Thoughts on the below? You can ignore the references to other parts of the rules not shown, as this was taken directly from the unfinished ruleset I'm developing for MNES2.
Leadership Legacy Concept:
Leader name/OOC Name:
Legacy:
Succession:
In going along with the theme of trying to achieve a fun and enjoyable, yet realistic NES, the leader legacy concept will be introduced during the ITs. Instead of playing countries, you will instead actually play the leader(s) who head them and try to leave your mark on history, your legacy. This can be done in any way noticeable to history, by gathering a massive amount of wealth, or for leading a great number of wars, whether successful or not, or for constructing a grand temple. Any type of noticeable event or achievement, whether it be military, religious, diplomatic, domestic or any other event can increase your legacy. But how will you legacy stat be actually measured? A pair of persons with no investment in this NES will, after each update, award up to 5 points for 1 leader, than 4 for another, and then 3 for another etc. They can also take away 3 points, which can lead to negative legacy score, if you are a particularly bad or infamous leader. They also dont have to award all points, and maybe, because of the events in the update, choose only to award up to 3 points for leaders, or maybe just -1 for a leader. Please note that both positive and negative points can be added at any time, and a leader can only receive points only once during a single turn, you cannot receive 4 points and then -2 for example.
A leader can amass legacy points until his death, at which point he can no longer increase his legacy, and then his amount of legacy points is recorded on the scoreboard. The death of a leader is completely up to chance given no player influence (If you want to kill your leader, you can do that too). A leader can die at 5, 25, or 60, with living standards taken into account.
However, not all leaders are single persons, what about those types of governments with multiple leaders, such as councils, democracies? They gain points the same way, however, because they cannot die simply because of the death or one man, they can only die until they no longer function regularly as the governmental body of the nation it controls or no longer has the ability to reasonably regain control. Until that occurs, multiple leader governments can keep on collecting legacy points for hundreds of years. To counter-balance the longevity of governments with multiple leaders, I, as the moderator, gain certain rights with multiple leader governments that I cant have with single leaders as explained in more detail in the government section.
Underneath the legacy stat is the succession stat, which deals with, as the name indicates, the succession of your leader when he dies. Usually it includes a number of descendents and relatives, and can also include other contenders to the leadership, and in some cases, rival parties, and etc. They are listed in likeliness of actually ascending to the leadership role. This can also indicate the rough stability of your leadership; more successors generally mean more of chance for civil war. Its also important to note that players can be flexible with their leaders that they play. For example, if you were a party in a democracy, and they just got voted out, you can simply change over to the new party. Also, because the old party still has the reasonable ability to regain control, its amount of legacy points are retained, and will be shown in parenthesis next to itself on the succession stat.