New NESes, ideas, development, etc

In 1350? Any particular reason you chose Mali and Scotland?

I think a few pages ago he explained this idea for an alternate timeline where Mali started colonizing, or at least trading in the new world. I think Scotland might have ties with some left over viking settlements in North America, although I can't really say for sure wht the exact details were.
 
And there's nothing to suggest they didn't use this route in the planned NES, is there?

Somebody did talk about Mali after all. I don't think a black man would make it in the dark ages.

(Ba-dum-tisch. Kentharu may hit me.)

Anyways, it is proven possible, no matter how they did it. Crossing the Atlantic with a galley is crossing the Atlantic with a galley.
 
In 1350? Any particular reason you chose Mali and Scotland?

Mali was just for an interesting concept, rather than a realistic scenario. I read an article in wikipedia that said some people believe that Abubakr II created a fleet of ships to travel the extant of the Atlantic Ocean, and discovered the New World. I thought "hey that could be a good NES idea". Scotland was a balance thing, and also to prevent a very powerful England from annexing it.

Galleys could not cross the Atlantic. They couldn't survive such a long journey across stormy seas.

But a man was able to travel from West Africa to Brazil in a small reed boat, and the ocean currents make somewhat easier as they move from West Africa to South America.



Also sample stats for Mali-
Spoiler :
Mali/
Ruler: Mansa Souleyman
Economy: (16/5/7/28EP/0)
Colonies: Guiana(Growing/+7EP), Amazon(Shrinking/-2), Natal(Static/0)
Stability: 7
Technology: Steel & Gunpowder Age
Military: 90 Pikemen regiments, 35 Musketmen regiments, 20 Cavalry regiments, 7 Cannons, 12 Trebuchets
Military Cap: 185 Regiments
Military Quality: 6
Navy: 15 lateen galleys, 8 Fustas, 18 Malian Lateen Galleys,
Navy Quality: 3
Infrastructure: Mali-6. Colonies-Guiana(4), Amazon(1), Natal(1)
Projects:

Economy: (Income/Colonies/Tribute/Total EP/Banked)
 
I could see by some weird circumstance a few ships being carried to the Americas through some chance occurance like a storm or something, but the problem is consistently getting to the Americas. That's something that I doubt would be easy for Mali.
 
So while terribly sick I had another idea for an NES that I'll probably not get into with much detail because my next NES will be a return to my first one (or a modification of it).

The idea behind the NES is that the players are all knights from various orders, backgrounds, etc., but all from the same kingdom. Their goal is simple: find some holy artifact for some reason or another. Getting to that artifact will be the hard part!

I would have the players trasverse across a great map, fighting various random enemies such as golems, trolls, witches, etc. etc., but the real tests would come from (mostly) non-violent tests like deciding whether to postpone their journey in order to help a village fend off another village's attack. Moral grays would be the calling card of this NES and no choice would be entirely right and the right answer may not even be 'good'. Why would these choices matter? Well because to find the holy thing you'd have to conduct yourself in the way that is 'truly knightly', but what that means is very much left up to the players to decide (of course I provide a sparse code for them to interpret).

What do you guys think?
 
if the players are all playing a single character isn't that an rpg? i mean i think it'd be a great idea to combine an rpg with an nes, and to have players that are interested in writing stories as well as increasing their stats. i'd like to see it happen
 
if the players are all playing a single character isn't that an rpg? i mean i think it'd be a great idea to combine an rpg with an nes, and to have players that are interested in writing stories as well as increasing their stats. i'd like to see it happen

There is M&ANESII, which is, essentially, an RPG. EQandcivfanatic also hosted a sort of NES/RPG called Time for Heroes, but he stopped it because it had not been well planned or something like that.
 
It can be an RPG NES, but, well, RPG just means role-playing-game so that's a pretty damn broad umbrella term.

I was thinking it being more along the lines of story/choice focussed rather than stat focussed.
 
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