[LP] Leader Pass Pack 2: Great Commanders (Dec. 2022) - Patch Notes Discussion

I already wrote it a couple of times, but as it repeats with every patch they release...the one(s) responsible for writing the changelog miss the opportunity to collect some extra points: By just making the list more informative. It is one thing to tell verbally and perhaps with facial expressions and gestures at the end of a live stream, why aspect X of the patch has caused that much work and is that important and Y has to stand back for the moment, but it counts little, if the patches "leaflet" is the complete opposite. Paradox is the prime example of having discovered changelogs as marketing factor, they often act as content of their DDs and keeping the community busy for a week to debate about. I'm aware that 2k/Firaxis can't copy that approach 1:1, as the Civ patches probably just have not enough items to make a really meaty list (and talking about why isn't my topic here), but they could profit at least from going just a tiny bit into that direction. Instead we get this:

* Addressed a number of reported crash and stability issues

Why not specifying which crashes have been fixed or targetted? Imagine they should have really touched the one with super-huuuge maps...thats either wasted communication potential or (if no fix) creates frustration when people start another game on those maps, only to see it ruined by a crash once more. Are they afraid of a backlash, if a fix shouldn't work? I don't think that risk is particularly high -the low number of fixes in each patch is also because they have to process to the QA again-,
so it is probably not diverting the time to provide an extensive changelog, maybe to save some minutes or just by not realizing the chances. And that is a mistake in my book. The argument that many people don't read long changelogs anyway is none as well - several others devs do it that way that they provide a few items or groups of fixes as header and then offer the people addicted to reading paradox-style changelogs the full WoT of fixes by a link to allow them getting their fix (love doing that pun :) ), too.
Because a lot of those issues are usually things you don't even realise were broken.

Follow a rule of thumb of "do you know why you game crashed" if not, then you wouldn't even know it was probably fixed.

I don't know why my game would soft-lock during a turn.

Haven't had a soft-lock since the new update.
 
How can that be? I never find any Goody Huts outside my area. In the late game the only ones left are hidden in the corners of the map and maybe some small islands.

Also, wouldn't they just be bound to pick them up by accident, even in the worst case scenario, by simply moving units around?

I'm not saying you're wrong, but I've been beaten to goody huts far more often than meteors. I guess you're right because goody huts don't pop up in the FOW. The AI will take them the same as we will when they first stumble across them. If you're right I'd like to see a behaviour change re AI prioritising meteors in the FOW.

Yeah, I've noticed the AI ignoring meteor sites (and sometimes tribal villages, although I think this is less frequent? might be my imagination) that they should certaiinly have beaten me to.

I wish I could remember where I picked that idea up so I could try to confirm it. Maybe it's wrong. If the idea is indeed correct, then I think the right interpretation is in AntSou's post: the AI doesn't purposefully pick up Goody Huts unless they're in your sight, but can of course pick them up randomly.
 
Because a lot of those issues are usually things you don't even realise were broken.

Follow a rule of thumb of "do you know why you game crashed" if not, then you wouldn't even know it was probably fixed.

I don't know why my game would soft-lock during a turn.

Haven't had a soft-lock since the new update.
I'm not familiar with the term "soft -lock" but I think it's similar to the issue I was having. I would hit "Next Turn" and the game would just sit there doing nothing with the globe spinning until I eventually hit CTRL-ALT-DELETE and ended the process. Then I'd just reboot the game and load up the last Autosave (luckily, I have the game Autosave on every turn). I'll have to see if that happens now that I have the Commanders Pack.
 
Wow they really made the AI better. Played my first game as Tokugawa on level emperor(!) and had no chance against my neighbor Kupe. In any category (science, culture, military).
That's nice for all the good players out there, but I'm farther away from ever winning on deity.
 
Just wanted to praise 2K/Firaxis for faultless upgrade!

Really pleasant to just dive in!!

There might be a few bugs:


But it's definitely going better than the last one.
 
There might be a few bugs:


But it's definitely going better than the last one.
I don't think that's a bug. The ability's wording is ambiguous, but I actually read it the way it's implemented. So, I think it's working as intended.
 
Addressed an issue reported by some players the correct music was sometimes blocked from playing during Leader Pass leader scenes.
When in the game Vietnam it happens that 2 ambient melodies play at once, one is yours, the second is Vietnam.
 
Wow they really made the AI better. Played my first game as Tokugawa on level emperor(!) and had no chance against my neighbor Kupe. In any category (science, culture, military).
That's nice for all the good players out there, but I'm farther away from ever winning on deity.
Only n=1, but one observation that stands out so far is that by industrial era no AI had made a commercial hub. At least everyone with a great prophet bothered to found a religion.

Kupe also happened to be in my game but as usual he is the class clown/ punchline to every joke - it seems every city but his capital flipped to someone or other. In my mirror universe, Persia is still in first with me about 100 points behind.
 
I don't think that's a bug. The ability's wording is ambiguous, but I actually read it the way it's implemented. So, I think it's working as intended.

You might be right that it's working as intended, but if so, I have to say the wording is wrong, not ambiguous. The subject of 'receive' is 'Cities within 6 tiles of Japan's capital'. While there is plenty of ambiguity in language, and I am perfectly comfortable with that (I'm a linguist, editor, and translator), this isn't one of those times.

JNR, however, says in that thread that further testing shows the bonus to not be applying to districts further than 6 hexes away. So perhaps it's actually absolutely fine.
 
Got to say, playing through as Toku, and I’m having a lot of issues. Starting and loading a game often get stuck on the loading screen and needs to be force quit, and I’ve had garbled diplo dialogue text
 
You might be right that it's working as intended, but if so, I have to say the wording is wrong, not ambiguous. The subject of 'receive' is 'Cities within 6 tiles of Japan's capital'. While there is plenty of ambiguity in language, and I am perfectly comfortable with that (I'm a linguist, editor, and translator), this isn't one of those times.

JNR, however, says in that thread that further testing shows the bonus to not be applying to districts further than 6 hexes away. So perhaps it's actually absolutely fine.
It's "wrong" in the same way that almost every description in this game is "wrong". They often skip words and especially omit subjects.

Consider, "Cities within 6 tiles of Japan's capital are 100% loyal, and after researching Flight, you receive +1 Tourism for every District."

How often does the word "you" appear in any of the ability descriptions? It's almost always omitted. Read that way, the ability would be working as intended if all districts received +1 tourism.

Anyway, I can see why the plain reading goes the other way, so that's why I wrote that it's ambiguous. I just assumed that it was in the same bad style as every other ability.
 
Disappointed to not see the patch notes include a fix for CPU civs not improving resources when Corporations is used. That's my 2nd favorite New Frontiers game mode, but it's unplayable because the A.I.s just aren't competitive. I really hope that fix shows in the patch for the next batch of leaders.
 
I was able to theme a few artifacts but I couldn't fill up all the space particularly in the monument to the gods spaces.
 
Inability to inspect great works (this kills the game immediately)
Not aware of this one, have you filed a detailed report in the bugs forum?
 
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Disappointed to not see the patch notes include a fix for CPU civs not improving resources when Corporations is used. That's my 2nd favorite New Frontiers game mode, but it's unplayable because the A.I.s just aren't competitive.
This is a favourite mode for me as well so fingers crossed, understand why base game was first though.
 
Some bugs not fixed:

Missing visual effects from volcanoes
Inability to inspect great works (this kills the game immediately)

Not aware of this one, have you filed a detailed report in the bugs forum?
It’s one of the strangest bugs in the game. I have absolutely no idea what causes it but it frequently affects me too, mods or no mods. In fact, I have to use a mod to fix it (Better Great Works Viewer or something like that)
 
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