Israelite9191
You should be reading
What is the utility here? Are you envisioning players as these captains?
That is a possibility.
What is the utility here? Are you envisioning players as these captains?
Mercenaries: Mercenaries are virtually the only way to raise a large professional army in a short amount of time. Mercenaries, however, are not an inexhaustible resource. Each region has a fixed amount of mercenaries. The price of mercenaries follows an exponential curve so that the more mercenaries hired from one region, the higher their price (following the law of supply and demand). As an individual ruler can’t know how many men they hired, it is recommended that in their orders they refer to mercenary units by their price. The lowest price for mercenaries will be 1 EP=5 units of mercenaries.
Example: There are 100 units of mercenaries in Europe. In Turn 1, only 5 EP are used in Europe to hire mercenaries, which buys 25 units of mercenaries (1 EP=5 units of mercenaries). In Turn 2, 50 EP are used in Europe to hire mercenaries, which buys only 100 units of mercenaries (1 EP=2 units of mercenaries).
What is the utility here? Are you envisioning players as these captains?
Neither do I. But it's the most obvious reason for the concept to be used.I really don't like that idea.
I agree; you need nation players first. I thik if I were going to include Mercenaries, I would have a fixed amount available each turn and set a minimum price. Mercenaries would be hired based on the submission of orders, earliest orders get first claim. Paying a higher price would get you bumped 24 hours earlier in the list. When the troops are gone, they are gone, leaving the nation to recruit levies of some sort.Running NGOs when it is difficult to fill all remaining National slots seems kind of absurd to me. This will result in a similar situation seen in TWTUD II or ChaNES where players will prefer to run NGOs than inferior countries/nations/whatever, leaving the Moderator saddled with a lot of NPCs. Many of the NGOs will, due to the usually inevitable powercreep Players want, also become powerful beyond the pale of the scenario short of extensive Mod oversight.
If neither of these is viewed as a problem, then their inclusion is no detriment; however if either is, including them is unwise.
Do we have an actual WW2 NES running?
Do we have an actual WW2 NES running?
Mine is in the WW2 Era, and is a sort of ahistorical WW2is happening now.