War
This is an unstable world, so war is always on the horizon.
Battle Formulas
Units
You can build each unit for the listed price, limited by the total number of territories you have. The higher cost, the higher strength. When you go to war you can make a war plan detailing what you want your armis to do... Will you opt for a slow and steady approach or will you strike a blow deep into enemy territory? Anything goes!
(Name/Strength/Cost)
You need to have a large and capable land force to defeat your foes.
There are 4 kinds of Land units that you can build:
Infantry/1/1CP
Cavalry/2/2CP
Artillery/3/CP
Tank/4/CP
You can build Ships!
They come in 4 catagories:
Patrol Boat/1/1CP
Crusier/2/2CP
Destroyer/3/4CP
Battleship/4/6CP
It is reccomended that you name yous ships and keep track of them somewhere, if only for Roleplay and organizational purposes.
A fleet is a collection of ships grouped for some puropse, wether it be patrol or invasion. A ship does not have to be in a fleet, but it is reccomended for power purposes.
Fleets can be used for 2 missions:
Patrol: They patrol your borders and protect from nInvasion Fleets.
Invasion Fleets: Required to escort troops across seas. For every 1 Battleship and Destroyer/Cruiser you send you may send 6 armies as well.
So for example, I could send 1 Battleship and 1 Cruiser, or 1 Battleship and 1 Destroyer, and that would let me send a total of 6 troops (3 per ship).
Patrol Boats can accompany fleets and take part in defense of the fleets.
Invest In Economy
You may invest up to 200 CP into your economy a turn. This increases the production of your economy by a related percentage (200CP/20%, 100CP/10%, etc). This only affects your base economy.
Integrating Colonies
You can only integrate 1 colonial territory a turn. It costs 10 CP. The colonial territory being integrated doesn't do anything for that turn and is "in transition" until the next turn.