pre-release info New Civ Game Guide: Mississippian

pre-release info
Yeah, but that works with any civ. It doesn't have an unusual synergy with the Mississippians.
No, I agree he doesn't have any special synergy with Mississippians, but if one wanted to take the Mississippians in a more aggressive direction as tedhebert (may have been) suggesting, I think he'd work.
 
No, I agree he doesn't have any special synergy with Mississippians, but if one wanted to take the Mississippians in a more aggressive direction as tedhebert (may have been) suggesting, I think he'd work.
Depending on what the Army Commander promotions look like (benefits to ranged attacks?), Trung Trac might be good in that regard too.

Revolutionary Napoleon could get those Burners to the target a little faster, as well.
 
I wouldn’t put Graeber and Menzies in the same boat! Graeber has a few well-established books before Dawn (Debt, for instance, is great) and has academic credentials. Menzies is frankly unserious, at least within the scholarly community - as, for what it’s worth, is Jared Diamond. Menzies and Diamond are overly ambitious and only partially (or, in Menzies’s case, not at all) successful. The real juxtaposition is between DoE and James Scott’s Against the Grain. Each is a sweeping claim about civilization’s origins that suffers a bit from the desires of the author filling in gaps where the data is just lacking.

I’m critical, but far less so than the posted review (I also don’t know the author of the review; Graeber again has that long list of credentials. He was also a pretty good colleague; I met him a few times when he was at Yale).
I put them in the boat of "People whose interpretations produced a lot of popular comment and interest regardless of the academic response".

Unfortunately, this boatload includes a very mixed crew of not only people with good academic credentials like Graeber and Scott, but also popular writers without much (or any) academic credentials like Menzies.

Even more unfortunately, most of their readers have only the most tenuous grasp of what constitutes a good academic argument, so their writings can maintain popularity regardless of their evidential background - if any survives academic scrutiny.
 
Depending on what the Army Commander promotions look like (benefits to ranged attacks?)
Army Commanders do have a line of ranged promotions so that's a good call, too.
 
Tecumseh is fairly Diplomatic focused. He probably isn't actually the best.

Amina doubles down on the Resources.

Confucius will double down on City growth and give you more benefit from Specialists.

Ashoka-WR can get a little Food/Happiness thing going for District-Resource-Potkap triangles.

I’m leaning toward Amina or Hatshepsut for the resource synergies - and Hatshepsut gets a Nav River bonus too.
I think this will in the end all depend on how important the ressources bonuses will be in actual gameplay. We assume a significant importance (probably rightly so) but onyl time and trial will really tell I guess...

No, I agree he doesn't have any special synergy with Mississippians, but if one wanted to take the Mississippians in a more aggressive direction as tedhebert (may have been) suggesting, I think he'd work.
I was leaning more into a defensive usage as @B0RDERL1NE suggested actually, but... I like your way of thinking here :clap:
 
I think this will in the end all depend on how important the ressources bonuses will be in actual gameplay. We assume a significant importance (probably rightly so) but onyl time and trial will really tell I guess...


I was leaning more into a defensive usage as @B0RDERL1NE suggested actually, but... I like your way of thinking here :clap:
Regardless of how powerful the resources are, the Antiquity Economic Legacy asks you to socket 25 of them in your cities. And each city starts with 2 slots (4 in the capital), the market grants 1 slots, and there's probably another building that gets you a few more. So, having Amina, Mississippians, and Monks Mound will get you 3 more slots, which should make slotting those resources require fewer cities and buildings.

And why is the Antiquity Economic Legacy important? It gives you a Legacy ability to keep all your cities from regressing to towns. Seems useful.
 
Regardless of how powerful the resources are, the Antiquity Economic Legacy asks you to socket 25 of them in your cities. And each city starts with 2 slots (4 in the capital), the market grants 1 slots, and there's probably another building that gets you a few more. So, having Amina, Mississippians, and Monks Mound will get you 3 more slots, which should make slotting those resources require fewer cities and buildings.

And why is the Antiquity Economic Legacy important? It gives you a Legacy ability to keep all your cities from regressing to towns. Seems useful.
You are FAR ahead of me in your analysis, sir... as usual :hatsoff:
 
I put them in the boat of "People whose interpretations produced a lot of popular comment and interest regardless of the academic response".

Unfortunately, this boatload includes a very mixed crew of not only people with good academic credentials like Graeber and Scott, but also popular writers without much (or any) academic credentials like Menzies.

Even more unfortunately, most of their readers have only the most tenuous grasp of what constitutes a good academic argument, so their writings can maintain popularity regardless of their evidential background - if any survives academic scrutiny.

I’m personally a fan of Graeber’s writing and thoroughly enjoyed DoE. I was just pointing out one of the few nitpicks I had to cover my butt lol. I’m actually reading his and Marshal Sahlins On Kings right now.

Also his quote “The ultimate, hidden truth of the world is that it is something that we make, and could just as easily make differently.” is personally a favorite of mine.
 
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Rivers? In the Spring of the Shawnee?

Moundbreaking.jpg


I think this is just how the Shawnee's preferred past and future civs will go, a solid throughline of riverfront civs. I'm here for it.
 
Nice, finally a good game guide picture that shows off a well-developed city with all the unique structures! Kinda missed that for the Khmer, Han, and Greece pictures. Also glad the individually announced civs have their pictures in 4K again. Fingers crossed the "initial five" will eventually get 4K pictures on their game guide page, too.
 
I think we all knew the Mississippian's famous platform mounds would be their unique improvement. Not too sure about the Burning Arrow unit; although it does look like the Mississippi were relatively skilled in archery. If anyone can find more details on their UU that would be appreciated. There is a Civ 5 mod that adds the Mississippi (led by Tuskaloosa) to the game, and their unique unit is the Falcon Dancer.
 
Has anyone figured out what the Waahih civic and Watonathi unit are referring to or mean?
There's a very bad, moderately insensitive, "it's all Creek to me" joke in there somewhere.
 
I think we all knew the Mississippian's famous platform mounds would be their unique improvement. Not too sure about the Burning Arrow unit; although it does look like the Mississippi were relatively skilled in archery. If anyone can find more details on their UU that would be appreciated. There is a Civ 5 mod that adds the Mississippi (led by Tuskaloosa) to the game, and their unique unit is the Falcon Dancer.
It mostly seems to be fictional, except that so many Mississippian settlements have layers of ash that indicate they were destroyed by fire.
 
Unique Military Unit:
Burning Arrow: Unique Ranged Unit. Has increased Combat Strength against Fortified Districts and Siege Units. Applies the Burning status to tiles for a set number of turns; Burning deals damage to Units that end their turn on the Burning tile.
I'm really loving these unique unit abilities. This one, along with the Mayan Jaguar Slayers' ability to set traps in vegetated terrain, are my favorites so far.
 
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