HOT1 - PTW Monarch (Koreans)

Also, remember that Japan has to have only iron for its UU. It currently has only one source that is in a border town and easily taken. If we are going to hit the Japanese, it would be better to do it sooner, and cut off the iron, than later, after they have built a bunch of Sammies.

[EDIT] or much later, after the Sammies are obsolete.....
 
Per Sirian "what can wait should wait" the palace move although better in the long run will be costly at the start. The move will improve more cities but smaller cities with less infrastructure, and will cost the original core cities initially without courthouses. I think the palace move is a good plan, not one that I normally do, however. It can wait until the Japanesse and China are destroyed.

When to take Japan - Maybe soon - if that is the case rush Leo's. Get Guns, upgrade and go get em.

Hotrod
 
Pre-turn ruminations: Diplomatic check reveals tech parity with Japan and that they haven’t hooked their iron up yet. They also have no cash to rush pikes/samurai with yet. Elizabeth has Chivalry, but no one else does. Everyone except Joanie is at tech parity, with her needing Engin and Feudalism, but having nothing to trade us for them- given spears against knights, she’s probably going to perish soon. Japan has 2 iron sources within practical reach, one needing a road to a mountain, and the other needing a colony as it is not within even the size 2 city radius of two cities in between them, so it will take them a while to catch up. They have a decent tech rate, and a nice swath of land to pick off if we can make it productive- the future palace move possibly a bit west of what we thought. Keeping China out of it will be tricky, but that’s for the next leader. I’m going to think that war is the best option for now, and rush Leo’s instead of Sistine. Real preparations for battle will happen after cleanup of the Mongol nation is complete. That, and getting rid of the massive stacks of Japanese units in our territory… if we could somehow get rid of them ahead of time :devil: that would take away all their offensive power.

750 AD (0) Inherited turn. Sariwhon swapped to pike, due in 12, from library as it has no defense. It would be ridiculous to lose a city to a lone warrior invading from a galley because it wasn’t defended. Lahore I leave alone, as it would take an absurdly long time to build a pike and it needs workers to clear out the jungle. We need a road to Haeju to upgrade its spear to a pike. I recommend we build another pike in another city, maybe P’yongsong, and send it there for defense as our outer cities will take the most in the counterattack. Suwon and Choju swapped to Pikes from walls (this can probably be changed by the next leader on their first turn if there turns out to be a reason.)

Sun Tzu status: I buy an updated WM from Japan for 5 gold, revealing no serious challengers for Seoul’s production due in 8 turns. The WM also reveals that Shimonoseki, the city with iron on its radius, also lacks a connection to the city net as well as the iron.

760 AD (1) We discover Invention and start research at Gunpowder at 6 turns and +15gpt for muskets/saltpeter. WLTK in Pusan. Inch’on builds marketplace and starts courthouse. Ulsan builds marketplace and Onjo rushes Leo’s.

Cats do 1 damage at Hovd and it is captured with wounds but no losses. It is too corrupt to build anything, so I set it to a worker factory and send the wandering pike near Kazan to it.

770 AD (2) Nam’po keeps building pikes. Ulsan starts Sistine, to grab it or get a prebuild for another wonder. With the FP there, it’ll keep its high production rate even if we move the palace, and is already the second-highest productive city after Seoul.
Spearman rushed in Suwon as upgrading it will be cheaper, and it frees up the horse there. Diplo check: No one has Invention, and no one has anything worthwhile to trade for it.
780 AD (3) Pusan builds Aqueduct; starts Courthouse. Suwon starts Walls. China starts Sistine in Tientsin, a tiny size 4 city that hasn’t expanded its boundaries recently. Our cat is 0/1 in bombing Choybalsan, but we capture it before the opportunistic Japanese single archer landing (galley) takes it.

790 AD (4) Hyangsan keeps building MI. Palace expansion! A forest, the rest of the middle portion of the palace, and the left wing are erected to the glory of the Korean empire. Catapults are 0/3 at Baruun-Urt, the last city of the Mongols, and I summon a MI from Hoyd.

800 AD (5) Japan’s SOD heads for their borders, away from former Mongol territory.
Bombay completes its marketplace, and starts building pikes. Japan starts Sistine in Kyoto, which might be a major challenger if it grows fast enough. Baruun-Urt falls, with no losses, and the Mongol hordes breathe their last.

810 AD (6) Delhi builds marketplace, starts pike. It will have a barracks by the time it builds (Sun Tzu in 2). Taejon builds temple, starts pike.

820 AD (7) We discover Gunpowder; start Chemistry at 6 turns for -8 gpt. Lahore keeps building workers. We have three sources of saltpepper in the north, with one already hooked up to the trade network (Chonju) and two waiting for roads (Sariwon, Delhi).

830 AD (8) Chivalry pops from the Great Library. Seoul builds Sun Tzu; starts Courthouse. WLTK day in . P’yongsong builds marketplace, starts courthouse. Japan, China, Persia, and England switch Sun Tzu builds to Sistine. Everyone except Joanie has Chivalry, including Japan, but no one else has Gunpowder yet. All the healthy MI are moving to our border near Japan in preparation for a strike there, though the Japan SOD is taking its time moving out of our territory. Mass upgrade of Spears to Muskets for 440 gold. Mass upgrade of Pikes to Muskets for 450 gold. This should encourage Japan to move its SOD away from our borders long enough for our MI to get up there. We’ll make the money back fairly quickly if necessary, but we’re better prepared for a counterattack now, and there will be one. The Japanese have saltpeter, but not hooked up, near Karachi- that city should be next after Shimonoseki.

840 AD (9) Karakorum builds marketplace, starts musket. Hyangsan keeps building MI. Paegam builds temple and starts marketplace.

850 AD (10) Namp’o builds courthouse, starts Palace prebuild for the next wonder we get. Ulanbataar builds temple, starts marketplace. The musket in Kazan moves south to cover our flanks and discourage AI single warrior landings.

France is in serious trouble and I think our peace with them is an additional reason why the rest of the world is annoyed/furious with us. That, and us being the power/tech leader. We have the tech lead, and no one has Education yet. With the speed Chivalry was passed around, we have to assume that the AI will sell it for near-nothing as none of the other AIs besides England really had anything at the time. Chemistry is due in 3 turns at 3 gpt. Our military advisor now says that we have a ‘strong’ military as compared to Japan and an ‘average’ military as compared to China. We may have to buy Mao off to avoid him ganging up on us, or else heavily reinforce along his border. Sariwan and Lahore should be the next priority cities for muskets, as we need to have a garrison in each city for tactical and preventative reasons. Also, we should send a musket/MI pair to the iron source on the western side of Japanese territory to fortify/deny it there.

850 AD
 
Nicely done getting rid of the Mongols :D

One question though: When did the rest of the world make contact? Did we initiate it or did the Persian ships finally hit Japan?

Hotrod
Rowain <---- up now
UU
Mystery
Meldor
Borealis
 
IIRC - Borealis mention in the GOTM forum that her zip program killed almost all her save games. She may be reluctant to use it again. I too have had problems with zip programs, tried the one built into XP and that started to work some of the time. Tried WinZip but got annoyed by the register me now reminders, finally settled on a free program Enzip - so far so good.

Hotrod
 
Persia did send a galley, and has several more lurking about- one near where Mongolia used to be. Xerxes seems to be getting restless about being trapped on his island. He'll probably colonize the few tundra islands left uninhabited first, but he might decide to help Liz carve up Joanie. Garrisons for our coastal towns are important to avoid him, or someone else, deciding to opportunistically take our city- with most of the world furious with us for destroying the Mongols, we'd have to bribe a great deal to stop them from declaring on us. With Education coming soon, we'll need help in tech to keep up until we get Smith's and an improved cash flow.

Sorry about the unzipped save- I did have problems with a zip program and I'll have another zip program soon. I hope the rest of you have better luck with the GOTM.
 
I didn't know that zip makes problems but I do know that in some Games problems occured when the unzipped save was uploaded.

But this time it worked so..

At the beginning I check and see that only France need s Iron. Since our WM is outdated. After making sure that we have a safe tradingline (= not through Japanese-teritorry) I sell MAo Dyes for WM+16 gold. He has 2 Irons connected Japan o but they have an active deal running so I guess Mao sells Toku Iron. During the next Upkeep phase. Japan declares War on Mao. :crazyeye: He attacks the one who provided him with Iron :crazyeye:

So I decide the time is ripe to teach Toku a lesson. Since his Archerstacks are near some underdefended Cities and nothing increases WW more then lossing cities I decide to wait till we are safe. So War was declared in 920 AD . His Archers are no problem for MDI and the City of Toyama is soon under Siege. Sadly it inhabits a reg Spear from Hell who killed 2 elites but then the City is ours and thats it for these ten turns. Else build some Infra .

Concerning Tech: We are the techleader and 5 turns from Mil.Trad. England and Mao lack Chemistry and PErsia lacks Gunpowder. France is soon dead. Education has not been developed.

I build 1 new City on the eastcoast as a fishing-village and to claim the tiles.

I would rush the Palace in Madras (if we get a Leader that is) but we are doing fine with the current situation too.

The Game

Good Luck UU (yes we have now our UU :) )

Rowain
 
Hotrod
Rowain
UU <------ up now
Mystery (on deck)
Meldor
Borealis

Take it to the Japanese!!! Rowian have you seen any Sammies?? How is the Hwach'as?
 
Got it. I will play tomorrow morning.
The rising Koreans will never consent to servitude within Japan's "Greater Asian Co-Prosperity Sphere"! Our hwach'a will fill the skies with terrible fire, smiting our enemies!
 
@ Hotrod

No have not seen any Samies nor any Pikes I guess the Iron deal was not long enough to build many Samies. Perhaps those he had are now in China or dead.

Have not used the Hwach'a since I got Toyama just in the last turn and had no chance to upgrade those Cats. The on Hwach'a we already have is on the road north.

Rowain

PS:Out of curiosity Did you start the Game with Culture-link On?
 
I don't recall - If I did it was purely by accident. My first attempt had the darn double production on :blush:. Leaving Cultural link on as well may not be out of the question. It sure looks like it was on :mutant:. Very few games have it on these day - Lets just consider it another variant ;)

Hotrod
 
NO harm Rowain - Didn't take it as a criticism. This is the first SG I have setup and so far I think it is moving very smothly with a clear shot at victory. I want the experience to be fun for all and maybe just maybe I will start another SG in the future. Right now I have my hands full with Lk37, Sirians Inf game and trying to keep Lk33 going. (I hate to see games die ;))

I enjoy playing with everyone who is participating and I think there has been some very good discussion. That is one thing I have grown to enjoy the most :D.

Hotrod
 
Originally posted by hotrod0823
I think it is moving very smothly with a clear shot at victory. I want the experience to be fun for all
It is fun and we will win :)

Hotrod0823
and maybe just maybe I will start another SG in the future. Right now I have my hands full with Lk37, Sirians Inf game and trying to keep Lk33 going.

With your Gamelist you really have your Hands full :lol:
2 AW at the same time could be really timeconsuming. Additionally Both are now in the Hot Phase and the Epic-season has started too. (BTW thats the Reason I had to pass on Sirian Infantry-game and on LK38 simple No Time :( )


Rowain
 
For my turn report, I will stick to major events.
Pre-turn survey: we are ranked no. 1 on the powergraph, England 2d, China 3d.
Our army is large, but almost entirely on foot (only 1 horseman, no knights) -- which will be an issue since (I predict) a major confrontation looms with China/riders.
Our forces are also concentrated on along our eastern border, arrayed in southern and central strongpoints. No surprise there. Still, I think we will need to begin to concentrate some defensive/military potential north (as the Japan war allows), to deter Chinese aggression and prepare for possible a possible Sino-Korean conflict.
Many of our cities are concentrating on cultural/infrastructure builds, which is okay for now. Except that military tradition is due in 5 turns. I switch a few cities to knights, since it seems a shame not to take advantage of a modest round of inexpensive Leo-funded upgrading. A few military units that don't look immediately vital in other sectors are dispatched north.
I consider allying with China -- but reject the notion: Japan already seems weak, and we don't want to strengthen Mao's hand.

Alrighty, locked and loaded .....

Japan fields a few longbows.

Education comes in after 960 ad -- so the Great Library has petered out.

970 ad: Karachi besieged. Our first Hwach'a strike misses, but we take the city handily. I do lose an elite Med. Inf, though. Got overeager and attacked a longbow on a hill across a river.

Catapults upgraded, btw.

As defenses garrison in northern coastal cities, several Chinese galleys that had been skirting the coast turn around and head east. Hmmm.... was Mao going to strike there?

990 we uncover the secrets of military tradition, direct our science funding to the mysteries of banking. Smith's should be a priority. Do we have a pre-build? I would suggest bending Ulsan to this purpose. It's building Sistine's now, can be switched to palace if some other civ finishes the Chapel (now distinctly possible, given the post Sun's cascade).
Several knights upgrade to cavalry.

1000 a team heading for Shimonoseki to sabatoge iron discovers the Chinese have taken the city! :mad: Still, no iron for Toku. Chinese riders have taken the field, though.

Inter-turn: France requests alliance vs. England. Sure. NOT.

I start a few temple builds around this point. Happiness is becoming a problem in our larger cities, and I imagine we will want cathedrals eventually.

With the Chinese apparently overriding the Japanese to the north, and moving much more quickly to new targets (our hwach'a movement is hampered by mountains and slow road-building), I shift our main military thrust south, targetting Edo. At least our hwach'a can thread through a mountain pass down here. Still, by the time our bombardment forces reach the city, Chinese riders are already attacking there! :eek:

The Japanese spear defenders hold long enough for me to lay seige, though. On the outskirts of the city in 1040 ad, an elite med inf takes out a longbow and Syngman Rhee emerges from the battle! [party]

Edo holds, just barely, in 1050! I play one extra turn, and the city falls in 1060.

The save:
Hot1 1060 ad

Some concluding suggestions: I think the Chinese are going to hit us soon. We have beefed up a bit in our northern sector, and have several emergency cavalry counterstrike units available up there.
I did not raise Edo. It has 5 resistors -- so the next leader can abandon it if it seems likely to flip. Still, it is not closely pressed culturally, and is some distance from the Japanese capital.
The Japanese are collapsing. Still, I don't think we want to make peace with them, because then the Chinese will roll right through. We need to keep as much territory out of Mao's hands as possible.
As far as our new leader is concerned, I leave it to the next player. My preference would be to hold off on the palace move for now. We will get economics in just a few turns, and if we rush Smith's, we not only get a very valuable wonder, but we also launch our golden age -- perfect timing for building up a major conflict with China. Normally I hate holding onto leaders, and I would hate to miss out on the Chapel (which might happen if an off-continent civ builds it, rather than China), but we have an entire continent in our grasp, IMO. War with the Chinese will not be easy, but with superior tech (cavalry) and golden age production, it should be decisive.
 
War with Japan ! It helps that he can't build Sammy!!! :D! I am not surprised on the number of horseman/knights we have used with the bombardment requirement fast units cannot strike cities but can be utilized to attack units coming at us. Knights longevity is usually not too long anyway but no sense wasting the Leo / SunZu wonders. Cavs are the leader by far for this era and will be a must for war with China.

Hotrod
Rowain
UU
Mystery <---- up now
Meldor (on deck)
Borealis
 
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