Mod proposal Dominatio Mundi

IMHO, this concept simply wouldn't work for Civ4Col. Why?

Civ4Col is based on the premise that the lands shown on the map are separate from the lands of the home countries - the new world. The home countries are only present in an abstract fashion by sailing back to the old world from the edge of the new world map. If the game map represented the entire world, where would you sail back to? How many turns would it take to reach home? And it opens up the can of worms of representing the home countries, both economically and militarily, in relationship with the new colonies.

I'm not saying that it would be impossible to import some Civ4Col concepts into Civ4. But a map representing the entire world would be more Civ4 and less Civ4Col.

I suppose you could have a Civ4-like game with the city/population/specialist mechanics of Civ4Col... but where would you send your goods to sell them? Mars?

Cheers, --- Wheldrake

Yes, but that is also the point of a mod - modifying the game so that it is more to your liking. Playing Civ4Col on an Earth map is THE modification I am looking most forward to. As for "where to sell the goods", there are some ways to do that by doing some modifications to the existing system (and those ways could be used either permanently or as a placeholder until a new system for that is developed), for example:

1) By just keeping the Europe screen, and making countries access it through the Atlantic or the Red Sea, as well as having a Custom House available for everyone to sell their goods (European countries included).

2) By transforming the "Europe" screen into a "World Market" screen (and either simply keep immigrants showing up there, or make them show up directly at the nation's ports).

3) By removing access to the Europe screen, changing it's name to "World Market", and make the Custom House (available for everyone) be the only way to sell the goods to Europe/World Market; immigrants would show up at the nation's ports.

I understand that for some Civ4Col in an Earth map wouldn't be Col-ish, but I'm sure there are others as well that would like to see exactly that, Civ4Col using a map of the whole world.
 
I am interested in this mod and would like to know what concepts from Civ 3 and Civ 4 are being merged as well. I am not an artists so can't help out much there but I can cut and paste pretty good. I can not help at this time though as I am away from home but maybe when I get back in a couple weeks I may can help in coding or making buttons.

Looking forward to seeing this published.
 
Yes, but that is also the point of a mod - modifying the game so that it is more to your liking. Playing Civ4Col on an Earth map is THE modification I am looking most forward to. As for "where to sell the goods", there are some ways to do that by doing some modifications to the existing system (and those ways could be used either permanently or as a placeholder until a new system for that is developed), for example:
trade between countries

2) By transforming the "Europe" screen into a "World Market" screen (and either simply keep immigrants showing up there, or make them show up directly at the nation's ports).
awesomeidea we will use it

I am interested in this mod and would like to know what concepts from Civ 3 and Civ 4 are being merged as well. I am not an artists so can't help out much there but I can cut and paste pretty good. I can not help at this time though as I am away from home but maybe when I get back in a couple weeks I may can help in coding or making buttons.

Looking forward to seeing this published.
fromciv 3 interface civilizations and units
fromciv4 techtree and all new civ 4 things

great we need your help!

Well from the looks of it nothing will ever come of this mod.
will)

now we are busy with finishing med 2 mods when they are done we will continue work on this mod.
 
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