Milarqui
Deity
@Kozmos: yeah, it is based out of the game. And no, players have to be Evil Geniuses. It is going to be hard enough to coordinate the actions of all the EGs to then add that of the agencies. Given that the agencies main purpose is to eliminate all the EGs, if we add a player to the game in the good guys team then that player will have it really easy to point out where all the EGs are and... game over.
@Adrogans: why would a crazy nut want to TAKE OVER THE WORLD? The Joker never wanted to take control of Gotham City (AFAIK), but just liked to create general chaos.
Fronts:
Store: small place where people can go to buy certain things. Makes for a good hideaway if required, but doesn't give much money.
General Store: like a store, but at greater cost and greater benefit. Great hideaway in the underground, and a great way to get interesting things.
Hotel: bigger initial cost, but if put in a good place it will allow you to rake the money as it comes. Not too much of a hideaway, but great for meetings.
Bank: great initial cost, high benefits. Allows you direct access to money stored in bank.
Casino: great initial cost, great benefit. Perfect to attract agents and blow all of their money.
Factory: great initial cost, and provides certain things for free. Really bad hideaway.
Port: high cost, free transportation for any coastal or sea/ocean mission (reduced mission costs)
Airport: very high cost, free transportation for any mission (reduced mission costs)
Island Resort: really steep cost, but provides a good hideaway and a lot of money.
Lair buildings:
Armory: this one gives your minions access to weapons for when the excrement hits the rotatory cooling device.
Barracks: barracks are required to house your minions.
Freezer: excellent place to collect the bodies of all the agents that dare to get inside your lair.
Infirmary: your minions can get healed in here.
Inner Sanctum: you control the missions from here.
Laboratory: increases research ability
Mess Hall: your minions will be able to eat in here.
Power Plant: required to power anything that needs electricity.
Security room: you can watch out in here for any idiot agent that attempts to get into your lair.
Strongroom: where your money is stored when in lair.
Training room: if you need a minion to be good on a certain thing for a mission, this is what you require to give the minion the required training.
@Adrogans: why would a crazy nut want to TAKE OVER THE WORLD? The Joker never wanted to take control of Gotham City (AFAIK), but just liked to create general chaos.
Fronts:
Store: small place where people can go to buy certain things. Makes for a good hideaway if required, but doesn't give much money.
General Store: like a store, but at greater cost and greater benefit. Great hideaway in the underground, and a great way to get interesting things.
Hotel: bigger initial cost, but if put in a good place it will allow you to rake the money as it comes. Not too much of a hideaway, but great for meetings.
Bank: great initial cost, high benefits. Allows you direct access to money stored in bank.
Casino: great initial cost, great benefit. Perfect to attract agents and blow all of their money.
Factory: great initial cost, and provides certain things for free. Really bad hideaway.
Port: high cost, free transportation for any coastal or sea/ocean mission (reduced mission costs)
Airport: very high cost, free transportation for any mission (reduced mission costs)
Island Resort: really steep cost, but provides a good hideaway and a lot of money.
Lair buildings:
Armory: this one gives your minions access to weapons for when the excrement hits the rotatory cooling device.
Barracks: barracks are required to house your minions.
Freezer: excellent place to collect the bodies of all the agents that dare to get inside your lair.
Infirmary: your minions can get healed in here.
Inner Sanctum: you control the missions from here.
Laboratory: increases research ability
Mess Hall: your minions will be able to eat in here.
Power Plant: required to power anything that needs electricity.
Security room: you can watch out in here for any idiot agent that attempts to get into your lair.
Strongroom: where your money is stored when in lair.
Training room: if you need a minion to be good on a certain thing for a mission, this is what you require to give the minion the required training.