I get that this might not be to everyone's taste and to replace an existing model is a departure from what this mod has done so far. What I may well do is make the Machine Gun > Mortar a separate little mod and then people can enable or disable based on their preference.
This would be perfect, thank you!
A couple of things to bear in mind:
1) The Maceman has cultural variation - the screenshot is the South African variant which is why it looks more tribal. The Knight's helmet and Spearman's shield vary with each culture. I tried using the Knight's shield too but unfortunately the hand clips through the shield so it doesn't work.
2) The Warrior no longer uses the mace, only the stone axes.
Okay, this totally convinced me of the Maceman! My biggest concern was the usage of Mace > Sword > Mace when upgrading from Warrior to Maceman, but if the Warrior won't use the Mace anymore, it's all good!
And yes, I thought that all of them would have the feather and the headband on their helmet, but if that's only due to cultural variation, that's great! I should have tried it out in game, sorry!
Would it be possible to re-color the wooden parts of the mace, so they look metallic? Just in case this is possible for weapons (probably not).
It is not possible to use a particular Armor model with an animation from a different model - so Cataphract's armor using Swordsman animations is impossible. If I use the Cataphract's armor it can only use Cataphract animations. This means that custom art is even more limited than you think. All that is possible is to take a vanilla model and swap the hat, weapons and shields for something else - and then maybe change the coloring in the handful of cases where the vanilla texture is recolourable. If we had the capabilities we eventually had in Civ 5 then it would be possible to re-rig a given model to a different animation set, but that is dependent on some graphic mod tools being released - even then it might not be possible. So it would be nice to use the Knight's armor for a foot unit but no can do right now! I get that the Macemen isn't that great but I'm pretty much scraping the barrel of what is possible right now.
Oh, I see! Well don't worry, the Maceman is just fine as it is and considering how limited the options for custom art are right now, you are really doing an outstanding job!
Still I hope they are going to release the SDK with some proper graphic mod tools soon, because I guess this is going to make your life a lot easier!
edit: I looked at it for some time again, and still the Cataphract's head (even without the body) MIGHT look good on the Maceman, too. Because it fits to his lighter studded leather armor, what do you think?
But then it would require the Viking DLC and could only be a part of HaHW, right?
Don't worry I'm always happy to receive feedback - positive or negative!
Okay I'm glad, because I was a bit concerned about writing something that looks like criticism about my favorite mod!
The aspect I like the most about Civ (by far!) is the variation between the Civs, with all their different abilities and -especially- units. Trying out all of them or seeing them on the map. And since vanilla Civ is a bit.. well, let's just say it has other strong points than that, this mod literally adds like 100% fun for me.
