HOT1 - PTW Monarch (Koreans)

Sorry, folks, I have to un-got it. I haven't gotten to this yet, and now RL issues are getting intense. Don't foresee having time for civ until middle of next week.
Rats. :(
 
Ok UU thanks for the heads up

Hotrod
Rowain
UU <--- skipped
Mystery (up now)
Meldor (on deck)
Borealis

UU let me know if you want to get dropped in another spot
 
Preturn, I change Kyoto from Market to Courthouse. Markets will do no good in a totally corrupt city.

IT English land a knight/cav SOD...I have no idea what is available
to combat this force. I saw at least 7 units.
I'm not big on hospitals this early. The pollution effects seem to
be extreme and we need all of our workers for the railroad. Therefore, size 12 cities finished with other infrastructure will commence building Riflemen or Cav. However, I do not change the current hospital builds.

(1)1405AD An English knight takes out our cav, us on a mountain,
without a scratch. I manage to take out 4 of 7 and wound 2 others. We lost an MDI and a Cav. We will also lose a Hwach'a and that will really piss off the Korean nation.

IT China backstabs us already and signs a peace treaty with England. Somehow, I knew it. Now we must watch out for them signing an alliance against us! Luckily, it doesn't happen and they move their 20 odd troops out of our territory.

(2)1410AD Ridiculous...the English apparently sent over special
service troops disguised as Cav because one wounded regular cav just took out an MDI, a Rifle and a Cav before it died!!! But,
the landing party is gone. TOE is in 6, so after Rubber I go for
Corp in 4 followed by two turns of zero science.

(3)1415AD Odd, we seem to be clearing jungle that no city will
ever use??? I think I'll put a stop to this. Nothing else doing...
just going all out infra and rail building.

(4)1420AD I rush walls in two cities along Chinese borders that
cannot expand to size 7 anytime soon. I do not trust the Chinese. Good news from the Navy. One English galleon that took part in the recent landing has been destroyed.

(5)1425AD Wow, an English caravel defeats a vet ironclad. The
English are REALLY tough I guess. We do, however, eliminate the
other landing ship.

IT We get Corp...set for Atomic Theory at zero science for 1002 gpt.

(6)1430AD English ship near Suo did not drop off military. If they
do, we likely lose the city because rushing a Guerilla there costs
252 gold and I don't want to pay it for this piece of Tundra.

(7)1435AD I use our 2 turn wealth to upgrade everyone to Guerilla or Infantry for about 750 gold. Also, the English ship was a Frigate. It bombarded Suo and moved on.

IT We get TOE and switch to Radio. 6 turns at +129gpt. Ulsan
changes to Hoover due in 18. Also, Palace expansion and the English are building Bach's.

(8)1440AD I decide to end the war with England. With peace, we
can get Music Theory for 350 gold. We've got 4000 and I don't want to waste the research on Music Theory, but I would like Bach's for our large, space loving land. Therefore, I spend the money and switch gears. Karakorum will build Hoover in 6. Ulsan will build Bach in 14. I'll start hopefully worthless Universal somewhere else.

IT Damn Persian's want Industry to keep our dye deal going. 400 gold wouldn't do it so I say the heck with you. Persians are also building Bach's.

(9)1445AD This is a good time to report that the core railnet is
complete. Almost done taking it to Japan. Just one city left
to finish in Mongolia.

(10)1450AD Slow turn. What military we have is building up in
Inch'on. No particular reason, other than our boats are there as
well and I was beginning to look at an upcoming English invasion.

China bailed out early on us, though, so I decided to end the
English invasion idea. I still think China will eventually attack
our former Japanese holdings. We are, however, safe from that in
most cities as we have Infantry. I am building cav in a few cities,
but that was just for defensive purposes should China get cocky. Make sure to send some Infantry to old Japan as those cities are still being defended by Cav, MDI, etc.

http://www.civfanatics.net/uploads3/hot1_1450_ad.zip
 
Good move on making peace! After China bailed we have no reason to move on England. After we get Bombers and Carriers maybe but for now it would be a huge undertaking. I really wouldn't mind if China got taken out soonish, not because we need there land but they have been asking for it the entire 5400 years of our civilization :D :hammer:. I don't think we need to prepare for war but if the opportunities present themselve to teach Mao a lesson so be it ;).

Out of curiosity how are we in Culture with all these wonders, cheap libraries and universities we must be getting up there. Is Culture a possibilty too??

Anyway:

Hotrod
Rowain
UU ( Out until next week??) Please reconfirm when you are available
Mystery
Meldor <----- up now
Borealis (on deck)
 
I won't do the usual turn by turn summary here as these were basically 10 very boring building turns.

I made several 2-1 lux deals with England. Traded lux with Persia. Same with China. All one big happy family.

Hoover's Dam finished.
JS Bach's is due in 1.
Intellegence Agency is due in 7.
Wall Street is due in 7 as well.

Pulled most workers back from the outlaying lands to improve and rail all squares in the core.

If you see any workers move by themselves, they are on rail-to commands to hook up the last city.

Hot1 1500 AD Saved Game
 
Wow Meldor the swift :)

And a good turn too :goodjob:


Nobody has Industrialization now so we get Suffrage too

We have now 27500 culture; England is impressed by our Culture and Persia and China are admirers of it :)

Good Luck Borealis


Rowain
 
Oops, I forgot that US wasn't completed before Hoover's/ I guess I am used to it being completed already. Sorry.

Borealis can switch the Intellegence Agency or Wall Street to US and restart one of those small wonders.
 
US would have been completed first, but I swapped it to Hoover's to get our production going...this because we planned a space race win and would probably shun war unless we are declared upon...therefore, US not as useful as Hoover/Bach.
 
Highlights of 1500-1550 AD:

1500 AD (Inherited Turn). We do indeed have Universal Suffrage building, due in 11 turns. No one else should be able to grab it, and it's farther ahead than the cities currently building Wall Street and the Intelligence Agency. All cities currently garrisoned, and the AI without Industrialization or Electricity.

(IT): Persia pops up, and we renegotiate the Gems deal from 12 gpt to 20 gpt.

1505 AD: Ulsan builds Bach's.

1510 AD: Steel discovered; Refining started. We can get Communism from the AIs if we really need it. The English start Universal Suffrage. All the AIs have Industrialization now.

1530 AD: Refining discovered; start Combustion. Seoul builds Intelligence Agency; starts Battlefield Medicine. We have 3 oil sources- two in Mongolian tundra, and one near Bombay. China has 1 oil near Tatung in their northern tundra, England has oil near Poitiers (peninsula near the Korean/Chinese island) and Dover, a city on their northern coast. X-man has three sources, one near Arbela (tundra on main island), and the other two on his 2-3 city tundra islands.

(IT): English want MPP and ROP. I politely refuse, and she signs one with Persia instead.

1535 AD: Wall Street built.

No one has Scientific Method, Espionage, or the Corporation. Combustion is due in one turn, as it couldn't be grabbed faster than 5 turns without putting us below 1K. We need to stay above 1K gold to gain the maxiumum benefit from Wall Street.

Cities with nothing to do are building Infantry- I'd feel happier with 2 defensive units in every city, or at least in every border/coastal city, as the AI may be contemplating a move on us sometime soon. We still need Communism in case of extended war, and can probably trade tech/cash/lux for it when the time comes. Also, note that England and Persia had an MPP as of 1530 AD.

As China appears to be the most probable civ to attack us, there is a spy there as of 1550 AD, planted without detection. Don't try planting in England for a few more turns, at least not until the end of the ten turns... I don't know if there's a formula to that effect, but every time I've tried to plant two spies in a row in a Civ game it's failed and unnecessarily angered the AI. We should, if possible, plant before the AI gets Espionage to increase the chances of successful plants.

Sorry about the unzipped save- I should be getting a new, safer, zip program soon.


1550 AD
 
I've got it.

One small nit but with 3 oil may not be an issue, we may not even use tanks in this game
RowainPlease after Atomic-Electronics start to learn Radio and Steel before Refining; The longer Oil is connected the sooner it will move. Radio will give us Civil Defense and Radar-Towers. We have this Game in the bag. In approximatly 100 turns our Ship will fly and leave those little AI back.

Not a huge deal IMO but a good point to be aware of if getting oil is a problem in SG games.
 
At the beginning of my turn, we had Radio and Steel, and couldn't research anything but Communism or Refining. Since all 3 of the AI players have it, and unless we go to war, it's useless. Might as well shave a few turns off the launch, and increase our tech lead on the AI. If we want it ourselves, we can either trade for it or spend 4 turns researching it later.

Right now we're at a 5-6 turn/tech, with 4 if we run at a loss for a while. If we feel like going faster, we're going to have to gift techs to the AI, as we need to keep about 1K gold in the treasury.
Cultural victory would probably require taking out England's core, as they have about 2/3 to 3/4 of our cultural power presently. We're at about 25K culture, so getting to 100K would probably take as long if not longer than a spaceship win. The shortest win would be diplomatic (gifting luxuries & tech to X-man and Mao), but as some players don't seem to want that Space is our best bet.
 
You don't even really need to gift them techs. Just build the UN. The turn before it is due Declare war on England. Bribe Mao and X-man to jion us and then declare UN vote. Presto, we win by default. This is why I think it is a cheap win. Good for a win after you get bored with the game. However, whomever is playing at the time the UN vote comes up has the right to make that choice. I will not complain if we win that way. I just thought that a space win would be more unique.

[EDIT] for dyslexic fingers.
 
Yep see that now my bad :blush: I missed the Radio and was surprised to see it when I opened the game. We are so far ahead selling techs to the AI will only help us. I think Mao is in big trouble once we get Bombers :hammer:.

Hotrod
 
Hot 1 from 1550 AD

1550 AD (0): Cash rush multiple Banks on the front lines, what front lines you say :humm:, upgrade all Hwach'a to artillery, the added range will help speed any attacks. Upgrade MI to Guerrillas as well. Still have 1500 some odd gold. Cancel dyes deal with China.
Trade x-man Scientific Method for Communism, 100 gold and 58 gpt.

INBTN: Lizzy cancels our gems/dyes for wines deal. Trade her dyes and Scientific method for wines.

1555 AD (1): Learn Combustion start on Flight, want those bombers. Start a few more infantry to move to the front lines. Complete Sufferage - Just in time :satan:, waiting on those bombers to let the cavs out. Begin forming up 3 attack SODs at Ch'ongfu, Kagoshima, and Chonju.

INBTN: Reup the incence deals with Lizzy for dyes, gems, and furs.

1560 AD (2): China is showing a bit of force outside our Western Territories. Continue to shuffle units, will have bombers soon enough.

1565 AD (3): More units etc.

1570 AD (4): Persia wants to trade silks for dye and 59gpt, instead he gets corporation and dyes, we get silks, and 18gpt.

1575 aD (5): Battle field medicine completes start infantry.

1580 AD (6): Learn Flight, start a few Bombers. Start on Mass Production due in 4 turns.

1585 AD (7): With Mass production due in only 3 turns. With Tank due in about 7 decide to hold off on finally teaching Mao a lesson he is up to 50 infantry. Not to say that there are many bombers in the works right now.

1590 AD (8): Not much to speak of more units more buildings etc. etc.

1595 AD (9): First of the Bombers are built and rebased to the front lines, mass production next turn. Sell Lizzy Atomic Theory for 110 gpt. :lol:. FYI - China will give us 108 gpt. But then what fun will the Tanks be :lol:.

1600 AD (10): Continue to move bombers to the front lines, some airports in the works, police stations, university and others. Just bidding time until the tanks come rolling out, or not. It is up to Rowain but with bombers the variant requirement should not hold up the tanks.

Here is the save:

http://civfanatics.net/uploads3/hot1_1600_ad.zip

Very uneventful round, spent some gold, made some gold, sold some tech continued the lux deals. Almost all cities are WLTKDs. Getting new tech in 4 turns. Way ahead of everyone but they will pay for tech and allow us to continue to research heavily without a loss of gpt. We are currently pulling in 206 gpt from just England and Persia.

Many units ready to roll out on the front lines. We can easily win without fighting anymore but if we take on China it may make the run to the finish a bit more fun! With only 11 techs needed for spaceship launch I don't suspect I will see the game again.

Hotrod
Rowain<--- up now
UU (on Deck)
Mystery
Meldor
Borealis
 
Hm If the group wants to go for War I'll prepare for it. Just some comments:

a) Don't get to excided or we may trigger Domination before we get off the Planet (if we attack England)

b) Hotrod I would guess it's still 70 zo 80 turns till we take off so you would get it again (if not for Domination).

c)
Borealis: We still need Communism in case of extended war

Sorry no; First we have several Luxes and Bach so happiness ain't a big problem. Second never ever change to Communism. Take Monarchy if needed but never Communism.
On Deity it is the Goal of the Player to force the AI into Communism cause then he knows he has won. The simple reason is you can't cashrush in Communism and so every time you rush a tank or building you cripple your Civilisation. As good as the firaxians got the AI you can still use a rule of dumb: If you see the AI doing something a lot don't do it. ;)

In LK 36(Deity) we took India out in just 10 turns capturing ~14000 gold from his cities; If he had been in Monarchy instead of Communism Ghandhi could have used this Money to rush tanks, Inf, Arty etc;Consider this even in a 1 shield city you can rush a tank from scratch (via worker) for just 440 gold (80 for Worker and 360 then for tank) but you need at least 5[!] Pop-points to rush it under Commi; Again in LK 36 we build 6-7 tanks a turn by rushing it try to do this under Communism and your Civ is dead even before an Enemy-Unit appears.


d)We have done so well till now and can win any way we want so I hope we can agree to not use the UN-Vote


Rowain
 
War is just another option. I left you will plenty of bombers, and tanks 5-6 turns away. Mao may be foolish enough to attack us. I agree UN is not the way to win this game. I did grab communism, not for the gov't but only for the Police Stations. I only think take out Mao and stop because he has been a pest all game long.

Hotrod
 
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