New NESes, ideas, development, etc

EU2 style annexation ftw. Major reputation hit, it's difficult to do, and one can create vassals out of occupied territory.
Reputation is notoriously difficult to implement because human players often ignore it in favor of their own perception of somebody else. "Difficult to do" has already somewhat been implemented, and vassalization is already done sometimes. Sooo...what exactly are you proposing here? :crazyeye:
 
"Difficult to do" has not been sufficient implemented yet. Name an NES where someone has suffered serious internal repercussions for the wholesale annexation of territory.
 
"Difficult to do" has not been sufficient implemented yet. Name an NES where someone has suffered serious internal repercussions for the wholesale annexation of territory.
Hence the somewhat; people did suffer economy hits and infrastructure problems and feudalistic infighting in AFSNES to an extent, for example. I know it's not enough, but that isn't a new problem.
 
The nobles of your nation could be fearing that you have gained too much power, allowing you to overthrow them?
 
The nobles of your nation could be fearing that you have gained too much power, allowing you to overthrow them?
Yes, implementation isn't hard. It is not difficult to find reasons to impede arealistic player growth of power; it simply remains to the mod to actually do it.
 
Not sure if anyone has posted this before, but here is a neat little program that would prolly be of interest to most NESers. It shows a map of the world, and you can scroll through the years, which will change the map according to the influences of that particular year. Goes for around 5000bc to 1000ad.
 

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A brief perusal reveals that it needs to learn a lot more about my pet subject, i.e. the Greco-Baktrian kingdom and the Indo-Greeks.
 
Not sure if anyone has posted this before, but here is a neat little program that would prolly be of interest to most NESers. It shows a map of the world, and you can scroll through the years, which will change the map according to the influences of that particular year. Goes for around 5000bc to 1000ad.
Where did you find it? My antivirus thinks it's not friendly.
 
What a big coincidence that I was downloading that Atlas program just recently myself, without me knowing of justokre posting it up here. When I saw "Philip's Atlas of World History" plus its price tage I knew I had to find a proper historical atlas over the Net.

Sadly, it looks like I'm saving up for a Christmas gift. When I get it, I swear I'll convert its industrial and resource maps for the NESing Commune.
 
Not sure if anyone has posted this before, but here is a neat little program that would prolly be of interest to most NESers. It shows a map of the world, and you can scroll through the years, which will change the map according to the influences of that particular year. Goes for around 5000bc to 1000ad.

It's pretty primitive, but not completely useless. I guess. Still, no replacement for a proper atlas, and not the global multimillenial version of Centennia I had hoped it to be.

When I saw "Philip's Atlas of World History" plus its price tage I knew I had to find a proper historical atlas over the Net.

*Is in possession of said atlas and wants to rub it in*
 
I like the Cassel Atlas of World History better, though.
 
*Is in possession of said atlas and wants to rub it in*
Oooh, me too. $10 at Borders. I also acquired the Collins atlas for frees.
 
Thanks to Masada, I've been forced to add stock companies as a factor in YosefNES. For now, the description/stats is restricted to the model of: Country; Name; Region of operation; Primary goods; Any special considerations; Colonies. For instance, the companies in the Netherlands appear as such (spoiler re-arranged):

Spoiler :
Kingdom of the United Netherlands

The Honourable Gentleman’s League – Operating in Ireland and Celtic Columbia; Trading in Columbian Goods (wood and shipping materials, fur, cod, tobacco); Granted special access by the Kingdom of Ireland; Colony of Fort Leeuwarden

The Most Honourable Company of Gentlemen Burghers – Operating in Spain, Portugal, and their colonies; Trading in New World goods, spice and Eastern imports, African goods (ivory, spice, slaves, gold)

The Gentleman’s Company of Honourable Merchants – France and French Columbia; Trading in Columbian goods

His Most Honourable Servants – Operating in the Baltic and North Seas; Trading in herring, cold, timber and shipping materials, grain, amber

The Burghers Society of Mutual Benefit – Operating in the Mediterranean; Trading in silk, spice, and other Eastern imports

I am considering if I should add navy size and other statistics. For now, I do not intend to make companies playable, but this may be possible in the future. What do you all think? Do you think the system here as it should be? Should it be expanded? Should I not list these things at all? Please, let me know what you think.
 
Maybe we should have Masada explain to us why these stock companies are important enough to be added into the game. In his case, why all five of them are so important ;)
 
I'm with Alex on this one. In general there are a lot of companies, religious organizations, etc. in the world that are important. Still, we can usually safely assume that they exist, and use them as we wish in orders and stories. No need to make any special rules or stats for them.
 
There should only be stats for them once they become bigger and start to own land like the British and French EIC's for instance. Then they could be made playable.
 
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