Gr7 - AWM vs 30 civs on a giant map

MM extensively, for example optimise city growth and specialists
and swap those 2spt towns to courts so we benefit from them

IT no landings, but a Viking caravel shows up (zerk alert !!!)
we get refining, steel next in 4 at 80% science

1.1782AD
continue mining project in the core, looks almost complete now
sink Viking caravel
set sail in the west and east
more MM, by the way, our iron works town has been badly neglected, rename it and fill it with 3 workers to reduce tiem to build it

IT Hittite landing in the east, Indian landing in Arabia
then the Greek unload half their army next to Delft

gr71782b.jpg


we also get this thing here
gr71782a.jpg


2. 1784AD
shell the units and the leader fishing begins
roughly the 5th elite attack nets 1st MGL of my turns
defeat the rest and landing in Arabia
put some workers on SHIFT-A

gr71784a.jpg

raze town and found Celtic Revenge on our continent

science to 60%

IT nothing really happens, some frigatte bombards, that's it

3. 1786AD
completely boring turn, nothing happening except worker automation (a pain in the ...)
I guess I got the most boring turnset :(
the highlight is attacking the last Celt town, but it still stands

IT some victims for leader fishing arrive at Delft
our convoy to Jaen is attacked by 1 American frigatte but it is sunk :)

4.1788AD
leaderfishing successful, fist elite attack and we have another MGL
2 elite wins down the road, we have another MGL :dance:

Over in Ireland this happens
gr71788a.jpg

decide to keep the town as a forward base once we have flight

we can make landfalls near Jaen and in China next turn in order to prepare for the real big D-Day landings

IT some Hittite victims land, we get steel, next combustion in 4 at 80% thanks to 575 scientists we have now

5. 1790AD
make landfall at 2 locations, an army in China
and this one next to Jaen

to be continued...

gr71790a.jpg
 
continued from 1790AD (turn 5)


defeat 2 frigattes of an American convoy in the middle of the ocean
defeat the landed units and 4 more arty arrive in former Arabia

IT 3 Indian Cav die at celt outpost against our inf army
Indians land in Arabia
Incans get serious with quite a few units at celt outpost

we also get this small wonder
gr71790b.jpg



6. 1792AD
decimate the Incan stack in Celt land down to 1 unit thanks to our 2 cav armies there
send our latest 3 Cav armies over to help out in Celt land and to send over ultimately to the main continent

China:
overseas army pillages Chinese spices :)

Arabia:
hit a few Incan frigattes so they will sail home
the newly arrived arty bring Cavs down to 1 hp, an elite musket attack nets us another leader
and because this is so nice
gr71792a.jpg

we have 2 more empty armies now in Arabia

Spain:
attack at Jaen reveals 3 defenders
1st Cav attack yields us this
gr71792b.jpg


2 attacks later
gr71792c.jpg

keep the city to form an army now

use army and
gr71792d.jpg


abandon Jaen, found Rubbermania and Forrestmania on our continent

the convoy I thought of sending home has to return to that Island to pick up the units and make a landfall on the main continent

to be continued
 
played a little more, but enough is enough. Might not play tomorrow since I need to bring out my better half for nice dinner :cool:

This will get very exciting soon, once we have flight. D-Day is coming and I see Bugs making the big run for it. I hope to prepare a nice shuttle route from mainland to Ireland and from there to the other continent. With sufficient bombers and arty support and heaps of armies, we can easily defend our position there.

I assume ship chaining is illegal and wouldn't do that.

markh, be prepared to be able to take over by Friday afternoon. You will have fun turns.
 
I am already looking forward to get it. :D This is extremely fun although turns took forever on the last sets.
 
Looks like you made progress despite the dull turns. I especially liked seeing we got more leaders. We are many armies short of our maximum. It would be fun to have a truely large number of armies :D

I know I was running out of Armies to do things on my turn, so we can always use more (I definitely could have used more speed 4 armies).
 
I think we have 40 armies now, of course with close to 300 cities at the moment, we could have around double of that.
Now that our core has been properly mined and improved, we are churning out units at a 2 turn rate (Cavs/inf/arty). Once we get flight, we need to find those cities that can get 2 turn bombers and change that. Productive coastal towns should produce destroyers and transports.

I just want to explain the major MM and improvement manangement I did during my turns (this led to almost 100 scientists more by now).

Semi-productive fringe towns: get markets to decrease unhappiness, thus being able to use all 12 citizens to work tiles. Then mine the tiles where possible. Get libraries and universities first (we run high science). Then maybe other stuff like a factory now that we have Hoover. This has been almost completed and we have a nice amount of productive cities. (will include a map circling the productive core so we don't accidentally irrigate that land)

Corrupt vast empire: 1st build is aqueduct. Then if needed a temple for border expansion so we can work more irrigated tiles. I let the cities grow fast using few scientists. Once pop 6 is reached, use scientists and 1 civil engineer to speed up the aqueduct. Then again emphasize food and get town to pop 12 (using some scientists). During this time, every turn MM is needed to optimize scientists. For example, if the food store is almost full, city can grow even with using many scientists. This way, I got our towns up to size fairly quickly without compromising science. Also, every time a city grows, the governor surely places the citizen on a useless tile. Luckily we have now more stable pop 12 towns, but I scrolled through every town each turn. :eek:

Question now for the Team: every temple costs us maintenance, but they are not needed for happiness in the corrupt towns. Once the town got its border expansion, we can save some money by selling off the temple.
There is no culture threat, since we now make almost the same cpt as the leader India. this will get even better in our favor. And once we got the killer wonder called Internet, our home continent will make a staggering additional 500cpt+ just due to this.
I have also not sold the barracks that are now provided by Sun Tzu. We have a lot of money (8000gold), but research and upgrades cost us some. Thus, saving money from selling rax and temples where possible would give us more breathing space.
By the way, unit support is 0, we are able to keep 900 troops and have currently half of that :)
 
I would sell the temples and barracks. Culture is not an issue.

I know what you mean about the scrolling through all the cities. It is well worth the effort, but plan on at least 30-45 minutes at the end of each turn. Unit support will probably never be an issue either.
 
IT Indians drop 4 units in Arabia and then Incans go on overload, drop 11 units in Arabia and 12 in Celtish land

7. 1794AD
defeat all units in Arabia, fortify in Celtland
make landfall in Persia with 2 armies

IT 8 Incans suicide at Celt outpost, 1 tile gets pillaged
we get landings next to Delft (4) and in Arabia (2)

8.1796AD
defeat units in Arabia and at home
pick up the units near former Jaen

land 3 Cav armies in Ireland, this will be our base for the D-Day
also defeat 3 units by Celt outpost

over in Persia
gr71796a.jpg


bring our galleons into docks wherever possible so we can upgrade them next turn

finally after the usual MM, found Aggie
we are able to reduce science to 50% (+203gpt) due to the fact that we now have 623 scientists

IT 2 Hittites land next to Delft, Incan frigatte attacks empty galleon but loses
we get the 1st crucial tech, combustion, next flight in 4 at 90% science (-338gpt)

9. 1798AD
upgrade a few transports
defeating the Hittite intruders, get a 6th leader this session, use if to rush iron works next turn

over in Persia
gr71798a.jpg

we have 4 slaves there already, good for airfields later on

found Gap filler to, but we are surely running out of space sooner or later. We need to settle Ireland as well

sell around 20 temples in corrupt fringe towns where happiness is not an issue, in the core and where happiness is an issue
leave them alone
sell any barracks on our main continent. the whole exercise nets us 1000g and we save 20gpt


IT some Hittite and Spanish victims arrive at out continent at the usual place Delft
an American frigatte suicides against our frigattes

10. 1800AD
rush iron works in iron works :)
drop more unit in Ireland, but run into a stack of 4 Incan frigattes :eek:
while taking out the unit on our continent
gr71800a.jpg


kill 2 muskets in Bryansk

sent a convoy of 4 transports with frigatte protection from Arabia towards Ireland
gr71800b.jpg


land our troops next to Pamplona
gr71800c.jpg


units in Persia are healing
gr71800d.jpg


our passage to Ireland, note the Incan stack
gr71800e.jpg



MM every town for markh already
statistics at end of turns:
we have now 288 cities, 676 scientists
flight due in 3 at -196gpt, we have 7654gold

Iron works should go on market for happiness reasons
I did not load anything into the transport near our core, we should get some destroyers for escort since there are Incans lurking
 
the save

some final remarks:

we can start to ship armies from mainland via ireland to the other continent where we have 1 inf army waiting. There are 7 armies (not completely filled) in Ireland. We need more destroyers as escorts and then send them all over and start the rampage. this can be supported by bombers etc. I sent 1 settler to Ireland already to settle towns there once we run out of space on our home continent. We should be able to establish a beachhead fairly quickly.

Over at Persia we need more troops as well.

I fortified the units at our capital: workers, arty, cavs + inf. Armies are partially still in the south, but it shouldn't be a problem to locate them
also there are units at Delft since the AI loves to drop units there.
 
the rough border of productivity, everything southwest is pretty productive
I wonder whether policemen would even increase that for some town, but we don't have nationalism yet
gr71800f.jpg


What is our research path?

Flight -> mass production -> MT is pretty clear. After that, do we go for espionage or amphibious attacks?

We need one wonder for sure, that is the UN. The only way to lose the game now
 
After MT, I would like to go back and get Epsionage. There could be islands out there we don't know about. Stealing a world map seems better than searching the world (given its huge size). We are enough ahead in tech we can afford the detour. We also get the policemen you mention.

We may want to also consider sanitation. Because we got rid of cities we have looser build and can benefit from it more than in other AW games.

Also being able to examine towns, know when civs are at war, etc. is worthwhile.

I like your black line, ThERat. It looks like we got a whole bunch of cities productive that were not previously. Having started the process of converting cities to production, I know it must have taken a good bit of time, but will make us stronger.

Note that communism is out. Communism cannot handle this many cities. I once did the math (for AG3 I believe) but don't remember the exact results, but they were not good. Communism works best in a sort of middle ground - not too small, but not huge either.

So 288 divided by 4 is 72. We have around 42 out of a possible 72 armies so we are not going to run out soon. I would like to see how many we can get :D Lets continue to build them - we will want to maximize our tank number of tank armies anyway.
 
oh...tanks...well with their double attack quick promotion, leaders will be plenty...Let's see whether we can get 100 armies. Mauch Chunk is currently on army production, next turn we have another one ready

Agree on espionage and sanitation. We could also get battlefield medicine to heal our troops in enemy land, might be useful.
 
I played 7 turns so far. We will have tanks in 3 and I hopefully will give a secure beachhead to General Bugs at the Incan border when I hand it over tomorrow evening. With the airfields I built units are airfreighted to former Celtsland, Persia and to the islnad at the gates of Spain. General Bugs will have a lot of fun.
 
Here it is :

1800AD : End of Rat's turns : hit enter

IBT : Some landings at Delft and Celt Outpost
IronWorks are built

1) 1802AD : clear landings

IBT : landings at Celt Outpost

2) 1804AD : clear landings

IBT : landing at Celt Outpost
Flight is in -> Mass Production

3) 1806AD : Raze Pamplona
Built airfields and began to airfreight troops to Persia

IBT : Our stack at former Pamplona is attacked

4) 1808AD : More airfields airfreighting units to little island near Spain

IBT : We lost the stack at former Pamplona
Landings at Celt Outpost

5) 1810AD : nothing important

IBT : landings at Celt Outpost and Delft, Inca have infantry
Our first bomber is on duty

6) 1812AD : clear landings
Raze Bryansk, build airfield, if we can hold it this turn we have a nice beachhead at the Incan borders
Capture Bactra, try to hold it

IBT : We lose Bactra and the airfield at Incan border
Mass Production is in -> Motorized Transportation
landing at Delft

7) 1814AD : clear landing at Delft

IBT : -

8) 1816AD : nothing important

IBT : landings in former Celt Island

9) 1818AD : Clear landings
We take Bactra

IBT : landings at former Calts island and Delft

10) 1820AD : Clear landings

http://www.civfanatics.net/uploads10/gr7_1820AD.zip
 
Here (outpost1) we can build an airfield to airfreight our tanks. A worker will be completed next turn at Celt outpost and a transport is waiting for him there to be shipped next turn.

At the Spanish outpost (outpost2) a settler is in the stack, but we have to raze or abandon another city first. There should be enough infantries to hold the city.

Motorized Transportation will come IBT. Have fun. :hammer:

Btw how can I include two images in message being displayed ?
 
So we hold Bactra and are going to have Tanks soon. Sounds promising if we can keep a toehold. I got to look at the game to see where Bactra is though.

Roster:
Greebley - On Deck
ThERat - Out to sea in an orange dingy
Markh - Just Played
Sir Bugsy - Up
 
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