Moar Units Mod

MOAR Units Mod 1.2

"Hetairoi - Horsemen replacement that's heavy cavalry." Sounds familiar! ;) I guess I'll need to find a new UU for Greece!
 
There if typo in Minuteman description:
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Also gains additional +5 [ICON_Strength] is fighting in Forest or Jungle.
 
Is this a bug? There's no rider. Cataphract Unit
 

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Same here. Seems to apply to random horse units and stick to particular ones for the rest of the game.
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Is this a bug? There's no rider. Cataphract Unit

Same here. Seems to apply to random horse units and stick to particular ones for the rest of the game.
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Even Moar Units:Hooves and Holy War was broken by the Australian Summer patch so I wouldn't advise using it. I had a go at fixing it but making the re-use of DLC art work has not been possible. So I wouldn't advise using it as the art won't work properly. Sorry about that.
 
Even Moar Units:Hooves and Holy War was broken by the Australian Summer patch so I wouldn't advise using it. I had a go at fixing it but making the re-use of DLC art work has not been possible. So I wouldn't advise using it as the art won't work properly. Sorry about that.

Thanks for the info. Btw can u make a seperate mods that adds mortar unit not replacing machine gun?
 
I`m guessing the new patch makes the moar unit mods unplayable for now. Starting a new game with civ 6 vanilla + Quick UI mod.
 
I`m guessing the new patch makes the moar unit mods unplayable for now. Starting a new game with civ 6 vanilla + Quick UI mod.

Seems to work fine. I just need to upload some rebalancing changes now that Swordsman has dropped down to 36 Combat Strength.
 
Awesome love the SAS design, i was actually going to ask if you had any character model ideas for modern infantry rather than mechanized infantry, prefer to see boots on the ground.
 
I would like to ask if there is a version of this mod that includes only the general extra units and not the uniques, because I want some additional units like riflemen, but I don't want all civs to have I-don't-know-how-many unique units.
 
Awesome love the SAS design, i was actually going to ask if you had any character model ideas for modern infantry rather than mechanized infantry, prefer to see boots on the ground.

Yes, Firaxis helpfully left some unused models in the SDK Assets such as a Mech Infantry Rifle so it looks like at one point there were planning to have some modern foot infantry. I've made them into a separate .blp and they are re-colourable so people can reuse them.
 
I would like to ask if there is a version of this mod that includes only the general extra units and not the uniques, because I want some additional units like riflemen, but I don't want all civs to have I-don't-know-how-many unique units.

There isn't such a version at present, but it wouldn't be too hard for someone to make one seeing as it is just deleting stuff. I-don't-know-how-many unique units = 3 per Civ (except for the newly released DLC Civs Persia and Macedon).
 
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Is anyone else having the issue with the English Longbowman models/animation being broken? They have heads and hands but no bodies.
 
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Is anyone else having the issue with the English Longbowman models/animation being broken? They have heads and hands but no bodies.

Are you running the Steam version or the CFC version? If Steam version then try unsubscribe/resubscribe.
 
Are you running the Steam version or the CFC version? If Steam version then try unsubscribe/resubscribe.

Yes I am. I tried that already and still have the same problem. I also tried manually downloading this mod from this forum and overwriting the files in the mod folder in steam folders. I also disabled all other mods to see if there was a conflict. I will try and unsubscribe and then re-subscribe again.
 
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