pre-release info New Civ Game Guide: Hawai'i

pre-release info
Correct me if I'm wrong, but haven't all Exploration civs revealed to date had both a resource-bias and a terrain-bias? If that's true, then it would lead credence that this should be marine resource + coastal.
That was my thinking, but I was corrected in that "marine" is repeated multiple times in the description, so I do not think a mistake would be made consistently like that.
 
Moana 2 is out tomorrow; so they had to pre-empt it. This is for sure the reason with no irony meant.
I got an email from Disney about the upcoming "Live-action" Lilo and Stitch movie.....I'm sure that's relevant as well.

I'm sure they are saving Songhai for next week, because they are gonna "officially" reveal Amina of Zazzau too.
 
Mana's Tier1 Effect seems like the nuts like... free culture?! from ANY environmental event that adds Food?

This includes Floods, Sandstorms, Volcanoes, etc... Imagine if there's a Hawai'an leader that would allow you to switch from Egypt into Hawai'i and rake-up insane levels of Culture from your starting spot.

The wording is not very clear to me: "Adds Culture for every time an Environmental Event has provided Fertility this Age."

Does this add culture to the tile yields? In any case, looks like only events from exploration age are counted.
 
I agree with @ehecatzin …. I think they did get cross ocean tiles early, but it’s hidden in the Kahuna’s ability. From the exploration stream, everyone can move onto ocean at the start of exploration, but you move slowly and take damage in deep water. The Kahuna may be a way to mitigate that where you can stack onto a sea vessel and then spam healing to negate any damage you take.
 
Of all the Civs, I hope this is the one with" X number of coastal settlements" as an unlock
 
I agree with @ehecatzin …. I think they did get cross ocean tiles early, but it’s hidden in the Kahuna’s ability. From the exploration stream, everyone can move onto ocean at the start of exploration, but you move slowly and take damage in deep water. The Kahuna may be a way to mitigate that where you can stack onto a sea vessel and then spam healing to negate any damage you take.
It appears to have a limited number of charges, and it's not clear that you can use unit abilities when they are stacked in a commander.
 
The UI providing bonus to farms, seems a bit weird for an islander civ. Is it for synergy with precursors?
Outside of an Archiepelago map, I doubt most civs will have issues with space to build things like farms
 
Firaxis hasn't detailed gameplay unlocks yet, but surely having a certain number of coastal settlements (or "marine" tiles) in Antiquity unlocks Hawaii, right?
 
I think this would be a very underwhelming ability in Civ 7’s Exploration Age!
What we learned in the Exploration livestram is that it's a sequence of tech unlocks. First for naval units to cross the ocean with damage. Another for civilian units to cross with damage, and later it reduces the damage and increases the distance you can move over ocean.

So, anything that circumvents that sequence would help, like settlers getting to move early or not take damage.
 
Outside of an Archiepelago map, I doubt most civs will have issues with space to build things like farms

It's not that you would have problems with building farms, it's more like why would you do it?
You have all these bonuses for utilizing marine tiles, clearly you are supposed to get your food from fishing boats, not farms.
 
can't cross oceans immediately? boo.
All civs can do that in exploration, they showed and told us in the stream. But there is a cost, hurting units and limiting the speed, until a certain tech.
 
It's not that you would have problems with building farms, it's more like why would you do it?
You have all these bonuses for utilizing marine tiles, clearly you are supposed to get your food from fishing boats, not farms.
You get yields from all the tiles in your settlements. You don't choose which to assign population to (except as specialists on quarters). And by building districts and improvements, you will certainly pick up as many land tiles as marine tiles.
 
Farms are all the featureless flat tiles you work, so you're bound to have some unless you build your cities exactly in these spots. So I guess it's less of a "focus on farms" ability and more of a "build your cities in forests and hills" ability, which would then leave the flat tiles rural. It also means the unique improvement boosts itself as a neighbor if you place them in clusters on flat tiles because if you build it on top of a Farm, the Farm underneath will persist.
 
I'm assuming that a coastal bias means they start at land-that-touches-water, aka coasts. But marine tiles are probably all the Water tiles, so having a Marine bias would make you start on peninsulas, islands, and other such spots with a lot of Water next to it. So having a lot of coastal tiles is not the same thing as having a lot of marine tiles.

Overall, I'm glad it's flexible enough that you could get some value out of Hawaii even if you don't have a ton of islands, with this farm bonus. And all the culture yields are a good way to allow a civ to specialize in the science/culture generation without having to build up cities and specialists.
 
Leaked footage of the Kahuna

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