SeelingCat
Prince
Tecumseh's Ability and Agenda makes reference to both "city-states" and "independents." I'd be curious to know what the difference between them is
This is correct!I think Tecumsah is Diplomatic and Militaristic, but the Shawnee are Economic and Diplomatic.
I think one evolves into the other if you don't disperse themTecumseh's Ability and Agenda makes reference to both "city-states" and "independents." I'd be curious to know what the difference between them is
It seems like there is a status difference between the barbarian-esque Independent People camps and the city-states they can become.Tecumseh's Ability and Agenda makes reference to both "city-states" and "independents." I'd be curious to know what the difference between them is
I think an Independent power can have Zero, One or more City StatesTecumseh's Ability and Agenda makes reference to both "city-states" and "independents." I'd be curious to know what the difference between them is
Interestingly, America had no indigenous representation in Civ6, aside from the city-state of Cahokia. Cree were predominantly Canadian.Appreciate the sleuths far more perceptive than I who noticed that Mississippian symbol. How exciting! America already seems it’ll be more filled out with indigenous civs than VI was.
Interestingly, America had no indigenous representation in Civ6, aside from the city-state of Cahokia. Cree were predominantly Canadian.![]()
They mean the United States of America.America is a continent. The Cree are American indigenous representation.
You definitely want to choose the Shawnee with care, or else just leave your non-river settlements as Towns.Shawnee's river bonus/malus make more sense if you have a precursor which cares about it. I could see some new players getting caught out otherwise. I'm assuming Mississippians would have some river association... Though that's based on precisely 0 knowledge.
Pairing Civ switching with building aesthetic changes can often lead to this issue. The same can be seen in Humankind, transitioning from Mayans-Aztecs to Haudenosaunee (Iroquois/Five Nations) means all the stone buildings in your cities now automatically "upgrading" into wooden shacks.One of the problems with having what's essentially a neolithic culture in the Exploration Age is that if you start with a city-building culture like the Maya and transition to Shawnee, it's going to feel like you're going backwards technologically instead of progressing. And then building Renaissance structures with this aesthetic is going look like you're the Horde in Warcraft.
I think it's an almost pointless malus considering the fact they're an Exploration Civ. If you would be hurt more than helped by becoming the Shawnee... just don't pick them. You have the advantage of basing your next Civ choice based on your current land. It's not like you're gambling with how your spawn will turn out.Is that malus correct? That seems a bit harsh if you are playing this leader with other civilizations that may not be near navigable rivers. And how many rivers will actually be navigable? while I like these rivers, they are limiting in some way since you can't actually settle on top of them or put districts on them.
I have to wonder if they really mean Cities and not Settlements, especially since the first part says "Settlements Cities".You definitely want to choose the Shawnee with care, or else just leave your non-river settlements as Towns.