That was my thinking, but I was corrected in that "marine" is repeated multiple times in the description, so I do not think a mistake would be made consistently like that.Correct me if I'm wrong, but haven't all Exploration civs revealed to date had both a resource-bias and a terrain-bias? If that's true, then it would lead credence that this should be marine resource + coastal.
I got an email from Disney about the upcoming "Live-action" Lilo and Stitch movie.....I'm sure that's relevant as well.Moana 2 is out tomorrow; so they had to pre-empt it. This is for sure the reason with no irony meant.
Mana's Tier1 Effect seems like the nuts like... free culture?! from ANY environmental event that adds Food?
This includes Floods, Sandstorms, Volcanoes, etc... Imagine if there's a Hawai'an leader that would allow you to switch from Egypt into Hawai'i and rake-up insane levels of Culture from your starting spot.
It appears to have a limited number of charges, and it's not clear that you can use unit abilities when they are stacked in a commander.I agree with @ehecatzin …. I think they did get cross ocean tiles early, but it’s hidden in the Kahuna’s ability. From the exploration stream, everyone can move onto ocean at the start of exploration, but you move slowly and take damage in deep water. The Kahuna may be a way to mitigate that where you can stack onto a sea vessel and then spam healing to negate any damage you take.
Outside of an Archiepelago map, I doubt most civs will have issues with space to build things like farmsThe UI providing bonus to farms, seems a bit weird for an islander civ. Is it for synergy with precursors?
I think this would be a very underwhelming ability in Civ 7’s Exploration Age!Very culture-oriented. I was expecting the usual capacity to cross oceans early (even if not much earlier than normal)
What we learned in the Exploration livestram is that it's a sequence of tech unlocks. First for naval units to cross the ocean with damage. Another for civilian units to cross with damage, and later it reduces the damage and increases the distance you can move over ocean.I think this would be a very underwhelming ability in Civ 7’s Exploration Age!
Outside of an Archiepelago map, I doubt most civs will have issues with space to build things like farms
All civs can do that in exploration, they showed and told us in the stream. But there is a cost, hurting units and limiting the speed, until a certain tech.can't cross oceans immediately? boo.
You get yields from all the tiles in your settlements. You don't choose which to assign population to (except as specialists on quarters). And by building districts and improvements, you will certainly pick up as many land tiles as marine tiles.It's not that you would have problems with building farms, it's more like why would you do it?
You have all these bonuses for utilizing marine tiles, clearly you are supposed to get your food from fishing boats, not farms.
Marine tiles include water tiles: ocean, lakes, or coastal. Coastal are the shallower water tiles right around the shoreline!Has it been understood elsewhere what "marine" terrain is? What's the distinction with marine vs coast? (Starting bias has both).
Thank you! That's interesting -- I hadn't really considered a lake-based Hawaii.Marine tiles include water tiles: ocean, lakes, or coastal. Coastal are the shallower water tiles right around the shoreline!