ThERat
Deity
MM extensively, for example optimise city growth and specialists
and swap those 2spt towns to courts so we benefit from them
IT no landings, but a Viking caravel shows up (zerk alert !!!)
we get refining, steel next in 4 at 80% science
1.1782AD
continue mining project in the core, looks almost complete now
sink Viking caravel
set sail in the west and east
more MM, by the way, our iron works town has been badly neglected, rename it and fill it with 3 workers to reduce tiem to build it
IT Hittite landing in the east, Indian landing in Arabia
then the Greek unload half their army next to Delft
we also get this thing here
2. 1784AD
shell the units and the leader fishing begins
roughly the 5th elite attack nets 1st MGL of my turns
defeat the rest and landing in Arabia
put some workers on SHIFT-A
raze town and found Celtic Revenge on our continent
science to 60%
IT nothing really happens, some frigatte bombards, that's it
3. 1786AD
completely boring turn, nothing happening except worker automation (a pain in the ...)
I guess I got the most boring turnset
the highlight is attacking the last Celt town, but it still stands
IT some victims for leader fishing arrive at Delft
our convoy to Jaen is attacked by 1 American frigatte but it is sunk
4.1788AD
leaderfishing successful, fist elite attack and we have another MGL
2 elite wins down the road, we have another MGL
Over in Ireland this happens
decide to keep the town as a forward base once we have flight
we can make landfalls near Jaen and in China next turn in order to prepare for the real big D-Day landings
IT some Hittite victims land, we get steel, next combustion in 4 at 80% thanks to 575 scientists we have now
5. 1790AD
make landfall at 2 locations, an army in China
and this one next to Jaen
to be continued...
and swap those 2spt towns to courts so we benefit from them
IT no landings, but a Viking caravel shows up (zerk alert !!!)
we get refining, steel next in 4 at 80% science
1.1782AD
continue mining project in the core, looks almost complete now
sink Viking caravel
set sail in the west and east
more MM, by the way, our iron works town has been badly neglected, rename it and fill it with 3 workers to reduce tiem to build it
IT Hittite landing in the east, Indian landing in Arabia
then the Greek unload half their army next to Delft

we also get this thing here

2. 1784AD
shell the units and the leader fishing begins
roughly the 5th elite attack nets 1st MGL of my turns
defeat the rest and landing in Arabia
put some workers on SHIFT-A

raze town and found Celtic Revenge on our continent
science to 60%
IT nothing really happens, some frigatte bombards, that's it
3. 1786AD
completely boring turn, nothing happening except worker automation (a pain in the ...)
I guess I got the most boring turnset

the highlight is attacking the last Celt town, but it still stands
IT some victims for leader fishing arrive at Delft
our convoy to Jaen is attacked by 1 American frigatte but it is sunk

4.1788AD
leaderfishing successful, fist elite attack and we have another MGL
2 elite wins down the road, we have another MGL

Over in Ireland this happens

decide to keep the town as a forward base once we have flight
we can make landfalls near Jaen and in China next turn in order to prepare for the real big D-Day landings
IT some Hittite victims land, we get steel, next combustion in 4 at 80% thanks to 575 scientists we have now
5. 1790AD
make landfall at 2 locations, an army in China
and this one next to Jaen
to be continued...
