They're really not hard enough. The game doesn't hand you anything like a 90% mortality rate.Any Native American countries. It really goes to show how disturbingly Eurocentric the game is (yes, I realize that it is entitled "Europa Universalis").
They're really not hard enough. The game doesn't hand you anything like a 90% mortality rate.Any Native American countries. It really goes to show how disturbingly Eurocentric the game is (yes, I realize that it is entitled "Europa Universalis").
If you have a -800 penalty and you're still preferable, then you're competing with those of opposing faiths, those you're at war with or those who have been excommunicated.
They're really not hard enough. The game doesn't hand you anything like a 90% mortality rate.
Any Native American countries. It really goes to show how disturbingly Eurocentric the game is (yes, I realize that it is entitled "Europa Universalis").
DW did improve the Asian aspect of the game though.
I personally hate my warring and trading being restricted so much.
But the first hundred years will still be really boring.
Go make a game then where you can give each culture of the world equal attention. That's the tough part about game development, you have to cut stuff or have a massive incoherent mess.Suppose that's true. But the game does hand you ridiculously low discipline, no forts, no chance of sending merchants, and nothing to do while you slowly centralize in preparation for contact and the subsequent Westernization.
Oooh, nice Tuscany!![]()
I'm a complete noob, so to be fair, I should admit it is on Very Easy.![]()
WTH happened to Anatolia?
Just Lombardia and coring Lombardia. I don't think I'll form Italy TBH, I've already got cores on everything on the Italian peninsula that I own (and Tuscany's flag and color are cooler)
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