New First Look: Tecumseh

How about Tecumseh leading Khmer or Egypt into Shawnee?

Or Hatshepsut leading Shawnee?
 
I think its possible that Shawnee are the only North-American Native Civ at this point. One main reason being that they are not a base game Civ. I do believe on the other hand that base game Civs have these clear paths that they can take.

The symbol Tecumseh is seen with could be Sun Cross and possibly a symbol for Goths. We know several Antiquity age civilizations based on the wonders we know that are in the game. One of the wonders is Mausoleum of Theodoric.

It is possible that it is Mississippians, but do we know enough to make a full civilization out of them? Cities, units, buildings, wonder etc.
 
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I think its possible that Shawnee are the only North-American Native Civ at this point. One main reason being that they are not a base game Civ. I do believe on the other hand that base game Civs have these clear paths that they can take.

The symbol Tecumseh is seen with could be Sun Cross and possibly a symbol for Goths. We know several Antiquity age civilizations based on the wonders we know that are in the game. One of the wonders is Mausoleum of Theodoric.

It is possible that it is Mississippians, but do we know enough to make a full civilization out of them? Cities, units, buildings, wonder etc.
This Mound tile improvement was seen. Worth consideration.

https://forums.civfanatics.com/thre...owcase-wonders-buildings.691317/post-16678816
 
This also adds to the case that the Shawnee come with the Mississippians as a package, so you always have that river-based foundation if you want it.

And logically, I think, if it be the case that we are getting a surprise three-civ throughline with the preorder of Tecumseh, I think a natural ending point is the Anishinaabe, since they are the most watery and in my opinion more connected to the Missippian/Shawnee legacy than the Lakota or Iroquois. Though a dark horse option in lieu of that could be the Cherokee/Muscogee. But man, the Anishinaabe just scream modern civ potential more than any other tribal council.
I think it will be simpler. Mississipians are likely to be in the base game, but without clear upgrade path (AI will pick another nearby American civilization if they are available). If you have preorder or once it's available for everyone, you get Shawnee and they become the defaule upgrade path for Mississipians.
 
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It's the medicine wheel. It's a symbol used by all nations of all the Americas. There are many stories and uses in that one symbol. One of which is a compass.
Birchbark and willow lodges, last about 3 years. Build a small one in a few hours. Its a community activity to rebuild one. I've built 4 or 5. Some are allowed to fall down with intention. There is archeologic evidence that the ancestors were discarding half of their possessions every few years.
Like the Shawnee tile improvement with the council fire. The circle of the people. This is the palace.
Some people don't like native chanting, don't care what are you doing here?
Shawnee built mounds. Ojibwe built mounds up to the 1970s.
I'm not loving the light blue. Shawnee southerners need red. The color of that south direction. South of whom? ;) Purple/maroon grape dumplings and wampum. I cant think of a color I see less than light blue. The brighter Norman colors in the screenshot are a better fit.
Shawnee does not become America they become AIM.
 
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I think it will be simpler. Mississipians are likely to be in the base game, but without clear upgrade path (AI will pick another nearby American civilization if they are available). If you have preorder or once it's available for everyone, you get Shawnee and they become the defaule upgrade path for Mississipians.
I think it is more likely Mississipians has their path in the base game, and that Shawnee just add another historical path for them in exploration, with probably the same paths as the other Mississipians evolution for modern.

I'm expecting a lot of DLC content to work like that. If a package with at least three civs, it may add a completely new path even if it may intertwine with some others civs at some points. If one civ, then just added as a possible option to some other path. If at least two, either the same as just one but two other paths, or as a new branch to an already existing path by using an already existing Antiquity civ as base or ending up in an already existing modern.

Basically, even if very unlikely for a player to not unlock any civ through requirements, for gameplay reasons every antiquity and exploration civ need at least one free unlock. Albeit I guess they could have some DLC civs just having weird connections if you also don't get a different dlc expansion, but at least the base game is likely to have full paths for every vanilla civ.
 
I think we are getting a bit distracted by the supposed need for a “clear path”, when lest we forget, the default historical paths included Egypt -> Songhai not that long ago. So I think the Mississippians are in, even if the Shawnee are not base game.
 
I think it is more likely Mississipians has their path in the base game, and that Shawnee just add another historical path for them in exploration, with probably the same paths as the other Mississipians evolution for modern.

I'm expecting a lot of DLC content to work like that. If a package with at least three civs, it may add a completely new path even if it may intertwine with some others civs at some points. If one civ, then just added as a possible option to some other path. If at least two, either the same as just one but two other paths, or as a new branch to an already existing path by using an already existing Antiquity civ as base or ending up in an already existing modern.

Basically, even if very unlikely for a player to not unlock any civ through requirements, for gameplay reasons every antiquity and exploration civ need at least one free unlock. Albeit I guess they could have some DLC civs just having weird connections if you also don't get a different dlc expansion, but at least the base game is likely to have full paths for every vanilla civ.
Except that, according to the Switch eshop, it seems that you'll be able to buy all civs and leaders independently. "Historical paths" have already been demonstrated to be as broad as Egypt -> Songhai or Greece -> Normans. If you don't have the Shawnee, your default exploration age options for the Mississippians will probably be the Inca and Aztecs.
 
Except that, according to the Switch eshop, it seems that you'll be able to buy all civs and leaders independently. "Historical paths" have already been demonstrated to be as broad as Egypt -> Songhai or Greece -> Normans. If you don't have the Shawnee, your default exploration age options for the Mississippians will probably be the Inca and Aztecs.

That's actually a fairly interesting point - how are they doing the 'historical paths' for DLC when folks may or may not have all the DLC?

I'd assume some might be packaged together - ie I wouldn't be surprised if there's no base game Korea and they come as 3 civ DLC (ancient/exploration/modern korea) + leader.

But the 'bonus' packs for the pre-orders are actually 4 civs, not 3.

Do they have a list of prioritized historical options (Shawnee as first choice, Aztecs as second, etc.) that they go through if said DLC isn't enabled. Do they have some sort of TSL logic that goes with the closest proximity if the first choice isn't it in the game? Etc?
 
Does Suzerain of the World mean anything or is it just a generic term
That's definitely sounds like a generic term. They could have just used "Tecumseh's Confederacy".

Googling Tecumseh and that term together doesn't come up with anything other than Civ 7.
 
More notable: Suzerain is the term used (in Civ 6, and presumably also in Civ 7) for the civilization that a city state is associated with. "Suzerain of the World" would therefore imply you've semi-unified the city states around yourself.
 
I'm not certain the phrase has any historical relevancy to Tecumseh or the Shawnee, but I interpret it as meaning "Protector of the World's City-States"
 
Not all ability names have to have a direct historical reference. Many in Civ 5 were simply descriptive of the effect or mechanic, like Tecumseh’s is:

- “Sacrificial Captives” (Aztec)
- “Diplomatic Marriage” (Austria)
- “Population Growth” (India)
- “Ingenuity” (Babylon)

And so on.
 
I'm not certain the phrase has any historical relevancy to Tecumseh or the Shawnee, but I interpret it as meaning "Protector of the World's City-States"
Yes, that's what I meant. All the other leaders, as of right now, at least have names or phrases that relate to them or their culture.
Not all ability names have to have a direct historical reference. Many in Civ 5 were simply descriptive of the effect or mechanic, like Tecumseh’s is:

- “Sacrificial Captives” (Aztec)
- “Diplomatic Marriage” (Austria)
- “Population Growth” (India)
- “Ingenuity” (Babylon)

And so on.
You're not wrong, though I do believe Civ 6 was became better at tying direct historical references to civ and leaders, for the most part. The description for "Suzerain of the World" feels exactly like what Tecumseh's Confederacy was, so I'm just surprised they went with the former term, when the latter is so well known.
 
Tecumseh's model looks markedly better than anything we've seen so far so that gives me a lot of hope.
 
Tecumseh and the Shawnee are one of the things really making me consider Civ 7 (and I got giddy when I saw the uniquely-skinned Native American units doing battle with European-style units. In regards to graphical verisimilitude, 7 kicks 6's ass.) However, I still don't feel like I know enough about how the game will play to know whether I'll enjoy it. My attention span's a little short to sit through the whole livestream they did; I feel like 7 could benefit from the little tutorial videos 6 put out before it released to teach people how the mechanics work.
 
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