beginning, as a lot of people were doing at the time since the word of mouth on Vista was so bad.

Mine is 6 years old, running XP, and anyone who doesn't like it can kiss my Pentium 4. :p
 
My computer was on xp while I had to suffer vista in my office. I have to say that win 7 is doing a pretty good job and I am happy with that.

By the way, since civ 5 seems to be out of question for a lot of you, how about a AW CCM game? I am playing one right now on demigod and it's a blast.
 
I'd definitely be up for the CCM AW game--a great idea. :rockon:
 
@NP, that sounds good! anyone else interested?
 
@NP, that sounds good! anyone else interested?
I'd like to try that out. I enjoyed reading the prior CCM game, but haven't gotten around to downloading the mod.

Have the issues from the earlier game been addressed?
 
What's CCM? It a great mod by civinator, read a SG here not too long ago about it.

All issues have been addressed except for that bug that the game crashes if you take the last city of a Civ and it still has a settler running about. This can be avoided by reload and is usually not a biggie in my experience.
 
I haven't downloaded it, so will need to check it out.

Also, I will be away from game access starting tomorrow through Saturday.
 
The game is essentially over; we just have to hunt down the settler(s) the Celts still have at sea. It may take me a further day or two to complete that tedious task and then assemble the report; but anyway, M60, you needn't schedule time to play this weekend. :cool:
 
1754 (0): CB, I really appreciate your playing through the uneventful research turns and arranging our forces in such an orderly way. :thanx:

Fifty-nine armies is an almost tiny number for a maximum AW game on the verge of victory. I think it's half because we've had a modest productive base, so that we've been doing most of the work with armies and not generating new elites, and half because we've reached this point long before tanks, with their easy promotion to elite.

We abandon Copenhagen and replace it with Master and Commander, so that we'll have a port one tile closer to the Sumerian island.

We settler-abandon sixteen corrupt towns, so that we can re-found them on the coasts where we want to rush up fleets from scratch.

We rush sixteen harbours.

I change scientists into taxmen until we're at 2001 gpt, with Combustion still due this IT. I won't turn research back on when we discover Combustion. Tanks would only arrive for the victory parade, and anyway it's better style to conquer the world with horses than with stinking, clanking machines. No offense, M60. ;)

Aarhus flips on us. It was empty.


1756 (1): We re-take Aarhus, held by one spearman (1-0).

We abandon another nine cities.

We found Post Captain, HMS Surprise, and twenty-three other new towns, all but one of them coastal.

We rush twenty-nine transports, eighteen destroyers, and a harbour, spending about 18K. In most cases we disband a foreign worker first.

We settler-abandon another two towns.


1758 (2): We send destroyers out in all directions, looking in particular for the Hittities.

We sink a Celtic galley and whatever it contains, but don’t eliminate them (2-0).

We send an Egyptian galley to the bottom, but don’t eliminate them either (3-0).

We hole a Sumerian frigate (4-0).

We found Killick and Bonden.

We land eighteen cav armies and some supporting units at four beachheads on the Sumerian, Dutch/Indian, and Korean islands.

We rush another eight destroyers.

We gun down a Korean LB bravely counterattacking out of Tokch’on (5-0).

Burdigala flips, which is irritating because we’d just rushed a destroyer there.


1760 (3): We re-take Burdigala, held by one pikeman (6-0).

We storm Tokch’on, held by six mediaeval units, and eliminate the “Solid Koreans” (12-0). We sink at least one galley in port and capture Magellan (13-0).

We seize Ganges, held by two guerrillas and four riflemen, and eliminate the “Glorious Indians” (19-0). We sink at least twenty-three frigates in port (42-0). At least three Indian galleys come off the map elsewhere. We collect 1514 gold in loot.
 
GR29-1760ADi1.jpg


GR29-1760ADii2.jpg
 
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