IOT Organisational and Discussion Thread

I wasn't too crazy about season 3, but 2 was pretty good, especially after Flamemon appeared in like every episode.
 
I wasn't too crazy about season 3, but 2 was pretty good, especially after Flamemon appeared in like every episode.

And, of course, Flamemon was the coolest one in that season.
 
I like how there hasn't been any mention of IOTs in about a page and a half.
 
Bronies cannot into secrecy.

So anyways, back on topic. Any rule anyone think I should look over from EUIOT, for when it eventually goes back up?

I tried.
 
Maybe you should merge some of the HRE guys
 
I wouldn't bother with the bit in the Americas, they are only going to get eaten as soon as Europe arrives.
 
They don't really serve any purpose other than to die.
 
Well, I'd deffinately take out that part before messing with Europe. The game is centered on Europe after all.
 
Oh, come on. I specifically asked for them to be included...
It doesn't really make sense in that IOT though, as soon as Europe got there most of the players would be dead, if not reduced to very minor powers.
 
Unless we were very focused and driven to stand up for ourselves... Being in the Americas is not an easy pick for this game, but the challenge is what it is all about. ;)
 
Perhaps you should look for a co-mod for EUIOT, it's obviously to big for one person to do alone.
 
Would any of you like to join a simple IOT? (The rules are below so you can see just how simple)

Basic Rules:
Spoiler :
If you spam, troll, etc. then you get penalized.
If you break the forum rules you get penalized.
If you powergame then you're doing it wrong.
If you pretend to powergame then something is wrong.

If you roleplay like a pro then you get bonuses.
If you don't work as a team then you are probably going to die.



How To Get CP
Spoiler :
There are three types of territories: regular, colonial, and tiny islands. They give you the following CP-
Regular Territories: 2 CP each
Colonial Territories: 1 CP for every two
Tiny Islands: 1 CP for every five


There is no claiming.



Using Your CP
Spoiler :
War
This is an unstable world, so war is always on the horizon.

Battle Formulas
Spoiler :
[(Unit Strength)*(Amount of Unit)]*(Random # From 1 to 5)=Number
^
Repeated for every type of unit in the battle

I do that for both sides, and the one with the higher number wins the battle.

~~~

To determine how many troops were lost on each side, I use this formula

(# Of Troop Type)+(Random Number Between -[Number of Troops] and 0)=Number of Troops Left


Units

You can build each unit for the listed price, limited by the total number of territories you have. The higher cost, the higher strength. When you go to war you can make a war plan detailing what you want your armis to do... Will you opt for a slow and steady approach or will you strike a blow deep into enemy territory? Anything goes!

(Name/Strength/Cost)

You need to have a large and capable land force to defeat your foes.
There are 4 kinds of Land units that you can build:
Infantry/1/1CP
Cavalry/2/2CP
Artillery/3/CP
Tank/4/CP

You can build Ships!
They come in 4 catagories:
Patrol Boat/1/1CP
Crusier/2/2CP
Destroyer/3/4CP
Battleship/4/6CP

It is reccomended that you name yous ships and keep track of them somewhere, if only for Roleplay and organizational purposes.

A fleet is a collection of ships grouped for some puropse, wether it be patrol or invasion. A ship does not have to be in a fleet, but it is reccomended for power purposes.

Fleets can be used for 2 missions:
Patrol: They patrol your borders and protect from nInvasion Fleets.
Invasion Fleets: Required to escort troops across seas. For every 1 Battleship and Destroyer/Cruiser you send you may send 6 armies as well.

So for example, I could send 1 Battleship and 1 Cruiser, or 1 Battleship and 1 Destroyer, and that would let me send a total of 6 troops (3 per ship).

Patrol Boats can accompany fleets and take part in defense of the fleets.

Invest In Economy
You may invest up to 200 CP into your economy a turn. This increases the production of your economy by a related percentage (200CP/20%, 100CP/10%, etc). This only affects your base economy.

Integrating Colonies
You can only integrate 1 colonial territory a turn. It costs 10 CP. The colonial territory being integrated doesn't do anything for that turn and is "in transition" until the next turn.


Diplomacy
Spoiler :
You can get into alliances to fight each other and NPCs.
You can bribe NPCs with CP to make them do things such as attack your enemies.
You can do anything else you can think of as long as I don't veto it.


Infrastructure
Spoiler :
You can expend 5CP to build extra Infrastructure. Each infrastructure gives one extra CP per turn. You can only build one per turn for every 10 territories you control.


Events
Spoiler :
Both random and scripted events will happen.
Everything from an assassination to an earthquake in Sarajevo. Anything can happen.


When making decisions try to follow the basic persona that your nation has established. So no saying, "Oh, well the CSA and USA have decided to put aside old animosities to takeover Greece..."

I reserve the right to veto any decisions that I decide are too unrealistic.
 
Did you literally just copy paste those rules from Spirit of Man?
 
I know it isn't required, but shouldn't you get some experience before jumping to GMing?
 
Did you literally just copy paste those rules from Spirit of Man?
No. I copy pasted those rules from Epic IOT I, then cleaned them up and added some of my own stuff. :p

I know it isn't required, but shouldn't you get some experience before jumping to GMing?
*Ahem* Pulls out list of IOTs that I have been in.

I believe I have some experience....

School has cut into my time until now, though.

The reason the rules are so simple because I WANT a simple game that it is possible to update often.
 
Well, I don't really recall you in a IOT lasting longer than a few turns :s
 
Epic IOT wasn't really an IOT, more of a "lol conquer dat" simulator.
 
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