TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Because a lot of those issues are usually things you don't even realise were broken.I already wrote it a couple of times, but as it repeats with every patch they release...the one(s) responsible for writing the changelog miss the opportunity to collect some extra points: By just making the list more informative. It is one thing to tell verbally and perhaps with facial expressions and gestures at the end of a live stream, why aspect X of the patch has caused that much work and is that important and Y has to stand back for the moment, but it counts little, if the patches "leaflet" is the complete opposite. Paradox is the prime example of having discovered changelogs as marketing factor, they often act as content of their DDs and keeping the community busy for a week to debate about. I'm aware that 2k/Firaxis can't copy that approach 1:1, as the Civ patches probably just have not enough items to make a really meaty list (and talking about why isn't my topic here), but they could profit at least from going just a tiny bit into that direction. Instead we get this:
* Addressed a number of reported crash and stability issues
Why not specifying which crashes have been fixed or targetted? Imagine they should have really touched the one with super-huuuge maps...thats either wasted communication potential or (if no fix) creates frustration when people start another game on those maps, only to see it ruined by a crash once more. Are they afraid of a backlash, if a fix shouldn't work? I don't think that risk is particularly high -the low number of fixes in each patch is also because they have to process to the QA again-,
so it is probably not diverting the time to provide an extensive changelog, maybe to save some minutes or just by not realizing the chances. And that is a mistake in my book. The argument that many people don't read long changelogs anyway is none as well - several others devs do it that way that they provide a few items or groups of fixes as header and then offer the people addicted to reading paradox-style changelogs the full WoT of fixes by a link to allow them getting their fix (love doing that pun), too.
Follow a rule of thumb of "do you know why you game crashed" if not, then you wouldn't even know it was probably fixed.
I don't know why my game would soft-lock during a turn.
Haven't had a soft-lock since the new update.