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New Beta Version - August 16th (8/16)

Discussion in 'Community Patch Project' started by Gazebo, Aug 16, 2020.

  1. Stalker0

    Stalker0 Baller Magnus

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    @Recursive i laughed at your post because it starts with minor updates, and the first update is “completely rewrote the code for” :)
     
  2. Recursive

    Recursive Emperor

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    The effects on actual diplomacy are minor. :)

    Additional changes:
    Code:
    Removed all diplo penalties for plundering trade routes while at war (much like stealing territory).
    - At least I think there was a penalty? Not sure, but there isn't anymore. :)
    
    AIs now get mad at you if you're friends with someone they're at war with, in addition to people they've denounced.
    
     
    Last edited: Sep 13, 2020
  3. skodkim

    skodkim Deity

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    Sounds like a lot of good stuff is coming - waiting for "soon" :)

    \Skodkim
     
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  4. azum4roll

    azum4roll Emperor

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    That's not possible. Only tiles adjacent to water are capable of being canal. You'll need lakes.
     
  5. JamesNinelives

    JamesNinelives Emperor

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    Yeah. That's what I though. Fort-citadel-fort doesn't work unfortunately!
     
  6. Emperorman1

    Emperorman1 Chieftain

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    But fort-city-fort works!
     
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  7. Revolutionist_8

    Revolutionist_8 Prince

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    How "mad" are we talking about here? Considering AI bribery and war willingness this could potentially escalate into a sitution where almost everyone hates you :)

    Btw, thank you for your continuous work! :)
     
  8. JamesNinelives

    JamesNinelives Emperor

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    Someone mentioned the Morocco kasbah bug, so I wanted to say that it's not the case on this version. I'm playing a game with Morocco and and kasbahs are normal.

    Also, is anyone else seeing the AI prioritize Terracotta Army quite low? I'm used to it getting build later than other classical era wonders, but in my current game it only got built around the same time several civs were already in the Medieval Era. And I know they had researched Iron Working because I can see them building Swordsmen (and longswords in one cases). The civ that ended up building it wasn't particularly ahead in any way, so it seems the others just didn't want it.
     
  9. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    Hmm, I could've sworn you were able to pull stuff off like this before. Ahh well, maybe modmod territory: 'Long Dong Canal'
    Yup, good enough! AI will never really utilize this so best to keep it simple I guess.
    Yeah, I was surprised to see it hang around longer than usual even with 2 heavy warmongers in my game.
     
  10. Recursive

    Recursive Emperor

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    I just changed the rule for the "You have made a Declaration of Friendship with one of their enemies!" modifier so that it applies on both a denouncement and a war. -18 to Opinion, does not stack.

    Wasn't making sense that the AI would be mad if they denounced them but not if they were at war. Approach calculation is already factoring in both.
     
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  11. 2506

    2506 Chieftain

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    As azum4roll said, the key is an adjacent body of water. That means you can theoretically do W-F-C-W-F-C (C=citadel) endlessly, as long as conditions allow. I frequently do a double fort-citadel link in current games.
     
  12. Bromar1

    Bromar1 King

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    Ironic because such a city would not technically be coastal and couldn't build naval ships or buildings
     
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  13. tothePAIN

    tothePAIN King

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    It can if it has a lake.
     
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  14. andersw

    andersw King

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    Is this just extreme rare and AI bad luck or have anyone else seen this with AI's or polynesia in current version or report as bug?

    Polynesia did not have the best of starts...
    Failed to settle or moved settler and got caught by barbs.
    Spoiler :

    upload_2020-9-14_22-53-49.png

     
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  15. Bromar1

    Bromar1 King

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    But cities can't normally build navy on lakes though... right? Or do you mean that connecting a lakeside city with a canal to the ocean allows it to build naval ships and buildings?
     
  16. tothePAIN

    tothePAIN King

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    Cities with a lake can build ships... at least when they're close enough to an ocean to be connected by a canal?
     
  17. InkAxis

    InkAxis Warlord

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    I don't believe they can, same with lighthouses and work boats.
     
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  18. bigcat88

    bigcat88 King

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    It was changed. Wait for a new amazing version ;)
     
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  19. JamesNinelives

    JamesNinelives Emperor

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    I think the AI settler escort logic was changed to try to prevent this but it still happens sometimes. Hopefully less often than before. Hard to say, haven't played this version enough to get a good sample size.
     
  20. Zanteogo

    Zanteogo King

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    Perhaps if we are making DoF have more impact, particularly negative impact, we can make the AI somewhat more willing the make them? Seems like the last half of most of my games DoF are super rare.
     

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