New NESes, ideas, development, etc

I've noticed that nations seem to have a large treasury and then low income. Will be semi-required to keep the treasury high. As in will spending everything and running only on annual income (or rather 5 year income) cause all the little people in our government to start running around like chickens with their heads cut off?

I'm so use to having that per-turn spending and nothing else that I'm kind of... at a lost lol.
Actually, upkeep is by far the largest item on the balance sheet. It costs a lot to pay those bureaucrats, retainers, professional warriors, sailors, and so forth - more than it costs to recruit a few more troops, anyway. It costs some more than it costs others, for various reasons. The 'treasury' money is like any other large currency reserve - saved up for a rainy day of some kind, rainy day in this case probably applying to a large war or major reform program. The five-year surpluses might be a little too small, but I'm not sure.
I wouldn't worry too much about the different fractions. The numbers alone are enough in the stats. Initial update should be where their description goes (if needed) and any changes will be part of future updates.

(I was having a brainfart when i didn't connect loyalty to confidence.)
Kentharu said:
I'd say just let people PM the mod about it TBH. If they ask provide the info, if not then don't bother because then it might end up being a thousand tiny descriptions of factions that no one even carried about. Even for an update 0, that is a ton of unneccessary work.
Kentharu's got where I was thinking about going with this. For perma-NPCs, I haven't even added factions at all.
 
Maybe you could draw internal divisions so factions can be located on the map, those that it would apply for anyway.
 
Already been done for most of the applicable ones. :p
 
Maybe you could draw internal divisions so factions can be located on the map, those that it would apply for anyway.

That would help doubly, considering I'd be asking where these factions reside anyway. One possible problem I see with that is how do you place factions like "Royal Bureaucracy" on the map. Would they just be situated at the capital all the time? or would their influence just sit in all bureaucratic positions in the entire nation. It would be like trying to place the "area" of the congress. Would it be Washington D.C.? Or would it be D.C. plus every individual state capital.

It seems that some factions to me, have no real geographic location despite the fact that they might have a lot of power.
 
Thanks!

Uh, quick question, how do I get them off the pink backgrounds if they are on the pink backgrounds (or any other background for that matter).


EDIT

Stupid question, I figure I can easily select color range. Or is there a different method?

EDIT EDIT

That didn't work out quite as well as I hoped it would- what is the proper method? I have the latest form of Photoshop.
 
Also Dachs, the lack of a Yang river navy is slightly disturbing as realistically that's probably what saved them from a Liang conquest. The importance of the Yangtze as a barrier protected by a navy isn't to be underestimated.
 
Yeah, that hit me when I was redoing the Wu stats too. Already fixed. :)
 
To be honest, there's not enough number crunching. I wish that there were an Excel version of QJM/TNDM/whatever floating around for easy use. I may be using a hell of a lot of informed guesswork, extrapolation from historical sources, and estimation for a lot of this stuff...but in the end, I'm pulling numbers out of my ass just like almost every other mod.
Can I build you something?
 
Can I build you something?
Since the rules are the way they are right now, I'd have to hold off on actually using it until after the first BT. But I'd be more than happy to use something you made, BJ. :D
 
Since the rules are the way they are right now, I'd have to hold off on actually using it until after the first BT. But I'd be more than happy to use something you made, BJ. :D
If you point me in a direction, i will give it a go, Otherwise you get pot luck. ;)
 
Well, I've more or less forgotten all of the key characteristics of the various models people were punting around early last year. I know that QJM/TNDM seemed appealing, but I don't remember why, or why it was different from the model you were using for BirdNES; doubtless Lee or fc would quickly point out everything relevant. I just know that I dislike making an educated guess, and I remember how outrageous the numbers ended up being for DaNES I in terms of casualties and money spent on various things. I'd like to avoid absurd casualty numbers. :p
 
Blatantly and selfishly fishing for comments:

Spoiler :
game3turn5.png


Particularly I wonder if this looks too confusing or not. Its only turn five in my latest test, the Iron age has just begun.
 
Border thickness= percentage of power you have in that block?

Different shades of blocks mean anything? General terrain?

Can I offer up my resources?

resorse.png
 
I will continue to state my two main criticisms, Daft:

1) Internal territorial borders would make things clearer, and,
2) Too many tiny icons when you can easily represent settlements on the map. Not sure what all the icons stand for, maybe a key would help.
 
Back
Top Bottom