New civ guide: America

Gaining gold when you improve a resource at a time you might be swimming in gold doesn't sound that great but otherwise nice abilities.

America: I have a unit that claims unowned resources.
Independent people: Too bad they are all claimed by us.
America: Smiles
Independent people: Look worried...
It may not be called Manifest Destiny...but America's ability is Manifest Destiny. :p
 
Mongols. We were told explicitly the Mongols can be unlocked by having three Horse resources. I agree that all civs probably have gameplay unlocks because it makes sense, but they seem to have thrown out the line about the Mongols then forgotten it...
Maybe they're really still working on / balancing the unlock conditions and so didn't want to talk about them openly yet.
 
Maybe they're really still working on / balancing the unlock conditions and so didn't want to talk about them openly yet.
That's probably true, but they've been very tight-lipped on the subject since briefly teasing its existence. I'm surprised they haven't talked about it more with the caveat that all numbers are subject to change (which is true of any number we see TBH).
 
I don't think America's design is as bad as people say. I think people are just comparing it to Mexico's design, which was really unique, but American design isn't that much more basic than some of the other designs.

I think they'll never get America right for one simple reason: America is one of those civs that can be anything. It can be diplomatic, economic, cultural, industrialist, expansionist, scientific... I don't think the "mistake" is their fault, it's just that people will always have different opinions about what America should be. Since there will never be a consensus, they will always "get it wrong."
 
I don't think America's design is as bad as people say. I think people are just comparing it to Mexico's design, which was really unique, but American design isn't that much more basic than some of the other designs.

I think they'll never get America right for one simple reason: America is one of those civs that can be anything. It can be diplomatic, economic, cultural, industrialist, expansionist, scientific... I don't think the "mistake" is their fault, it's just that people will always have different opinions about what America should be. Since there will never be a consensus, they will always "get it wrong."
I'd like to say that I like the creative direction and the abilities, it's the NAMES that are driving me crazy, especially those civics! Same with Spain, honestly, "New World Riches?" It's the one part of the game that for me feels like little thought went into it.
 
Every victory ends with a big project now, so an industrial focus is the right choice for America in my opinion. Anything else would have them lean more towards one victory than another and that wouldn't be right for America.

Definitely surprised by the lack of unique GP though. The Prospector is nice but I would've also taken it as a generic unit.

I did notice that the Railyard no longer has the roundhouse model despite still doing so in the icon. Maybe the quarter removes it because otherwise things got too cluttered? Or it's been completely removed. Honestly, it wasn't the best model either and stuck out a bit too much when zoomed out. Not sure what the individual building will look like then though.
 
industrial focus is the right choice for America in my opinion.
Also America didn't come to Industrialization early, but we industrialized at an astonishing rate, quickly outstripping most of our competitors in Europe. It's a good fit.
 
I'd like to say that I like the creative direction and the abilities, it's the NAMES that are driving me crazy, especially those civics! Same with Spain, honestly, "New World Riches?" It's the one part of the game that for me feels like little thought went into it.
Could be worse. You could be reminded by Gwendoline Christie that there is a lack of WiFi on Kilimanjaro.
 
The only good thing is that Marines did not show up too early.
But with Cuirassier being generic 'Beginning of an era' choice. it doesn't really do to me since the United States of America NEVER raises a single regiment of cuirassiers. and there's a goood reasons why.
1. Cuirassiers were not really deployed in North America by any colony owners. All cavalry deployed there were either light or armorless 'Line Cavalry'. In fact the British Empire deployed Dragoons there. This influenced American cavalry developments to be Firepower oriented. (British Light Dragoons were the first to use rifles).
2. North American horse ranches before 1830 can only raises simple workhorses or light warhorses. AFAIK even US Army horses were all simpletons before specialized knight horses became available in 1830s, remember that European cavalry uses throughbreed warhorses or even knight horses. Only least prestigious cavalry units got sumpter horses, This because Cuirassiers require Big, Muscular horses to support the weight of Big Men in armor, and yet still maintain an impressive charging speed and stamina.
By the time Warhorses became availabe in America. American arms manufacturer already started making rather advanced firearms--breech loading rifles, and Samuel Colt begun producing his first revolvers.
This coupled well with American Cavalry Traditions since the War of American Independence. which evolved around firepower and mobile infantry tactics- a very original Dragoon tactics which maintained well in America.
I'm not sure if these are reasons why US Army never bothers raising any cuirassiers IRL. cuirassiers with six shooters, or there are other reasons.
 

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Could be worse. You could be reminded by Gwendoline Christie that there is a lack of WiFi on Kilimanjaro.
"Sure, jets are fast and economical, but oh my, what fun we've lost in our race towards efficiency!"
 
Could be worse. You could be reminded by Gwendoline Christie that there is a lack of WiFi on Kilimanjaro.
My reaction to that message whenever I read it in Civ VI was to think:

"Hooray for Kilimanjaro!
Now can we move all the so-called Influencers there and hope for an eruption?"
 
I think I would have preferred unique great people, but the Prospector seems fun and flavorful. It would be amusing if he had Civ 4 style unit dialog and responded "Yeehaw" and "What in tarnation!?" when you move him around.

The Civic and Tradition name choices make me cringe though. The fine American Tradition of Robber Barons. Ah yes.
 
They seem to have changed the graphic for the Railyard. I guess that's a good thing, since that blocky roundhouse was pretty ugly... but now I feel sad about those here who worked so hard to identify it. 😅
Yeah, I was looking for it in the stream and now it's just the turntable, an engine sitting outside, and a big fuel tank, I guess.
 
They seem to have changed the graphic for the Railyard. I guess that's a good thing, since that blocky roundhouse was pretty ugly... but now I feel sad about those here who worked so hard to identify it. 😅
So you need Railyard before running a railway?

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Unique Military Unit​

Marine: Unique Infantry Unit. Has reduced Production Cost and the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs Movement to Embark and Disembark.
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The more descriptive unit names that covers ALL. BOTH US Army and USMC. should be G.I. Joe :p

 
I'll admit, a lot of the Civic Tree names haven't been my favorite, and America seems to be a prime example. There are definitely America-specific Civic or Cultural concepts that could have been used as names, but instead we get vague ideas communicated with vague words. "Yankee Ingenuity?" "Captains of Industry?" Was there really no existing term to reference any legal or cultural or political ANYTHING? "Robber Barons" is a term used to refer to something in history that is American! THAT'S a good name for a Civ ability! I get that "American Exceptionalism" or "Manifest Destiny" might be controversial, but with Robber Barons as a beneficial policy choice and the civ "evolving" from Shawnee, it can't be that much of a concern, no? Maybe an amendment or something? "Bill of Rights?" I don't know, to me this just feels... uninspired.

It's a pretty classic term with references in Mark Twain (Connecticut Yankee in King Arthur's Court) and many other places, some of which are mentioned in the wiki article.

I'm also fine with robber barons. They need a term for getting influence (the currency of international relations) from resources. Carnegie was famous and influential for his steel. Rockefeller for his oil. And they were definitely known by the term "Robber Barons". It's also evocative of the era.
 
As far as the actual game mechanics I can see this being my favorite civ. It's a pure yield monster with a very handy discount amphibious infantry unit that allows you to focus more production on air. And as a bonus it can also snatch up resources that are just out of reach.

Taking other civs will be very hard.
 
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