How can that be? I never find any Goody Huts outside my area. In the late game the only ones left are hidden in the corners of the map and maybe some small islands.
Also, wouldn't they just be bound to pick them up by accident, even in the worst case scenario, by simply moving units around?
I'm not saying you're wrong, but I've been beaten to goody huts far more often than meteors. I guess you're right because goody huts don't pop up in the FOW. The AI will take them the same as we will when they first stumble across them. If you're right I'd like to see a behaviour change re AI prioritising meteors in the FOW.
While we're discussing bugs and odd behaviours which would be nice were they addressed, does anyone else notice that the AI will often ignore meteor falls? I like winning the race to a meteor, but nothing feels good about getting one 30 tiles away from your closest unit when the AI has units easily closer and should have prioritised picking it up.
Yeah, I've noticed the AI ignoring meteor sites (and sometimes tribal villages, although I think this is less frequent? might be my imagination) that they should certaiinly have beaten me to.
Nader Shah isn't too bad. Not as great as Cyrus, the lack of movement bonus hurts, but the extra economy is nice since you don't have to prioritize Holy Sites and certain policy cards as much as you would otherwise.
All that minimizing language - 'some players', 'occasionally' - about the bugs is really aggravating. If you're gonna fix them after a year or two, just fix them and state that plainly. Don't pretend that they weren't common knowledge, to the point that there are mods addressing them on the Steam Workshop. It's patronizing and dishonest.
You assume they have been working on it since April 2021, when they probably started working on it a few months ago while working around Midnight Suns. Civ VI was all but abandoned after NFP. LP is obviously a belated effort to tide Civ's output over until Civ VII can be released.
I'm just astonished and grateful they came back and fixed anything. I really thought we were stuck with every bug that we've been enduring for the past 1.5 years.
You assume they have been working on it since April 2021, when they probably started working on it a few months ago while working around Midnight Suns. Civ VI was all but abandoned after NFP. LP is obviously a belated effort to tide Civ's output over until Civ VII can be released.
I'm just astonished and grateful they came back and fixed anything. I really thought we were stuck with every bug that we've been enduring for the past 1.5 years.
This is stockholm syndrome talk. Obvious, easy-to-fix bugs that affect all players - like the science bug (which was just a single number typo) and the wrong Eureka texts - should be expected to be hotfixed within a week, that's an absolute baseline of developer effort. The fact that they finally fixed it after a year of silence does not warrant gratitude, because they didn't even do the bare minimum. It's obviously better than them not fixing it, but they have a long way to go to earn the respect of players with standards - and their constant corpo-talk and insincerity does not help matters. I haven't played Civ VI since after Gathering Storm came out, and it's in large part due to stuff like this. The long-term development games I do play(Stellaris and Final Fantasy XIV) are made by developers who respect their customers and interact with them in honesty, rather than acting like shady used car salesmen trying to grift people, brush all problems under the rug and then run off and enact radio silence as soon as they get their money.
You assume they have been working on it since April 2021, when they probably started working on it a few months ago while working around Midnight Suns. Civ VI was all but abandoned after NFP. LP is obviously a belated effort to tide Civ's output over until Civ VII can be released.
I'm just astonished and grateful they came back and fixed anything. I really thought we were stuck with every bug that we've been enduring for the past 1.5 years.
No, I don't assume that. I'm not an idiot. I just look at it on the company level. As a company it is very poor performance. Any given individual or team may have worked extremely hard, but collectively I see it as very lazy of the company. There may have been an individual who has spent the last 18 months pushing Firaxis management to let them fix the bugs and address AI problems, in the face of corporate apathy.
That individual would be great, and deserve lots of praise and gratitude. Not the company as a whole.
I'm pleased that they are fixing bugs, but I'm not happy about it. I don't consider it praise-worthy, and the pretense that they only just found out about these secrets is tiring. I know institutionalised corporate dishonesty is commonplace, but I'm never going to be OK with it. They should have just stated that they'd fixed the bugs, or even apologised.
Some small company or indie solo creator, with limited resources, rushing to patch post-release bugs? Often really impressive. I barely play Crypt of the Necrodancer, and hardly ever review games, but I took the time to make a positive review when the creator was clearly working incredibly hard, and speaking very honestly, about some big bugs that he had introduced in a patch. There were daily patches, hotfixes, and patchnotes. He really was giving it his all.
No, I don't assume that. I'm not an idiot. I just look at it on the company level. As a company it is very poor performance. Any given individual or team may have worked extremely hard, but collectively I see it as very lazy of the company. There may have been an individual who has spent the last 18 months pushing Firaxis management to let them fix the bugs and address AI problems, in the face of corporate apathy.
That individual would be great, and deserve lots of praise and gratitude. Not the company as a whole.
I'm pleased that they are fixing bugs, but I'm not happy about it. I don't consider it praise-worthy, and the pretense that they only just found out about these secrets is tiring. I know institutionalised corporate dishonesty is commonplace, but I'm never going to be OK with it. They should have just stated that they'd fixed the bugs, or even apologised.
Some small company or indie solo creator, with limited resources, rushing to patch post-release bugs? Often really impressive. I barely play Crypt of the Necrodancer, and hardly ever review games, but I took the time to make a positive review when the creator was clearly working incredibly hard, and speaking very honestly, about some big bugs that he had introduced in a patch. There were daily patches, hotfixes, and patchnotes. He really was giving it his all.
I'm not suggesting they just found out about them. My belief is that 2K told the Civ team to stop work on Civ VI after NFP and focus on Midnight Suns instead. They did. Civ VI was for all intents and purposes finished. Somewhere along the line in the middle of this year, things started looking screwy for the revenue stream, so 2K said they could work on Civ, but cheaply. Civ VII wasn't fit or ready for low budget knockouts, but they can apply that to Civ VI, release some small DLCs, and finally fix some longstanding bugs in the process.
I'm not thrilled that this is only happening after 1.5 years, but I appreciate that it finally is. I don't think it's a reflection of laziness by Firaxis. It's just how pragmatic 2K is. They are more than willing to leave Civ's customer base hanging out to dry with a shoddy product in order to chase what they perceive is a bigger prize.
So you when you research Classical Republic it no longer automatically takes you the Policy screen to potentially switch. You have to manually unlock it for 50 gold.... this a bug?
There's a ?bug? where if a Civic is unlocked mid-turn as opposed to between turns, the player gets locked out of the Policy Card screen if they open it and exit it without finalizing changes and will subsequently be asked to pay a fee to unlock it again.
You assume they have been working on it since April 2021, when they probably started working on it a few months ago while working around Midnight Suns. Civ VI was all but abandoned after NFP. LP is obviously a belated effort to tide Civ's output over until Civ VII can be released.
I'm just astonished and grateful they came back and fixed anything. I really thought we were stuck with every bug that we've been enduring for the past 1.5 years.
I'm not suggesting they just found out about them. My belief is that 2K told the Civ team to stop work on Civ VI after NFP and focus on Midnight Suns instead. They did. Civ VI was for all intents and purposes finished. Somewhere along the line in the middle of this year, things started looking screwy for the revenue stream, so 2K said they could work on Civ, but cheaply. Civ VII wasn't fit or ready for low budget knockouts, but they can apply that to Civ VI, release some small DLCs, and finally fix some longstanding bugs in the process.
I'm not thrilled that this is only happening after 1.5 years, but I appreciate that it finally is. I don't think it's a reflection of laziness by Firaxis. It's just how pragmatic 2K is. They are more than willing to leave Civ's customer base hanging out to dry with a shoddy product in order to chase what they perceive is a bigger prize.
You are giving them a bit too much credit EP. I don't doubt your explanation is right, but many of these fixes should have been done a long time ago regardless of moving on to new projects.
You are giving them a bit too much credit EP. I don't doubt your explanation is right, but many of these fixes should have been done a long time ago regardless of moving on to new projects.
Ideally they would've absolutely released a bug fix a few months after NFP finished at the most, that took care of a number of the major issues.
But I don't think they ever just release patches without content to go a long with them, at least that I can remember. To me it seems like it's company policy to only work on bugs in conjunction with a revenue generating release.
Unfortunately, I've certainly worked at several companies that had a very similar attitude towards "tech debt", which bugs are essentially are. If it's not literally bringing down a production system, it doesn't get dealt with, or has to be snuck in some other project.
I think 2K are especially bad at this. In the era of the live-service game, I would say that a lot of big corporations nowadays are perfectly good at releasing free patches for their games.
Age of Empires 4 has improved massively over the last year with monthly patches, received two new civilisations, and hasn’t yet had a single paid DLC.
I already wrote it a couple of times, but as it repeats with every patch they release...the one(s) responsible for writing the changelog miss the opportunity to collect some extra points: By just making the list more informative. It is one thing to tell verbally and perhaps with facial expressions and gestures at the end of a live stream, why aspect X of the patch has caused that much work and is that important and Y has to stand back for the moment, but it counts little, if the patches "leaflet" is the complete opposite. Paradox is the prime example of having discovered changelogs as marketing factor, they often act as content of their DDs and keeping the community busy for a week to debate about. I'm aware that 2k/Firaxis can't copy that approach 1:1, as the Civ patches probably just have not enough items to make a really meaty list (and talking about why isn't my topic here), but they could profit at least from going just a tiny bit into that direction. Instead we get this:
* Addressed a number of reported crash and stability issues
Why not specifying which crashes have been fixed or targetted? Imagine they should have really touched the one with super-huuuge maps...thats either wasted communication potential or (if no fix) creates frustration when people start another game on those maps, only to see it ruined by a crash once more. Are they afraid of a backlash, if a fix shouldn't work? I don't think that risk is particularly high -the low number of fixes in each patch is also because they have to process to the QA again-,
so it is probably not diverting the time to provide an extensive changelog, maybe to save some minutes or just by not realizing the chances. And that is a mistake in my book. The argument that many people don't read long changelogs anyway is none as well - several others devs do it that way that they provide a few items or groups of fixes as header and then offer the people addicted to reading paradox-style changelogs the full WoT of fixes by a link to allow them getting their fix (love doing that pun ), too.
That people don't read the changelog is irrelevant anyway, in my opinion. I don't even read it, I just see that work has been done and roughly how many fixes have been made. If I see an umbrella "issues fixed", but the bugs I've seen are still bugs, I think to myself that they've fixed some really obscure and easy to correct bug somewhere and called it a day. If I see they've done tons, I realise that they're just working their way through it. Or if my bug is on the list, at least I know that they're aware and tried, and will probably have another go soon. I don't get that assurance if I read "various issues fixed".
People don't need to study the changelog to get benefit from it. I know there's the issue of "time spent logging work done is time spent not working to be logged", but I'm sure they have to maintain a changelog for internal reference at least, and shouldn't take long to adapt to be suitable for release.
Nope. They changed it for the expansion packs. They've only released DLCs since (albeit you can buy them as a multipack), and they're not going to change it for DLCs.
I get that. I just think it would make some sense to have the title screen reflect that you're indeed running the full package/Anthology... as opposed to—let's say—base game + Gathering Storm minus Rise & Fall, which is technically possible, I suppose.
Not complaining though. It's just something that crossed my mind.
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