Great suggestion, I'll try to implement it. For all possible routes I'll have to see how to make it understandable, since there would routes all over the place.Would it be possible to add one for trade routes? To show both active but especially all possible routes the same way they are showing when you are about to set a trader destination...
That is a brilliant idea! Will definitely try to do that.Another idea for a lens: display which districts are covered by your spies (e.g. green covered, red not covered, transparent no district/city center).
Theoretically you could iterate through the available units, and check if its a spy and if he's on a counterspy mission (not sure if possible), then get the map coordinates, calculate all the coordinates around this location, and then check if any of these locations does contain a district or city center. I think you could even leave out the last part and just draw the circle around a spy. This could look even better, but I'd need to visually see this to make a final decision.That is a brilliant idea! Will definitely try to do that.
Yes, loading a savegame except for the very first time after starting the game will currently break the localized text. So if you want to load a save for whatever reason - first exit to desktop.Even playing single-player, I've had the localizations die. I think it was when loading directly from in the game. But it only happened once.
The restart has to be to desktop. If after restart that still occurs, then database did not update. Can you send me Database.log?
Also try installing the mod in the DLC folder rather than the Mods folder.
The "City Overlap 6 or 9" lens needs to be updated after the Winter Update 2016 : https://civilization.com/news/entries/#civilization-vi-winter-2016-update-now-live.
Basically the new system states that a city can only receive neighbouring bonus from at most one district. If multiple districts are within range of the same city, only a single copy of the best district building available gives the bonus (including its own district).
I would like to see an "industrial zone" lens which shows all hexes given bonus by an industrial zone. There is little to no reason to build another industrial zone with overlapping support from what you already have available. You might color-code it according to the best building in the district. That is: light green for all hexes within 6 tiles (make sure to calculate in any bonuses) of an industrial zone with a factory and dark green for industrial zone with power plant.
The biggest change from the current "city overlap 6 or 9" lens is that these radiuses are calculated from the cities themselves. The new system would calculate distances from districts, but otherwise perform very similar.
That is also one way to do it. I'll try and experiment and see which feels the most intuitive.You could also just go simple and show any tile within 6/9 of an industrial district as blue, an entertainment district as yellow, or both as green (or whatever colors).
You are right, it is happening to me also. Will see what is causing that.There seems to be a problem in the government lens. Everything's in black.
Good suggestion. Do you have a particular color in mind?can you add a color to show you where forests with rivers in them are?
I'll have to test and see it is not confusing with other colors.cyan?
I think they are also better colors. They will be in there for v1.1.It might be worth to emphasize floodplains more as well. Currently they still show up as a "regular" farm, i.e. quite transparent.
I've also found the coloring for archaelogical sites to be not really optimal. I've changed it for me to be red for all normal tiles and green for all artifacts/ship wrecks. Makes it much easier to find the sites when zooming out.
I am fixing that for v1.1, but currently natural wonders are not checked. Weird things happen when a natural wonder is passable, but can not have an improvement. As far as I can tell, only Cliffs of Dover allows for improvements.Just a small thing, but in my game an impassible natural wonder was showing up in grey for the builder lens. Shouldn't they be red because you can't build any improvements on them?