1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Version - June 2nd (6-2)

Discussion in 'Community Patch Project' started by Gazebo, Jun 2, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    17,337
    Gender:
    Male
    Location:
    Little Rock
    No, work got in the way.
    G
     
  2. pthieu1986

    pthieu1986 Chieftain

    Joined:
    Nov 19, 2012
    Messages:
    241
    Hi G,
    Can you have a look at resource distribution for YAEMP pack? I have played quite a number of games with the full CPP and YAEMP giant earth map pack and notice that there's always a lack of certain strategic resources while luxuries are abundant. Regardless of whichever resource setting (standard, abundant, riche), I always feel that there aren't enough strategic resources. I just abandoned an ongoing game after I revealed aluminum when the game announced that I had aluminum monopoly at 25% but I got just +2 aluminum. I glanced at the whole map (giant earth map) and indeed aluminum was almost nowhere. Also, luxuries distribution is also unbalanced. In my previous game, there was only one Gems, NO lapis, NO coral and NO perfume.

    Here's a screenshot of a new game https://imgur.com/qZK4NLY



    As can be seen in the photo, I can't get access to iron, only a few horse (02 horses) and oil (2 or 3).
     
  3. John.B.C

    John.B.C Chieftain

    Joined:
    Nov 22, 2016
    Messages:
    239
    Gender:
    Male
    How can I easily see what resources I have available? In the old patch back in february, I could see this due to a line showing every resource I had available while hoovering the mouse over this happiness icon. Then I could see to that I had one of each and to trade away the rest (some couldn't be traded since imported or city-state acquired resources was also included). But that line of resources was removed (I think it used to be presented just above "local resources") and now when I hoover my mouse over the same icon, I have to some what make sense of this long list of information that just won't give me this info in a simple way (if at all).
    Spoiler resources :
    upload_2019-6-9_9-40-21.png
     
    CrazyG likes this.
  4. tu_79

    tu_79 Warlord

    Joined:
    Feb 11, 2016
    Messages:
    6,461
    Location:
    Malaga (Spain)
    They don't work on maps. Sorry.
     
  5. BiteInTheMark

    BiteInTheMark Chieftain

    Joined:
    Aug 23, 2016
    Messages:
    1,503
    Gender:
    Male
    Location:
    Germany
    If you hover over your diplomatic icon on the right side
     
    JamesNinelives and 4CV like this.
  6. John.B.C

    John.B.C Chieftain

    Joined:
    Nov 22, 2016
    Messages:
    239
    Gender:
    Male
    Thank you!
     
    JamesNinelives likes this.
  7. vyyt

    vyyt Chieftain

    Joined:
    Jan 28, 2005
    Messages:
    1,682
    Location:
    Czech Republic
    Just to clarify if it is not... clear: YNAEMP is not related to VP in any way. But I think someone made some adujstments to it. There was a download thread somewhere, try googling YNAEMP + VP or CPP or CBP. No idea if it is still up to date though.
     
  8. Takagi Hiro

    Takagi Hiro Chieftain

    Joined:
    Jan 8, 2010
    Messages:
    513
    This happiness/urbanization thing is just awful for early tradition, and holy crap is Korea hot garbage now. Took the tradition opener, got a nice population ruin, size 6. Great start (under NORMAL circumstances), got my first specialist building and, "oh no, I can't work it"! Fantastic. And like that, around turn 30, the early game is ruined. How is Korea, or any standard tradition civ, supposed to get off to a good start with such a crippling system? The heck am I supposed to be doing, starving myself?

    https://snag.gy/JcXRCO.jpg
     
    CrazyG likes this.
  9. Rosaria's Sandwiches

    Rosaria's Sandwiches Chieftain

    Joined:
    May 19, 2019
    Messages:
    25
    Gender:
    Female
    I played and won a Tradition Korea game on Immortal without too much of those issues; although I have to admit that I got lucky since my second city had both Great Barrier Reef tiles in its borders. Maybe Tradition could use 1 or 2 free Specialists somewhere.
    EDIT: This was on the previous patch, I haven't played on June patch yet
     
  10. Takagi Hiro

    Takagi Hiro Chieftain

    Joined:
    Jan 8, 2010
    Messages:
    513
    Well, literally just started a different game as them with the same outcome. Size 5 this time, but still couldn't assign my specialist. A tradition capital's supposed to grow, but is being punished for growing. Where is the sense here? Even rushing to trade to build some markets and put in a specialist for Korea's science boost proves to be a waste of time. Hah! You think the CAPITAL's bad? Tradition DEFINITELY needs some free specialists; stop punishing tall play so much, please.
     
  11. frktest

    frktest Chieftain

    Joined:
    Oct 10, 2017
    Messages:
    16
    Gender:
    Male
    Location:
    Calliano AT Italy
    ryanmusante likes this.
  12. JamesNinelives

    JamesNinelives Chieftain

    Joined:
    Mar 16, 2019
    Messages:
    158
    Gender:
    Male
    Location:
    Australia
    Be patient. A free specialist from the palace is one of the changes G mentioned will probably be in in the next version, which should be out soon.
     
  13. Takagi Hiro

    Takagi Hiro Chieftain

    Joined:
    Jan 8, 2010
    Messages:
    513
    Well, it's a start. At least this biggest issue would be addressed, but I still feel as though this urbanization thing is clunky, for lack of better words. It's weird, but it feels like I have more issues assigning specialists when I'm trying to go tall rather than wide.
     
  14. JamesNinelives

    JamesNinelives Chieftain

    Joined:
    Mar 16, 2019
    Messages:
    158
    Gender:
    Male
    Location:
    Australia
    See how things feel after you play the update. For what it's worth 'removes the pop modifier for unhappiness' is another change that was mentioned.

    I wouldn't bank too much on changes to urbanisation though.
     
    Last edited: Jun 10, 2019
  15. crdvis16

    crdvis16 Chieftain

    Joined:
    May 2, 2013
    Messages:
    810
    Also, remember that the people working on VP do it because they want to and are not being paid. They don't need sarcasm or hyperbole when getting feedback.
     
  16. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    17,337
    Gender:
    Male
    Location:
    Little Rock
    Interface changes in upcoming version:

    upload_2019-6-10_17-35-49.png

    Astute observers will notice a few other things as well.

    G
     
    JamesNinelives and vyyt like this.
  17. Borussia

    Borussia Chieftain

    Joined:
    Mar 19, 2016
    Messages:
    54
    Looks good.

    Btw can the landmark CTD on free territory in 6-2 version be hotfixed?
    I stopped playing my current game shortly before discovering archaeology until this is fixed. Or does the CTD only happen to human players? If so I could just take the artifact or stop digging on free land altogether.
     
  18. Rekk

    Rekk Chieftain

    Joined:
    Dec 9, 2017
    Messages:
    955
    Next time Bursa grows it gains +4 each Distress and Poverty, but -2 each Illiteracy and Boredom. So it's expected to have:
    6 Distress, 5 Poverty, 0 Religious Division, 0 Illiteracy and 0 Boredom.

    If the city had a barracks, it would have:
    5 Distress, 5 Poverty, 1 Religious Division, 0 Illiteracy, 0 Boredom
    Or:
    5 Distress, 6 Poverty, 0 Religious Division, 0 Illiteracy and 0 Boredom, if Poverty is being capped.

    How much worse Illiteracy and Boredom will become is hidden, and you won't find out until you either grow, or mitigate the Distress and Poverty preemptively.

    We are currently producing 6.8 :c5food:/:c5production: and have a deficit of 6 which means that current needs are 12.8, or 1.3 / :c5citizen:. If we grow, then our total needs will be 14.3 while we still are predicted to only have 6.8. We're producing more food than that, the Food line item is net food, not total.

    I can't figure how the unhappiness is calculated off of the deficit. It seems like gaining 3 :c5food:/:c5production: (ie a total of 6 split between the two) will alleviate 1 unhappiness, but I don't know how that 3 was calculated in the first place.
     
    Last edited: Jun 10, 2019
  19. BiteInTheMark

    BiteInTheMark Chieftain

    Joined:
    Aug 23, 2016
    Messages:
    1,503
    Gender:
    Male
    Location:
    Germany
    One question about the change in culture/tech cost calculation:
    What happens, if a civ lose the last non-puppet city?
    I know its a rare case, but wat happens, if I conquer the capital of Venice? Is a puppet city automatically chosen as capital and get unpuppeted? Would it be possible to reduce the multiplier to zero?
     
  20. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    17,337
    Gender:
    Male
    Location:
    Little Rock
    Can't have a puppet for a capital, ever.

    G
     
    JamesNinelives likes this.

Share This Page