NES World/Regional Maps III

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There are a few places where you have a "serrated edge" problem: very regular even bumps. Even if you don't have any straight lines, it can still look like the same patch of coast over and over. I notice that in the west and in the south in your map. What you'll want to do is make some of the bulges stand out more, some of them stand out less. As for islands, I normally put down a blob and then try to outline it... not sure what else to tell you.
 
TerrisH, did you put italy underwater on purpose?
 
NK: hmm, now that you pointed it out NK. I can see it too. those were the longest stretch of coast I had to draw. I'll fix it in the border change.

J-eps: Italy? ah, the boot! now I see t. no I did not. didn't even notice till you pointed it out.
 
Over the five or six months when we created the PureNES map, I could tell that NK's already excellent mapping skills were improving.

As we designed histories and cultures for more continents, I tended to become more sophisticated in border drawing, which eventually made NK revamp much of Arios, since the first draft was a little too simplistic.

Generally, NK created most nations in Hadir, Karai, and Beidan, while I was behind Arios, Thule, and Alhaven.
 
protocontient2dw4.png


hmm, tried the free hand, useing the borders of the earlyer map as refrence. borders are now white, since I needed a way to remove the previous borders. but it dose look better. I'll go over it again with black bordered again to make the coastline better, and revert it to black. but that's later. thanks.

any other tips would be good also.

just to note, while it looks okay to me, any sections of the borders look off?

the next issue to deal with. Islands.. I have No clue how to make them.
I like making islands that kind of flow off of the same lines as the coastline around them. Sometimes, I cut some fjords into the coast, resulting in the creation of islands.

Freehand drawing is the best for maps.
 
I might not be able to do magic, but I do have some pretty cool programs.

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Some areas (major lakes, small islands) need some cleanup for full functionality and appearance, but otherwise, there you go.

As for something not mentioned in the bottom-left, it's offset by 12°E so the ends pass fairly cleanly through the Bering Sea, because Greenwich sucks.
 
Wow. If it weren't for my homeland being mangled, I would have said magnificent. As is, nice. :p
 
Very nice! :hatsoff:
 
I'm still not sure that I like the new distortions (replacing old ones, of course), but I DO like how there is no longer a chunk of Eastern Russia sticking into the Western Hemisphere of the map.
 
And here's the special effects version:

<snip>

I actually have two more color slots I can fill in to accommodate the glow while maintaining the color-key, so I'll probably optimize it sometime soon. But for now, enjoy. Optimized.
 
North America looks stretchy, but that is still really neato and cool.
 
Wonderful. Scandinavia looks sooo much better on this map. :D

Gotta agree with Joe though, if you have that kind of detail on the coastlines then having 2px borders makes things a mess. 1px coastlines ftw! (silence mooseboy :p)
 
Gotta agree with Joe though, if you have that kind of detail on the coastlines then having 2px borders makes things a mess. 1px coastlines ftw! (silence mooseboy :p)
I personally am now in the business of coastless designs, as the above shows. In my philosophy, it's either land or water--a third distinguishing factor between the two is unnecessary, at least to me. Quite honestly, Thin has a pretty minor following now compared to the Thick majority, or my own little None rebellion. After extensive review I also generally agree with the commentary by the Thick group that Thin has relatively little stylistic flare in comparison (and the same holds true for Thin against None, in my opinion).

Present me with evidence of a demand and I might bother to produce copies, though I make no guarantees of maintenance. :p

Also, as a side note, I can GPS position cities accurately on any given copy, so I'll probably try and do that and then issue Modern-border copies of each type over the weekend or in the new future so people have reference models.
 
Also, as a side note, I can GPS position cities accurately on any given copy, so I'll probably try and do that and then issue Modern-border copies of each type over the weekend or in the new future so people have reference models.
Thank God. I need that - a map with cities at the very least - so I can quickly transfer the DaNES map over whilst I continue to slog away at stats. The top Winkel Tripel looks awesome, and the bottom one is cool (although I've precious little chance of actually using it).
 
Beautiful work Symphony, but how many degrees did you shift it west (and did you make any other adjustments)? I'm trying to generate a pixel(x,y)<>Coordinate(lat,long) formula, but it doesn't seem to work out quite right.
 
As for something not mentioned in the bottom-left, it's offset by 12°E so the ends pass fairly cleanly through the Bering Sea, because Greenwich sucks.
Reading does wonders. ;)
 
something looks strange in the map. Like all the black got stretched to the left. Now most islands you cannot paint color in and some areas liike like really thick black..

All in all, finally a 2 pixel lines map from Symphony...
 
Symph, I believe you misunderstand me (or miss my point).

For the "old" map, 2 px borders works great, because the level of detail of the coastlines and borders drawn on it is not on that scale. But your new map has an astonishing level of detail, on the 1 px scale in places, and then having 2 px borders and coasts destroys a lot of that. Look at Canadian olymic coast, or southern Chile, or Norway. Or for borders, pick any one border in Europe.

The second map is great, though doesn't have any borders. I agree with you that coasts don't really need another color for representation, it looks great the way it is. Even 1 px coastlines would mess up the coasts I mentioned above.

Conclusion, you can't say 1 px is better than 2 px in general. But for your map, with that level of detail, 2 px borders just doesn't work.
 
Conclusion, you can't say 1 px is better than 2 px in general. But for your map, with that level of detail, 2 px borders just doesn't work.
*gestures at the masses* Complain to them, they're the ones that like it. ;)

The second map is great, though doesn't have any borders.
Obligatory saying: "Rome wasn't built in a day."

something looks strange in the map. Like all the black got stretched to the left. Now most islands you cannot paint color in and some areas liike like really thick black..

All in all, finally a 2 pixel lines map from Symphony...
Some areas (major lakes, small islands) need some cleanup for full functionality and appearance, but otherwise, there you go.
Pay attention. :p

And I didn't make it because I wanted to. I made it because it would get used.
 
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