New NESes, ideas, development, etc

Well. Fine. MY POINT IS I DON'T LIKE THEM >:C


edit:

Here is the final map. I'll do a non-hex map, though, if people are that adamant (and by that adamant I mean a 9:1 ratio)

Spoiler :
HHf4Q.jpg
 
Basic Rocket
Tech: ICBM
Payload: 2
Cost: 3

Medium Rocket
Tech: Advanced ICBM
Payload: 8
Cost: 12

Large Rocket
Tech: Heavy-lift Rocket
Payload: 64
Cost: 21

Heavy Rocket
Tech: Adv. Heavy-life Rocket
Payload: 256
Cost: 35

Sattelite:
Tech: Satelitte
Weight: .5

Interplanetary Sattelite
Tech: Advanced Stattelite
Weight: 3

Space Probe:
Tech: Advanced Satelitte
Weight: 4


Manned Spacecraft Design
One Man: +1 Weight, +2 Cost
Two Man: +3 Weight, +3 Cost
Three Man: +5 Weight, +5 Cost
Four Man: +8 Weight, +8 Cost
Five Man: +10 Weight, +14 Cost
Six Man: +12 Weight, +18 Cost
Fully Manned Duration Limit:
Three Days: 1x Weight, +0 Cost
One Week: 2x Weight, +2 Cost
Two Weeks: 3x Weight, +4 Cost
Three Weeks: 4x Weight, +8 Cost
Four Weeks: 5x Weight, +10 Cost
Six Months: 10x Weight, +12 Cost
One Year: 15x Weight, +20 Cost
Two Years: 20x Weight, +30 Cost
Decade: 25x Weight, +40 Cost

Additional Features:
-Kick Motor: +2 Weight, +1 Cost
-Orbit Maneuvering Rockets: +1 Weight, +1 Cost
-Docking Capability: +0 Weight, +1 Cost
-Airlock: +0 Weight, +1 Cost
-Automation: +1 Weight, +1 Cost (Reduces mission requirement manpower by one)
-Moon Buggy: +1 Weight, +1 Cost

Additional Rockets:
-Asteroid Launching Rocket: +1 Weight, +1 Cost
-Lunar Launching Rocket: 2x Weight, +2 Cost
-Mars Launching Rocket: 3x Weight, +6 Cost

Some spacecraft design rules I made. The rockets are generic simply for simplicity, and the fact that rocket design is rather bland uninteresting. Alternative rockets could also be researched, such as Project Orion, however it runs the risk of catastrophic failure (geologists and engineers miscalculate), a fissure in the chamber opens up and releases fallout onto down wind areas. And it's really expensive preparing a launch site.

Duration limit weight per day decreases in proportion to time due to an increasing reliance on filters and recycling.

Formula for calculating weight: ((Craftsize*Duration Limit)+Additional Features)*Additional Rockets
Cost is in millions of US dollars.



Might simply decide to design a cold war game centered on prestige efforts and political influence.
 
If it is cold war, allow both multiple players (Factions/Influential Parties) in USSR and US as well as people playing other countries. We might have someone willing to reenact McCarthyism... except finding actual evidence and succeeding. ;) That would be nice seeing both internal, and external politics.
 
hmmm... if I do run a game, these probably would be the nation stats I use

United States of America
President: obombya (Democrat President)
Other Players: Bones (Republican), sarawhaling (Republican),
Electoral System: Partial legislative elections every 2 years, Presidential every 4 years
Treasury: 100 (+20) [coffers (Discretionary Surplus)]
Revenue: +100 (+2) [income (income growth)]
-Recurring Costs: -80
--Aid
---Marshall Plan
---Phillipines
--Social Programs
---Social Security
---Education
--Military Maintenance
---Infantry Divisions
---Air Cavalry Divisions
---Armor Divisions
---Tactical Bombers
---Strategic Bombers
---Tactical Nukes
---Strategic Nukes
---MIRV Warheads
---ICBMs
---Spyrings
---Operations Costs
Manpower: [manpower used]/[totalmanpower] +[manpower growth]
intelligentsia: [intelligentsia] [+intelligentsia growth]
Ideological Factions
-Republican Party (Conservative: 4/6) [Ideology: Strength/Influence]
-Democratic Party (Liberal: 5/4)
-Communist Party (Sov. Communism: 1/0)

Intelligentsia has a nearly identical role as leadership in HOI3.
 
More outline of potential rules:
nations can either invest in foreign nations or establish foreign enterprises and invest in those.
Note that right now in RL the US is investing in China. However China has restrictions on keeping profits in China and controls on business operations. As a result, while the US may receive a return on it's investment, it has no political influence in China.

Players can build spyrings and deploy them to other countries.

Political influence helps prevent an insurgency from forming during an invasion. Political influence also provides a success chance bonus for covert operations.

Potential insurgency stats:
FARC
Morale: Mediocre
Units: 1 Infantry, 2 Militia, 4 Partisans
Income: +5 (+1 Taxes, +2 Drugs, +1 Foreign Aid, +1 Crime)

Crime is a catch-all for kidnappings, extortion, and money laundering. Earning money from crime does not endear you.

Potential colony/protectorate stats:
Poland (Soviet Protectorate)
Government: Marxist Centralism
Stability: 95%
Foreign Influence: 100% Soviet
Occupation Level: Advisors embedded in every battalion and ministry
Economy:
Recurring Costs:
-Welfare
-Military Maintenance
Polish Net Income: [economy+aid -trade-reparations-welfare-military]
Soviet Net Income: [trade+reparations-aid]
Soviet Garrison: 10 Infantry, 1 Armor, 2 Jet Fighters, 1 Strategic Bomber

The Soviet Net Income will start as a small positive number, but in order to stabilize the Polish state over time, aid will probably have to increase faster then trade. Unless even more money is spent investing into Poland.
 
@pallas
Your NES idea is interesting, don't be worried about lack of replies - there are those who read these and would play in one of these.
=)
 
I know. I'd run one, but I'd like to make sure I have the time to not only make the stats (oh dear god post-war decolonization... maybe I'll do an alt hist consolidating decolonized nations), but to run the game.
 
Thanks.
Updated:
Basic Rocket
Tech: ICBM
Payload: 2
Cost: $.3

Medium Rocket
Tech: Advanced ICBM
Payload: 16
Cost: $1

Large Rocket
Tech: Heavy-lift Rocket
Payload: 64
Cost: $3

Heavy Rocket
Tech: Adv. Heavy-life Rocket
Payload: 256
Cost: $7

Sattelite:
Tech: Satelitte
Weight: .5

Interplanetary Sattelite
Tech: Advanced Stattelite
Weight: 3

Space Probe:
Tech: Advanced Satelitte
Weight: 5



Manned Spacecraft Design
One Man: 1 Weight, $.2/2L Cost
Two Man: 3 Weight, $.3/3L Cost
Three Man: 6 Weight, $.5/4L Cost
Four Man: 9 Weight, $.8/5L Cost
Five Man: 12 Weight, $1.4/6L Cost
Six Man: 14 Weight, $1.8/7L Cost
Seven Man: 16 Weight, $2.1/8L Cost
Eight Man: 18 Weight, $2.4/9L Cost

Fully Manned Duration Limit without resupply:
Three Days: 1x Weight, +0/+0L Cost
One Week: 3x Weight, +$.2/+2L Cost
Two Weeks: 5x Weight, +$.4/+4L Cost
Three Weeks: 6x Weight, +.8/+6L Cost
Four Weeks: 7x Weight, +1.2/+8L Cost
Six Months: 12x Weight, +1.6/+10L Cost
One Year: 18x Weight, +2.2/+12L Cost
Two Years: 25x Weight, +3/+14L Cost
Decade: 30x Weight, +6/+15L Cost

Heat Shield
-Heat Shield: 1.1x Weight, +$.1/+1I Cost

Additional Features:
-Escape Tower: +1 Weight, -$.1/1L
-Capsule Reentry Thrusters: +1 Weight, -$.1/+1L Cost (directs angle for descent)
-Orbit Maneuvering Rockets: +1 Weight, +$.2/+1L Cost
-Docking Port: +0 Weight, +$.2/+1L Cost
-Airlock: +0 Weight, +$.2/+1L Cost
-Automation: +1 Weight, +$1/+2L Cost (Reduces mission requirement manpower by one)
-Reduced Redundancy: -1 Weight, -$1/0L Cost
-Laboratory Equipped: +2 Weight, +$1/0L Cost
-Moon Buggy: +1 Weight, +$.1/0L Cost

Reusability:
-Reusable Capsule: +1 Weight, +$2/+1I Cost
-Reusable Shuttle: 2x Weight, +$4/+3I Cost

Additional Rockets:
-Asteroid Launching Rocket: +1 Weight, +$1/+1I Cost
-Planetary Kick Motor: +2 Weight, +$.3/+1I Cost
-Interplanetary Kick Motor: +4 Weight, +$.4/+2I
-Lunar Launching Rocket: 2x Weight, +$1/3I Cost
-Mars Launching Rocket: 5x Weight, 2x/4I Cost

Example Craft:

Apollo:
(Three Man, Two Weeks, Escape Tower, Capsule Reentry Thrusters, Orbit Maneuvering, Docking Port, Airlock, Heat Shield, Planetary Kick Motor)
((6*5)*1.1)+1+1+1+2= 38 Weight
$.5+$.4-$.1+.2+.2+.2+.3+$.1=$2
4L+4L+1L+1L+1L+1L+1L+2I+1I= 16L
Lunar Module:
(Two Man, Three Days, Orbit Manuevering Rockets, Docking Port, Airlock, Moon Buggy, Lunar Launching Rocket)
(3*1+1+1)*2= 10 Weight
$.3+$.2+.2+.2+$.1+$1=$1.1
3L+1L+1L+1L+3I= 9I

Note, keeping TV equipment in a craft removes one day duration.



Potential Missions:
First Man in Space
Manpower Requirement: 1
Time Requirement: None

First Man on the Moon
Manpower Requirement: 2
Time Requirement: 2 Weeks
 
Good to see you back! And yes, yes, I think I am.
 
Good to see you back! And yes, yes, I think I am.

Feel free to read it, comment, critique, or jockey over countries. I need a better (non jason) map and actual time to get things started, but I need to be sure theres enough interest for me to put in the effort to totally reboot this.

EDIT: THough if you played in the NES before, you get first dibs on any nation.
 
Holy Roman Empire :p
 
It was. Whether or not that should be used is another thing again.
 
True, but it seems like an appropriate minimum threshold. :p
 
Don't change the map!
 
I think it'd probably be best to launch a reboot instead of a BT, on the grounds that some really dumb crap happened during the NES itself that should probably be ignored.
 
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