- Joined
- Jan 4, 2018
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- 1,208
I noticed this also, is there a github open for it?In one of my games there was a city state with 2 barbarian camps nearby, which refused to spawn the barbarian clearing mission for 20-25 turns (epic speed)
I noticed this also, is there a github open for it?In one of my games there was a city state with 2 barbarian camps nearby, which refused to spawn the barbarian clearing mission for 20-25 turns (epic speed)
It might technically be exactly what it was supposed to be based on certain factors. I don't know enough about happiness mechanics to answer that though.
I noticed this also, is there a github open for it?
Considering the AI literally could not get the second bonus (or even the first in most cases?), this doesn't seem true.i'm a little disappointed here too; the no-move trigger and icon update are nice, but the new binary bonus makes the battlefield a little flatter imo. didnt really strike me as broken in AI's hands before
Considering the AI literally could not get the second bonus (or even the first in most cases?), this doesn't seem true.
i'm a little disappointed here too; the no-move trigger and icon update are nice, but the new binary bonus makes the battlefield a little flatter imo. didnt really strike me as broken in AI's hands before
Considering the AI literally could not get the second bonus (or even the first in most cases?), this doesn't seem true.
didnt see last posts earlier, but its worth mentioning 1 turn or 2 turns fortify, it doesnt matter AI still won't use it properly. im in the middle of a game right now, newest version, enemy spearman on a hill took the initiative to attack my full health conquistador 1v1. he took 81 damage, i took 9. they dont know what theyre doing in combat and its safe to say after this many years of work on it they never really will. and thats fine, Ilteroi & company made the best of the system that was put in place by firaxis (theyre better than vanilla) and it is what it is. and AI have plenty of bonuses to compensate for that. so like Tekamthi said, no reason to start stripping legacy vanilla/civ 4 features from the game now.
I tolerate a lot of flak and complaints around here, but saying the tactical AI doesn’t know what it is doing wholesale because it made that mistake is absurd. You’re just trolling with that kind of talk, and you know that. The tactical AI has specific goals in many situations, some of which include dumping attacks into difficult targets to uproot them and/or attrit them. The AI will suicide units to give itself time to get everything else into postion. It also - amazingly - sometimes screws up and misjudges a scenario. But to say it’s wholly ignorant is ridiculous.
G
I tolerate a lot of flak and complaints around here, but saying the tactical AI doesn’t know what it is doing wholesale because it made that mistake is absurd. You’re just trolling with that kind of talk, and you know that. The tactical AI has specific goals in many situations, some of which include dumping attacks into difficult targets to uproot them and/or attrit them. The AI will suicide units to give itself time to get everything else into postion. It also - amazingly - sometimes screws up and misjudges a scenario. But to say it’s wholly ignorant is ridiculous.
You definitely take things way past the point of reason, largely due to your wording but also the fact that you bother to go on like this consistently. It's difficult to take anything you say as an opinion since you often state a number of things as fact.again with the calling people trolls? guy... I play the game. I used that example cuz it just happened and was easy to remember low hanging fruit. i play enough and pay enough attention the tactical AIs moves (and what it should have done based on what i know they could see) to know theyre consistently bad. now maybe I have a high standard for good play? maybe they look just great to warlord players? but i am seeing the mistakes constantly, their constant lack of proper fortifying not the least of which. I never said they dont have reasons for what they do, of course they do, they're still bad. if they wern't, they couldn't possibly lose games at high difficulties with the absurd amount of bonuses they have. first and foremost its their inability to fight properly thats the only thing keeping players in the game against those kind of bonuses. sorry if any of that stings but its what i see and feel, im welcome to my opinion and youre welcome to tell me im wrong and how great they are at tactics, but, again, youre being a troll when youre calling people trolls.
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My point is that you often make sweeping claims and present it as fact. It creates issues when discussing specific problems, though you do at least bring attention to these things. It's clear why G takes issue with your comments given how you so easily say that the AI can't do something at all.Genuinely dont know what youre talking about... i wonder if you know what youre talking about but you dont much see me comment poorly against anything i can change myself these days. youre right, i think the VP balance could be better but i dont go on about it since I learned how to fix it myself, problem solved. this particular change we've been discussing is a bad change and that needs to be voiced at the moment since it is something that affects every CP user unfortunately. VP is G's thing, CP was i believe supposed to be the actual community thing but the work done on this change was in the dark and it was rolled out in the dark, I dont like that. not gamebreaking, still minor obviously, like any change that could possibly be made to this enormous game, but still a poor move with some dubious reasoning behind it. I wish i could have stayed quiet, but nobody has said yet this change can be made optional and from what i know, it cant. but i hope im wrong on that?
anyway about the tactical being what it is right now, and my lack of optimism about it somehow magically getting better when Ilteroi already spelled out his limitations on working with it? come now, thats just being realistic. people been working on it for literal years now and we're well past the point of diminishing returns on that. you can hold your breath for another 4 years if you like, but this is basically as good as the tactical AI is gonna get. i didnt say it was worse than any other game, and do you really need me to say how much better it is than civ 3 or something? so lets stay on topic please...
I think the point is that your comment didn't add anything constructive, just criticism. You could have just left it at "I don't think the AI can fortify correctly whether it is 1 turn or 2 to do so", but instead chose to continue on how any further work of the tactical AI will likely be a waste of time. That's just mean and pessimistic.again with the calling people trolls? guy... I play the game. I used that example cuz it just happened and was easy to remember low hanging fruit. i play enough and pay enough attention the tactical AIs moves (and what it should have done based on what i know they could see) to know theyre consistently bad. now maybe I have a high standard for good play? maybe they look just great to warlord players? but i am seeing the mistakes constantly, their constant lack of proper fortifying not the least of which. I never said they dont have reasons for what they do, of course they do, they're still bad. if they wern't, they couldn't possibly lose games at high difficulties with the absurd amount of bonuses they have. first and foremost its their inability to fight properly thats the only thing keeping players in the game against those kind of bonuses. sorry if any of that stings but its what i see and feel, im welcome to my opinion and youre welcome to tell me im wrong and how great they are at tactics, but, again, youre being a troll when youre calling people trolls.
Completely! It's an awful location for a city.Yeah, if you could just go ahead and code the Civ version of Deep Blue AI, that'd be great. By next Monday. Okay ciao!
In other news... I think something is wrong with this picture...
View attachment 495025
I think the point is that your comment didn't add anything constructive, just criticism. You could have just left it at "I don't think the AI can fortify correctly whether it is 1 turn or 2 to do so", but instead chose to continue on how any further work of the tactical AI will likely be a waste of time. That's just mean and pessimistic.