Grandkhan
Telvanni Master Wizard
A NES Idea; KhanNES: The Conflicts of Ideas.
The year is 1960. It has been 39 years since the end of the First Great War, and 12 since the end of the Second. Out of the ashes of Europe in the First Great War, new, violent, powerful ideologies arose, seeking to capture all the world in their sway. As men proclaimed their ideology to the state, the idea, the people, the freedoms, or anything else, the world edged ever closer to the brink of war. Then, it finally toppled. The Second Great War dragged on for eight years, exhausting every nation involved to the brink of near collapse. The colonial Empires of the old order were destroyed by independence movements and revolution. And now, from the ashes of the Old Order, new and old ideologies have arisen. New weapons, capable of destroying entire nations have been built. Armies of sizes unheard of march and declare their loyalty to their leaders and their ideas. Vehicles of unimaginable power and violence rend tracks through the ground.
The conflicts of nations are over - the conflicts of Ideas have begun.
This is an idea for a NES that I will run when my summer holidays start, at least for a few months. The idea is that nations don't just do battle in the conventional NESing ways - they do it through influence and attempting to sway other nations into their ideological sphere. They do this by spending Influence points to drive other countries into their spheres. The more influence points you spend in a country, the more likely it will fall into your ideology. However, you are not alone. Other nations may try to compete with you to sway a nation into their sphere by paying their own influence as well. Having more nations in your sphere means more influence and more economic points for you as well.
Players will pick a geographical entity out of the 16 available to start with: the USA, Gran Colombia, Brazil, Argentina, the UK, France, the Empire of Germany, Italy, Hungary, Russia, China, Japan, India, the Union of Mali, South Africa, and the East African federation. I may add more starting nations if there is more interest. The players will then be encouraged to develop and invent their own ideologies, and attempt to spread them around the many countries in the world. Sooner or later, they will begin to clash in both influence, economics, and military power, and we will have proxy wars, conflicts to prop up nations, etc. The usual parts of a NES will be there - EP, military, etc, but I'm hoping that influence and ideological sway will be a big part of the game.
I've got a decent model for trying to gain influence set up, though it needs play-testing - I'll post more about stats and things when I work out a viable model for combat that isn't a ridiculous amount of work.
Anyway, would anyone be interested?
The year is 1960. It has been 39 years since the end of the First Great War, and 12 since the end of the Second. Out of the ashes of Europe in the First Great War, new, violent, powerful ideologies arose, seeking to capture all the world in their sway. As men proclaimed their ideology to the state, the idea, the people, the freedoms, or anything else, the world edged ever closer to the brink of war. Then, it finally toppled. The Second Great War dragged on for eight years, exhausting every nation involved to the brink of near collapse. The colonial Empires of the old order were destroyed by independence movements and revolution. And now, from the ashes of the Old Order, new and old ideologies have arisen. New weapons, capable of destroying entire nations have been built. Armies of sizes unheard of march and declare their loyalty to their leaders and their ideas. Vehicles of unimaginable power and violence rend tracks through the ground.
The conflicts of nations are over - the conflicts of Ideas have begun.
This is an idea for a NES that I will run when my summer holidays start, at least for a few months. The idea is that nations don't just do battle in the conventional NESing ways - they do it through influence and attempting to sway other nations into their ideological sphere. They do this by spending Influence points to drive other countries into their spheres. The more influence points you spend in a country, the more likely it will fall into your ideology. However, you are not alone. Other nations may try to compete with you to sway a nation into their sphere by paying their own influence as well. Having more nations in your sphere means more influence and more economic points for you as well.
Players will pick a geographical entity out of the 16 available to start with: the USA, Gran Colombia, Brazil, Argentina, the UK, France, the Empire of Germany, Italy, Hungary, Russia, China, Japan, India, the Union of Mali, South Africa, and the East African federation. I may add more starting nations if there is more interest. The players will then be encouraged to develop and invent their own ideologies, and attempt to spread them around the many countries in the world. Sooner or later, they will begin to clash in both influence, economics, and military power, and we will have proxy wars, conflicts to prop up nations, etc. The usual parts of a NES will be there - EP, military, etc, but I'm hoping that influence and ideological sway will be a big part of the game.
I've got a decent model for trying to gain influence set up, though it needs play-testing - I'll post more about stats and things when I work out a viable model for combat that isn't a ridiculous amount of work.
Anyway, would anyone be interested?