@HixBozo, Yeah I think this game is toast but I'd still like to understand why, to see if there's anything I can tweak (sorry for modding such a fantastic mod, it's just my passion I guess) to prevent it from happening the next time too.
One thing I did mod heavily before this game is the (almost absolutely) removal/conversion of instant yields from policies and standards buildings (haven't touched wonders and beliefs), so I'm guessing the tech outputs I see in info addict should be closer to actual yields than in the base mod.
\Skodkim
Removing instant yields is a surefire way to imbalance CBO, as it is built around them. Also really taints your results to the point that there isn't a lot of usable data. I'm fine with modmods, but you should clarify that and/or post in the modmods subforum with your information.
G