Actually, upkeep is by far the largest item on the balance sheet. It costs a lot to pay those bureaucrats, retainers, professional warriors, sailors, and so forth - more than it costs to recruit a few more troops, anyway. It costs some more than it costs others, for various reasons. The 'treasury' money is like any other large currency reserve - saved up for a rainy day of some kind, rainy day in this case probably applying to a large war or major reform program. The five-year surpluses might be a little too small, but I'm not sure.I've noticed that nations seem to have a large treasury and then low income. Will be semi-required to keep the treasury high. As in will spending everything and running only on annual income (or rather 5 year income) cause all the little people in our government to start running around like chickens with their heads cut off?
I'm so use to having that per-turn spending and nothing else that I'm kind of... at a lost lol.
I wouldn't worry too much about the different fractions. The numbers alone are enough in the stats. Initial update should be where their description goes (if needed) and any changes will be part of future updates.
(I was having a brainfart when i didn't connect loyalty to confidence.)
Kentharu's got where I was thinking about going with this. For perma-NPCs, I haven't even added factions at all.Kentharu said:I'd say just let people PM the mod about it TBH. If they ask provide the info, if not then don't bother because then it might end up being a thousand tiny descriptions of factions that no one even carried about. Even for an update 0, that is a ton of unneccessary work.