Hi and thank you for the mod, great work !
SO may I ask, how the AI handles them ? As the AI code didn't know they are in the game ? or is that also changed ?
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I still hate from the original game, that it isn't able to co-op with the available units and the upgrades !
HELPING AI
1.) So maybe even that mod could easy solve that, as I assume the new units are all a little bit better,
maybe ALL ORIGINAL units should be buildable without STRATEGIC resources and only the new "special" units should need them,
that change would help at least the AI that it could build all vanilla units and upgrade them without problem !
That would make the AI a lot more competitive ...
maybe it even would built after all modern tanks and jet fighters, which it never has done.
2.) All "special units" should be upgradeable to a normal unit, without strategic resource need or the next higher special unit, where strategic resources are needed , so the AI never gets stuck, and could always upgrade back to the unit upgrade tree, where NO strategic resources are needed !
3.) Make upgrading all units AVAILABLE everywhere, at least for the AI
That problem with AI unable to upgrade proper, without loosing the need of strategic resources,
could only be solved by THIS MOD, as all vanilla units have to be buildable without strategic resources ...
so strategic resources would be unimportant after that, to counter that, the game would need a lot of elite units, which would need them again !
Doesn't even matter, if the stupid AI would ever use them
Thanks
for your hard work !
PS:
Maybe small BUG:
is there a reason why in Units_Reference.xml there are TWO entries of the KNIGHT ?
If someone also is frustrated to fight against far outdated AI troops, this will help somehow ... special for the CS but also for many Civs, which had a worse starting position. At least you will face proper units fitting to their tech level ...
all strategic resources removed from vanilla normal units !!
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-- Units Updates
-- Vanilla Units no longer require strategic resources, because this destroys the AI !
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_SWORDSMAN' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_MUSKETMAN' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_KNIGHT' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_TANK' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_BOMBARD' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_MODERN_ARMOR' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_FIGHTER' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_JET_FIGHTER' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_BOMBER' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_JET_BOMBER' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_IRONCLAD' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_BATTLESHIP' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_AIRCRAFT_CARRIER' ;
UPDATE Units SET StrategicResource=NULL WHERE UnitType='UNIT_NUCLEAR_SUBMARINE' ;