Bil
Prince of Space
Cool, I'd be happy to have you 
While I'm not familiar with N3S III (though I have begun skimming through it), I guess I have a few questions about what's included in those stats. For one, is technology not a significant aspect of the NES? Generally, I've seen it being fairly key to what a civ is able to do from turn to turn. Also, stability seems to pop up in a few NESes (mine included), and I think it's a fairly interesting, if not arbitrary stat that can add a lot of spice to a game. If a civ is losing stability, you might get rebel factions, lack of productivity, defecting military, etc. Which could be good for your enemies, but it could also be bad for them as well, if you're creative about the results.
Are the cultures a set thing in the game, or do the players make them up for their civs? I just wonder how the culture aspect is going to function. Is it listed as the dominant culture, or will every culture in that civ be listed as well? Why would its purpose be in-game? Will it affect the morale of your citizens if you attack other people of the same culture, like in CIV?
Out of curiosity, how are manpower and economy determined?

In any case, the stats for N3S III will get some revamping before the next update, and I was wondering what people thought should be added to the basic framework here:
Nation Name
Government - Player(s)
Culture, Religion:
Income - Expenses (Domestic + Military):
Military (Available Manpower):
Development:
Description:
e.g.
The Most Holy and Audacious Empire of Greater Totem
Wascari Socialist Oligarchy - North King
Culture, Religion: Totem, Wascarism
Income - Expenses (Domestic + Military): 4,575 - 3,450 (1,450 + 2,000) = 1,125
Military (Available Manpower): 5,000 infantry, 1,500 stormtroopers (15,000)
Development: Minimal in all spheres; one of the poorest countries on the planet.
Description: After the fall of Ghughurizstan, the Totemi peoples were carved up between various imperialist, colonialist regimes. The MHAEGT aims to reverse this trend, fighting a somewhat desperate war to drive out the invaders and create a new nationalistic regime across what they claim as Greater Totem. Whether they succeed is entirely up in the air at the moment, as the Communist Lublubi Republic is now invading from the north, and all seems likely to be lost.
While I'm not familiar with N3S III (though I have begun skimming through it), I guess I have a few questions about what's included in those stats. For one, is technology not a significant aspect of the NES? Generally, I've seen it being fairly key to what a civ is able to do from turn to turn. Also, stability seems to pop up in a few NESes (mine included), and I think it's a fairly interesting, if not arbitrary stat that can add a lot of spice to a game. If a civ is losing stability, you might get rebel factions, lack of productivity, defecting military, etc. Which could be good for your enemies, but it could also be bad for them as well, if you're creative about the results.
Are the cultures a set thing in the game, or do the players make them up for their civs? I just wonder how the culture aspect is going to function. Is it listed as the dominant culture, or will every culture in that civ be listed as well? Why would its purpose be in-game? Will it affect the morale of your citizens if you attack other people of the same culture, like in CIV?
Out of curiosity, how are manpower and economy determined?