- Did anyone send troops against a territory that we secretly gifted to a non-combatant?
YES
You ruined my entire plan the first turn we were at war. I was going to steamroll French Siberia with my 122 armies, make it Russia, defend the attack, and then if I still had armies left, conquer Swazi Eastern Europe. But you traded the territories away and ruined everything. Which, IMO, was kinda gamey of you. Especially since there are no revolts in this version.
Anyhoo, closing thoughts.
My goals and actions in this game took a waaaaaay different turn then I thought they would. Originally, I planned to plan the Grand Kingdom as a nation with a couple provinces, but one that was an economic beast. Which is why on the first couple turns I kept insisting on gaining a port to trade with, as I would have traded coal reserves in my country for IC. Also, I planned on something similar to what happened in Russia, having a revolution take charge and
then going on a massive conquest. But, everything changed once the Japanese started expanding at just a bit too fast of a rate. I formed the ATK with Siam and Southern Han only as a temporary alliance to stop imperial aggression, afterwards we would disband and I would probably back-stab and conquer mainland China for myself, with the peasant's revolution, or not.
Buuuut, it turned out we as a team worked pretty damn well together. So we stuck with each other, in our little alliance, while everyone else in the world was scrambling to the two giant alliance, the Accord and the UNA. I think part of our success as an alliance was the fact that we kept it to three members, we knew we worked well together, and there was no chance any of us were going to back stab one another, since we knew out survival was tied to this alliance, and we had similar visions, unlike something that might happen in a bigger, bloated alliance.
And so we plotted and planned, we took over India to make sure our hegemony in Asia was uncontested. Boj China came out of nowhere, but we took care of it in a similar fashion. And so by the turn of the century, we had grown the ATK from this backwater alliance against a small imperial foe into on of the three global powers, along with the Accord and the UNA. I believe that is our grandest achievement in this game, the fact that we had a say in global politics equal to that of the massive alliances, due to our sheer economic and military prowess. And it was just the three of us, no one else joined our alliance, and no one else left our alliance. We stuck together the entire game and launched ourselves into being a great power.
So obviously to win this game, we needed some way to increase our power greatly, without greatly increasing the power of either of the alliances, or we would be outgunned and economically smaller due to the factory limits. So instead of sticking with the Accord, who at this time were massively powerful, and had over twice the IC of the next largest nation, we decided it was they who needed to be taken down. That way, we would gobble up their territory, increasing our power, give a couple territories to each participant from the UNA, and industrialize. Eventually, the war to end all wars would happen between us and the UNA, and by then, we would have created a separate alliance of all the states in Eurasia, either through economic incentives or through intimidation, and conquer the UNA. At that point, we would be supreme rulers over the entire world, and our might unchallenged.
Of course, one aspect of the game was overlooked (ugh, espionage), and our plans were ruined during the Accord war (that combined with gamey moves like swapping territories to a neutral power so that they couldn't be attacked). But anyways, in the end, I still think we did a damn good job raising ourselves to the world stage, where we could compete with the two massive alliances, even though we ourselves were so tiny. Props to everyone for a damn fun game, and I personally can't wait for the second iteration
Also, I'm debating whether or not to declassify. Should I?