@Gazebo , is there any chance of that release , which you were referring to a few days ago, drops tonight?
No, work got in the way.
G
@Gazebo , is there any chance of that release , which you were referring to a few days ago, drops tonight?
They don't work on maps. Sorry.Hi G,
Can you have a look at resource distribution for YAEMP pack? I have played quite a number of games with the full CPP and YAEMP giant earth map pack and notice that there's always a lack of certain strategic resources while luxuries are abundant. Regardless of whichever resource setting (standard, abundant, riche), I always feel that there aren't enough strategic resources. I just abandoned an ongoing game after I revealed aluminum when the game announced that I had aluminum monopoly at 25% but I got just +2 aluminum. I glanced at the whole map (giant earth map) and indeed aluminum was almost nowhere. Also, luxuries distribution is also unbalanced. In my previous game, there was only one Gems, NO lapis, NO coral and NO perfume.
Here's a screenshot of a new game https://imgur.com/qZK4NLY
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As can be seen in the photo, I can't get access to iron, only a few horse (02 horses) and oil (2 or 3).
If you hover over your diplomatic icon on the right sideHow can I easily see what resources I have available? In the old patch back in february, I could see this due to a line showing every resource I had available while hoovering the mouse over this happiness icon. Then I could see to that I had one of each and to trade away the rest (some couldn't be traded since imported or city-state acquired resources was also included). But that line of resources was removed (I think it used to be presented just above "local resources") and now when I hoover my mouse over the same icon, I have to some what make sense of this long list of information that just won't give me this info in a simple way (if at all).
Spoiler resources :
Just to clarify if it is not... clear: YNAEMP is not related to VP in any way. But I think someone made some adujstments to it. There was a download thread somewhere, try googling YNAEMP + VP or CPP or CBP. No idea if it is still up to date though.They don't work on maps. Sorry.
Civ V Acronyms and Terms (BNW):
https://forums.civfanatics.com/resources/civ-v-acronyms-and-terms-bnw.25572/
This happiness/urbanization thing is just awful for early tradition, and holy crap is Korea hot garbage now. Took the tradition opener, got a nice population ruin, size 6. Great start (under NORMAL circumstances), got my first specialist building and, "oh no, I can't work it"! Fantastic. And like that, around turn 30, the early game is ruined. How is Korea, or any standard tradition civ, supposed to get off to a good start with such a crippling system? The heck am I supposed to be doing, starving myself?
https://snag.gy/JcXRCO.jpg
Well, it's a start. At least this biggest issue would be addressed, but I still feel as though this urbanization thing is clunky, for lack of better words. It's weird, but it feels like I have more issues assigning specialists when I'm trying to go tall rather than wide.Be patient. A free specialist from the palace is already one of the proposed changes in the next version, which should be out soon. I imagine that would help?
Well, it's a start. At least this biggest issue would be addressed, but I still feel as though this urbanization thing is clunky, for lack of better words. It's weird, but it feels like I have more issues assigning specialists when I'm trying to go tall rather than wide.
I really like urbanization and the new specialist limitations. I think, if anything, I’d prefer to see specialists get a modest buff in yield potency to compensate for the new costs.
G
I like the new specialist system quite a bit. I’m not looking to remove it. I do think specialists could use a base yield balance pass.
G
Well, it's a start. At least this biggest issue would be addressed, but I still feel as though this urbanization thing is clunky, for lack of better words. It's weird, but it feels like I have more issues assigning specialists when I'm trying to go tall rather than wide.
Looks good.Interface changes in upcoming version:
View attachment 526362
Astute observers will notice a few other things as well.
G
One question about the change in culture/tech cost calculation:
What happens, if a civ lose the last non-puppet city?
I know its a rare case, but wat happens, if I conquer the capital of Venice? Is a puppet city automatically chosen as capital and get unpuppeted? Would it be possible to reduce the multiplier to zero?