New NESes, ideas, development, etc

Cool, I'd be happy to have you :)

In any case, the stats for N3S III will get some revamping before the next update, and I was wondering what people thought should be added to the basic framework here:

Nation Name
Government - Player(s)
Culture, Religion:
Income - Expenses (Domestic + Military):
Military (Available Manpower):
Development:
Description:

e.g.

The Most Holy and Audacious Empire of Greater Totem
Wascari Socialist Oligarchy - North King
Culture, Religion: Totem, Wascarism
Income - Expenses (Domestic + Military): 4,575 - 3,450 (1,450 + 2,000) = 1,125
Military (Available Manpower): 5,000 infantry, 1,500 stormtroopers (15,000)
Development: Minimal in all spheres; one of the poorest countries on the planet.
Description: After the fall of Ghughurizstan, the Totemi peoples were carved up between various imperialist, colonialist regimes. The MHAEGT aims to reverse this trend, fighting a somewhat desperate war to drive out the invaders and create a new nationalistic regime across what they claim as Greater Totem. Whether they succeed is entirely up in the air at the moment, as the Communist Lublubi Republic is now invading from the north, and all seems likely to be lost.

While I'm not familiar with N3S III (though I have begun skimming through it), I guess I have a few questions about what's included in those stats. For one, is technology not a significant aspect of the NES? Generally, I've seen it being fairly key to what a civ is able to do from turn to turn. Also, stability seems to pop up in a few NESes (mine included), and I think it's a fairly interesting, if not arbitrary stat that can add a lot of spice to a game. If a civ is losing stability, you might get rebel factions, lack of productivity, defecting military, etc. Which could be good for your enemies, but it could also be bad for them as well, if you're creative about the results.

Are the cultures a set thing in the game, or do the players make them up for their civs? I just wonder how the culture aspect is going to function. Is it listed as the dominant culture, or will every culture in that civ be listed as well? Why would its purpose be in-game? Will it affect the morale of your citizens if you attack other people of the same culture, like in CIV?

Out of curiosity, how are manpower and economy determined?
 
For one, is technology not a significant aspect of the NES? Generally, I've seen it being fairly key to what a civ is able to do from turn to turn.

Given the number and size of the nations involved, technology is fairly even throughout them. Once more "zones" pop up, a technology stat might be more useful.

Also, stability seems to pop up in a few NESes (mine included), and I think it's a fairly interesting, if not arbitrary stat that can add a lot of spice to a game. If a civ is losing stability, you might get rebel factions, lack of productivity, defecting military, etc. Which could be good for your enemies, but it could also be bad for them as well, if you're creative about the results.

Certainly, but I prefer this sort of thing to merely be "there" rather than having a rigid numerical stat attached to it. There are certainly rebellions, defections, and all that jazz; ask any player. ;)

Are the cultures a set thing in the game, or do the players make them up for their civs?

They make them up.

Is it listed as the dominant culture, or will every culture in that civ be listed as well?

Usually just the dominant.

Why would its purpose be in-game?

Flavor and to some extent stability and that sort of thing. Its effects can basically be summarized as "what you think culture influences"; it's a common-sense approach like a lot of my other stats.

Will it affect the morale of your citizens if you attack other people of the same culture, like in CIV?

To some extent, yes.

Out of curiosity, how are manpower and economy determined?

Moderator estimates.
 
Nice, simple but nice.

No need for Project stat... maybe a stat for when a Project is so epic it becomes a wonder. (aka travelers around the world, pilgrimages, gossip)
 
I try to be completely straightforward and honest about how slow my updates are.

In any case, the stats for N3S III will get some revamping before the next update, and I was wondering what people thought should be added to the basic framework here:

Nation Name
Government - Player(s)
Culture, Religion:
Income - Expenses (Domestic + Military):
Military (Available Manpower):
Development:
Description:

e.g.

The Most Holy and Audacious Empire of Greater Totem
Wascari Socialist Oligarchy - North King
Culture, Religion: Totem, Wascarism
Income - Expenses (Domestic + Military): 4,575 - 3,450 (1,450 + 2,000) = 1,125
Military (Available Manpower): 5,000 infantry, 1,500 stormtroopers (15,000)
Development: Minimal in all spheres; one of the poorest countries on the planet.
Description: After the fall of Ghughurizstan, the Totemi peoples were carved up between various imperialist, colonialist regimes. The MHAEGT aims to reverse this trend, fighting a somewhat desperate war to drive out the invaders and create a new nationalistic regime across what they claim as Greater Totem. Whether they succeed is entirely up in the air at the moment, as the Communist Lublubi Republic is now invading from the north, and all seems likely to be lost.

What do you plan on doing for Development if a country has colonies, like the Trilui, Krato, Faron, the Opulensi, the Trehan, Nahari, Myself, and whatever that Monster is hiding? Will you simply say: Minimal in all spheres; one of the poorest countries on the planet; northernmost colony's infrastructure is somewhat developed?
 
I'm looking for a co-mod to do economic and trading funness on my next Varica game. No experience necessary. Will train on the job. Not valid for players of Varica: Children of the Skies. Send in attached coupon and answer the skill-testing question to enter. Offer not valid in Quebec. Some restrictions apply.
 
Spoiler :
I will be Rocketman... your final, dreaded replacement, but at the end, nessessary if everyelse turns tail or gets injuries due to my (in)competence.


I have loads of time every weekend, and can print stuff out for the weekdays.
 
*Horror / X-Files NES*

Text only, NO map, No grafiks!

Game:
Make a character, choose home continent (North America, Africa, etc).
Do research to learn of Mysterious Locations (all locations become public knowledge).
Fly out to Mysterious Locations (one turn delay if going to other continents).
Move through each layer of the Mysterious Location, overcome random puzzles/enemies, find special objects.
Fight / befriend other players.
Reach the heart of the location to find extra special objects and evidence.
Return home, heal, risk going to hospital if very injured.
Visit black market to buy / sell items.
Investigate any artefacts you brought back.
Avoid attack at home by other players / NPC / MIB / Aliens.
Repeat steps 2-9 until win/end.

Everyone has these:
  • Health Points - lose these and you become progressively ill, then die.
  • Sanity Points - lose these and you become progressively insane.
  • Investigation Points - accumulate these by any means to uncover the global conspiracy and win (good).
  • Prey Points - accumulate these so other players and NPC's can track you down (bad).
  • Wealth - used on the black market, or trade with other players/NPC's.

Monsters/NPC's will also have Health Points, and IP / PP / Wealth values for being killed or captured.

The following attributes are not listed unless they are above (or below) normal:
  • Strength - do extra damage with hand weapons, overcome physical obstacles.
  • Toughness - resist damage and heal faster.
  • Focus - resist sanity loss, aim for weakspots in enemies, solve mental puzzles.
  • Intelligence - get more IP from EP, solve mental puzzles.
  • Discretion - accumulate Prey Points at a slower rate, more chance to evade monsters.
  • Bravery - less likely to freak out vs horrible monsters.
  • Agility - more chance to evade monsters and incoming attacks, bypass some obstacles.
  • Persuasion - influence and get better deals from human NPC's (hospital, black market, etc.
  • Firearm Skill - more likely to score a hit with firearms (does not increase actual damage).
  • Hand Weapon Skill - more likely to score a hit with hand weapons (does not increase actual damage - see Strength).
  • Electronic Skill - use, repair, and disable electronic gadgets more efficiently.
  • Mechanical Skill - use, repair, and disable mechanical devices more efficiently.
  • Medical Skill - heal yourself faster without going to Hospital, heal other people.
  • Arcane Lore - use, repair, and disable magic items more efficiently.
  • Psychic Power - read minds, sense traps, high levels allow mind control and etc.
  • Many Others - are possible.

Items:
  • Weapons - inflict more damage if you have certain skills/attributes.
  • Ammo - used in weapons.
  • Armour - resist damage, usually from a specific kind of attack.
  • General Items - give various bonuses (and possibly penalties too) and are more useful if you have certain skills/attributes.
  • NPC Helpers - listed as items, these may be human or not.

Etc.
 
I lurve it
 
You clearly need to get to know Daft better. ;)

If he has fewer than five NES plans in some state of life at any one point, then we have a serious problem. :p
 
You clearly need to get to know Daft better. ;)

If he has fewer than five NES plans in some state of life at any one point, then we have a serious problem. :p

:) Yes I just wanted to put the idea out there.

I can easily think of 5 new NESes I would like to try out. Its so frustrating being limited by linear time in this dimension :(
 
:)Its so frustrating being limited by linear time in this dimension :(


Link to video.

Ticking away the moments that make up a dull day
You fritter and waste the hours in an offhand way.
Kicking around on a piece of ground in your home town
Waiting for someone or something to show you the way.

Tired of lying in the sunshine staying home to watch the rain.
You are young and life is long and there is time to kill today.
And then one day you find ten years have got behind you.
No one told you when to run, you missed the starting gun.

So you run and you run to catch up with the sun but it's sinking
Racing around to come up behind you again.
The sun is the same in a relative way but you're older,
Shorter of breath and one day closer to death.

Every year is getting shorter never seem to find the time.
Plans that either come to naught or half a page of scribbled lines
Hanging on in quiet desperation is the English way
The time is gone, the song is over,
Thought I'd something more to say.

Home, home again
I like to be here when I can
And when I come home cold and tired
Its good to warm my bones beside the fire
Far away across the field
The tolling of the iron bell
Calls the faithful to their knees
To hear the softly spoken magic spells.
 
I can easily think of 5 new NESes I would like to try out. Its so frustrating being limited by linear time in this dimension :(

Well, there's NEB2, NEB3, NEB4, NEB5, NEB6, and then some other ones we need not concern ourselves with.:D
 
Daft, you only need to install an IBrain, a new Apple product, to leave the 3rd dimension of Human Space behind and mettle in the 6th Electronic Demension acording to the Electromatic Demesions theory.

BTW, if you every have mentees, you can install your Daftness within you to them. Anyway, you have a certain legacy, one that will last past any apocalypse!

If 2012: An Alien will start saying 'We need more Tanks in this game!'
If Zombie: They will stay 'Moar Tanks' instead of moaning
If Nuclear: They will form radioactive sapient tanks.
:D
 
A NES that can be some wierd cross between Fringe and the SCP Foundation? Sold.
 
Concept: Fresh Start NES + RISK/Axis & Allies style game-play

Probably been done before, I would have to guess. Loosely inspired by "ZPNESV - Flowers on the Razor Wire" and erez87's demand for a new Fresh Start, as well as my own love for RISK/A&A-styled games.

The idea would be to start in one or more cradles (though I don't know if I'd use Earth or a fictional map), limiting activity there until a certain age is reached, at which point more and more of the map becomes "civilized" and open to the game, much as a standard Fresh Start would be. However, everything is done from territory to territory, so there will be actual value and planning to where you attack or expand, as well as more concrete army/navy locations and attack/defense values for territories, etc. I would also like to incorporate different elements of Civilization into this game, as has been done in other NESes of course. Technology, resources, roads, so forth. The only significant problem I'm running into is coming up with a map. I can't decide if I want to use an Earth map, or if I want the creative freedom of a unique, entirely fictional world. If I used a fictional map, I might even start with a few BT's of cultural movements and such before the civilizations truly formed. Aside from which map type to use, making all those different territories is also going to be a pain, though I did see a map posted in the map thread that is broken down into all the states/provinces/etc. of the world, which might be useful. As for a fictional world, well, there won't be such a luxury as an already-available map.

Anyway, it's definitely just a musing at this point, as I have no plans to run this while I'm already running a NES (though may change my mind, if I get enough momentum, which I won't). I just want to see if anyone would be interested, or would like to help, possibly suggesting a pre-made rule set that might fit, or point me in the direction of some NESes that were similar or the same that I might draw ideas from.
 
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