pre-release info New Civ Game Guide: Qing

pre-release info
I really like Qing getting mainly trade/gold bonuses, contrary to certain orientalist stereotypes of China (especially Qing) being hurr much despotic confucianism, anti capitalist anti mercantile spirit etc

Fun fact, according to the famous research of Kenneth Pommeranz, up till the certain points of the 18th century certain regions of China had comparable indices of proto-capitalist proto-industrial economy and econ output per capita as Britain, Netherlands etc. China came quite close to the industrial revolution, being unable to enter it due to the certain systemic factors way more subtle and complicated than "hurr Chinese confucian mentality hated markets and trade"

(btw hilariously enough once China achieved recent developmental success, old orientalist notion of confucianism being always bad for economic growth and trade - suddenly turned into new orientalist notion of confucianism having always been fantastic for economy and trade :p )
 
As with all the other game guides, I can't quite grasp what they will be like to play until I get a chance myself. I'm a bit lost in terms of how all the new systems will work together. However, I do like abilities that have both a bonus and a malus, and I like what we've seen of trade / resources, so there's definite potential here.
 
As with all the other game guides, I can't quite grasp what they will be like to play until I get a chance myself. I'm a bit lost in terms of how all the new systems will work together. However, I do like abilities that have both a bonus and a malus, and I like what we've seen of trade / resources, so there's definite potential here.
civ 7 just seems to be a little esoteric on paper. because a lot of our understanding of the game mechanics is being basically reverse engineered by fans through abilities, we’re in a weird situation where the ability descriptions imply we understand how the mechanics work, and our understanding of the mechanics is mostly guided by the abilities’ context clues. catch-22
 
Looks interesting. I like the economic bonuses.

It really makes me wonder about the civ gameplay unlocks, because I wasn't really a fan of the Ming design.
 
civ 7 just seems to be a little esoteric on paper. because a lot of our understanding of the game mechanics is being basically reverse engineered by fans through abilities, we’re in a weird situation where the ability descriptions imply we understand how the mechanics work, and our understanding of the mechanics is mostly guided by the abilities’ context clues. catch-22
and relative to past civ games there’s a LOT more mechanics. this is def a good thing because civ in the past could be a little straightforward/simplistic, even at its most engaging, but i do wish we understood a bit more.
 
I really like this design.

I hope they somehow can reconsider the double Great Wall from Han and Ming. The reuse of the Great Wall really puts a damper on my desire for a full China run.
Weirdly this doesn't bother me much at all. Maybe it's because between the two the Ming should have the Great Wall, considering the design for the Han Great wall is based off the Ming design in the first place.
I guess if anything the Han could get something new like a Papermaking Mill? Not sure if there is a specific name for something like that, or not? :dunno:
 
actually, maybe i missed something big, but why do modern civs even have start biases? i thought they inherited the cities from the previous era
I suspect it also has to do with which settlement is proposed for the "change capital" legacy option. Hence almost all the Exploration civs have a Coastal bias.
 
Weirdly this doesn't bother me much at all. Maybe it's because between the two the Ming should have the Great Wall, considering the design for the Han Great wall is based off the Ming design in the first place.
I guess if anything the Han could get something new like a Papermaking Mill? Not sure if there is a specific name for something like that, or not? :dunno:
Yea, I don't understand the complaints about two Great Walls. First off, it is historically accurate since worked continued on the wall through multiple dynasties and eras.

More importantly though, people have been complaining for months about the civ-switching mechanic and how strange and disruptive it is to go from Egypt to Mongolia to Russia or whatever, but here we have a great example of a path following the same civ and having a unique building provides some great continuity between eras.
 
I suspect it also has to do with which settlement is proposed for the "change capital" legacy option. Hence almost all the Exploration civs have a Coastal bias.
Oh that's actually interesting. Someone else pointed out simply that it is for advanced starts in later Eras.
 
Personally, agreeing with 2 Great walls being a bit boring, I think this would be a perfect opportunity to pathway Han -> Mongolia -> Qing. I feel like the Qing has a distinct feel compared to Han and Ming that this path wouldn't feel too distracting. Even better would be Persia -> Mongols -> invade Ming -> become Qing.

Also, if China is to only get one leader Confucius is a good all encompassing pick. I think this means we are destined for a Modern era Mughal or Siam leader to fill the need for a Modern Asia leader seeing as Himiko is also ancient.
 
More importantly though, people have been complaining for months about the civ-switching mechanic and how strange and disruptive it is to go from Egypt to Mongolia to Russia or whatever, but here we have a great example of a path following the same civ and having a unique building provides some great continuity between eras.
I know!
One Civ line up dedicated to have continuation, to appeal to those who are less interested in Civ swapping. Hardly lazy etc as some complain.
I’d say thought full.

The 3 Chinas look good.
 
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Qing's Background Art
 
Qing's Background Art
Some of the background art has been hit or miss, but those golden roof tiles are extremely evocative.
 
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