New NESes, ideas, development, etc

Very nice Dis although one small correction.

High Gravity: This world has low gravity, high gravity increasing habitat costs and making spaceship production slower by 50%. Cannot be removed. This is for rocky worlds, Jovians and Gas Giants have high gravity by default.

I assume you meant High Gravity.
 
cool dis.

as for the rest of you - I have been toying with the idea of a Greek city-states NES. I have read the three old Greek city-states NESes and have been reading into Greek history lately.

As for right now I want to begin the NES in early classical era (700-600bc) and let people start city-states as they please, or make a small city-states map that will slowly grow according to colonization and urbanization. Updates would begin at covering longer times but will quickly shorten to an update = an year for the big wars that would arrive around 500-400bc with the arrival of Persia (that will most likely be predetermined unlike the Greek history of the NES).

Another idea is that each player could only technically rule his own city state and maybe a few extra lands, but without large armies, tons of money and lots of power players won't be truly able to build empires of any sort, unless they succeed in getting other city-states to do their bidding out of fear or love... As in - each player rules his own city state and the rest he needs to use money and soldiers for. It will show on the map in the fact that there won't be colored territories almost at all but rather points that show city states and key locations that will either be under military occupation of a city-state's army or considered a vassal (or a very loving ally) that may or may not pay tribute. Also alliances and religion will play a major key.
 
cool dis.

as for the rest of you - I have been toying with the idea of a Greek city-states NES. I have read the three old Greek city-states NESes and have been reading into Greek history lately.

As for right now I want to begin the NES in early classical era (700-600bc) and let people start city-states as they please, or make a small city-states map that will slowly grow according to colonization and urbanization. Updates would begin at covering longer times but will quickly shorten to an update = an year for the big wars that would arrive around 500-400bc with the arrival of Persia (that will most likely be predetermined unlike the Greek history of the NES).

Another idea is that each player could only technically rule his own city state and maybe a few extra lands, but without large armies, tons of money and lots of power players won't be truly able to build empires of any sort, unless they succeed in getting other city-states to do their bidding out of fear or love... As in - each player rules his own city state and the rest he needs to use money and soldiers for. It will show on the map in the fact that there won't be colored territories almost at all but rather points that show city states and key locations that will either be under military occupation of a city-state's army or considered a vassal (or a very loving ally) that may or may not pay tribute. Also alliances and religion will play a major key.

I like them, especially the second.
 
I'm usually up for Greekfaggery.
 
My major problem is really writing the rules...

How complicated do you want them to be? Or more simplified economy and army?
 
simple=win
 
Yes, I'm also not willing to spend 30 seconds looking at text in order to decipher some text when I already spend hours NESing anyway! I won't even humor the artistic inclinations of a mod who seems willing to spend hours parsing through our collective orders before writing a demanding update, before further distilling all that data into statistics over the space of umpteen boring hours. Yay!...

I hate white text on maps, next?

Disenfrancised said:
No need to get over excited - I might suddenly get bored again .

I think disenchantment with the whole process is endemic at a certain stage. I'll hold your spot in the queue then, I suppose?
 
flyingchicken said:
Being hard-working or "artistic" doesn't change the fact that the text is difficult to parse and therefore impedes enjoyment.

Because we have cause to enjoy NESing all that often? Its like turning down a brilliant race horse because it has some bad form in the forelock. It won't affect the performance, heck it won't have any real long term consequences for the horse, or indeed the trainer - it can still run perfectly, it can still win races. But the aesthetics of the flaw causes the trainer to reject that horse in preference to a slightly inferior one. The first horse goes on to win a Melbourne Cup, or two, or three. The second horse has a congenital heart defect and dies in a training session before its even had a race.

But whatever Disenfrancised I, for one, welcome you to the madhouse.
 
flyingchicken said:
Nobody's saying they won't play just because it's difficult to parse. But it is annoying, like having to look at that godawful forelock all the time.

... I despair for elements of this community.

flyingchicken said:
Now stop being such a "it works well enough so it's fine" loser; The NESing community demands quality in the work its members produce. QUALITY I SAY

Style over substance =/ QUALITY.

Disenfrancised said:
Ooooo Masada, what do you think of the economy ideas, especially the plans to impose scarcity?

I don't think the issue with ChanNES was scarcity per say. I suspect the issue had far more to do with the difficulty of reaching economic potential. Surfeit, would have been constrained by more prosaic means, I suspect i.e. moderator intervention in the form of a BT etc. That said, the change will probably substantially help playability and modability.
 
Flair should be shown in areas where it doesn't impede understanding. When you spend hours on NESing, you're doing it for fun. Misunderstanding what exactly the mod is trying to say is not fun. It is not artistic, either. Picking a ******** way to communicate does not sufficiently advance atmosphere to be a good idea.

If I were a mod sending back intelligence reports in code, because that's what your agents are doing, and I want to enhance realism cause that's my style, you'd be fully right to complain about it even if it would only take you thirty seconds to plug the message into a matrix and decode it. It's an unnecessary bit of flair.

The heart of the NES should be what the players put into and get out of it. Not the part where you're trying to figure out the technical details of your orders.
 
North King said:
Flair should be shown in areas where it doesn't impede understanding. When you spend hours on NESing, you're doing it for fun. Misunderstanding what exactly the mod is trying to say is not fun.

Hi, I'm the NESing community. I spend hours on a hobby which has performance issues. I quite contentedly continue to visit merely on the hope that someone has updated, one of a dozen moribund NESes I might be involved in. But when someone comes along with an idea for a NES all I can say is: "I HATE THE TEXT!" Well, I hate white text, it isn't artistic and it screws with my eyes but I don't sit down and have a big ol' cry over it, now do I?
 
Hi, I'm the NESing community. I spend hours on a hobby which has performance issues. I quite contentedly continue to visit merely on the hope that someone has updated, one of a dozen moribund NESes I might be involved in. But when someone comes along with an idea for a NES all I can say is: "I HATE THE TEXT!" Well, I hate white text, it isn't artistic and it screws with my eyes but I don't sit down and have a big ol' cry over it, now do I?

Thanks for being so deliberately obtuse that I no longer have to take you seriously.
 
North King said:
Thanks for being so deliberately obtuse that I no longer have to take you seriously.

I remember something about two pixel borders a month ago, so this is scarcely unique on your part.
 
I remember something about two pixel borders a month ago, so this is scarcely unique on your part.

Yes, that was me expressing my personal aesthetic. This is me telling Dis that he's being deliberately confusing to no good purpose.

These are not the same.

Thank you.
 
Moderator Action: Civility is good. Debate the points not the posters.
 
I've been developing a city-states list. have gone through most of central greece for now...

Tribal: Thracex3, Macedonia, Thessaly
City states:
Locris: Opus, Thronium, Naupactus, Amphissa, Myonia
Doris: Drymaea, Tithronium, Amphicleia
Phocis: Daulis, Elateia, Abae, Anticyra, Tolophon
Aetolia: Calydon, Thermos
Delphi (may be in Phocis list)
Boeotia: Orchomenus, Thebes, Plataea, Tangara, Thespiae, Coronea, Chaeronea, Leuctra, Eleutherae

It is already above 20 cities, but that is ok, there will be many cities.




Anyone got a good large blank map of ancient Greece with rivers and preferably with mountain ranges?
 
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