Preturn, I change Kyoto from Market to Courthouse. Markets will do no good in a totally corrupt city.
IT English land a knight/cav SOD...I have no idea what is available
to combat this force. I saw at least 7 units.
I'm not big on hospitals this early. The pollution effects seem to
be extreme and we need all of our workers for the railroad. Therefore, size 12 cities finished with other infrastructure will commence building Riflemen or Cav. However, I do not change the current hospital builds.
(1)1405AD An English knight takes out our cav, us on a mountain,
without a scratch. I manage to take out 4 of 7 and wound 2 others. We lost an MDI and a Cav. We will also lose a Hwach'a and that will really piss off the Korean nation.
IT China backstabs us already and signs a peace treaty with England. Somehow, I knew it. Now we must watch out for them signing an alliance against us! Luckily, it doesn't happen and they move their 20 odd troops out of our territory.
(2)1410AD Ridiculous...the English apparently sent over special
service troops disguised as Cav because one wounded regular cav just took out an MDI, a Rifle and a Cav before it died!!! But,
the landing party is gone. TOE is in 6, so after Rubber I go for
Corp in 4 followed by two turns of zero science.
(3)1415AD Odd, we seem to be clearing jungle that no city will
ever use??? I think I'll put a stop to this. Nothing else doing...
just going all out infra and rail building.
(4)1420AD I rush walls in two cities along Chinese borders that
cannot expand to size 7 anytime soon. I do not trust the Chinese. Good news from the Navy. One English galleon that took part in the recent landing has been destroyed.
(5)1425AD Wow, an English caravel defeats a vet ironclad. The
English are REALLY tough I guess. We do, however, eliminate the
other landing ship.
IT We get Corp...set for Atomic Theory at zero science for 1002 gpt.
(6)1430AD English ship near Suo did not drop off military. If they
do, we likely lose the city because rushing a Guerilla there costs
252 gold and I don't want to pay it for this piece of Tundra.
(7)1435AD I use our 2 turn wealth to upgrade everyone to Guerilla or Infantry for about 750 gold. Also, the English ship was a Frigate. It bombarded Suo and moved on.
IT We get TOE and switch to Radio. 6 turns at +129gpt. Ulsan
changes to Hoover due in 18. Also, Palace expansion and the English are building Bach's.
(8)1440AD I decide to end the war with England. With peace, we
can get Music Theory for 350 gold. We've got 4000 and I don't want to waste the research on Music Theory, but I would like Bach's for our large, space loving land. Therefore, I spend the money and switch gears. Karakorum will build Hoover in 6. Ulsan will build Bach in 14. I'll start hopefully worthless Universal somewhere else.
IT Damn Persian's want Industry to keep our dye deal going. 400 gold wouldn't do it so I say the heck with you. Persians are also building Bach's.
(9)1445AD This is a good time to report that the core railnet is
complete. Almost done taking it to Japan. Just one city left
to finish in Mongolia.
(10)1450AD Slow turn. What military we have is building up in
Inch'on. No particular reason, other than our boats are there as
well and I was beginning to look at an upcoming English invasion.
China bailed out early on us, though, so I decided to end the
English invasion idea. I still think China will eventually attack
our former Japanese holdings. We are, however, safe from that in
most cities as we have Infantry. I am building cav in a few cities,
but that was just for defensive purposes should China get cocky. Make sure to send some Infantry to old Japan as those cities are still being defended by Cav, MDI, etc.
http://www.civfanatics.net/uploads3/hot1_1450_ad.zip