New Version - November 10th (11/10)

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Gazebo

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Hey all,

New version inbound. Fixing bugs, polishing rocks, balancing budgets, etc.

== CP ==
=Bugfixes=
  • Improvements for AI builder logic, building logic, and unit logic
  • Tactical AI improvements and bugfixes
  • Barbarians no longer ZOC themselves (lol)
  • Assorted bugfixes, text cleanup, and github merges from other users
==CBO==
=Balance=
  • Authority:
    • Opener regains +1 Production
    • 15 on heal (was 10)
    • Buffed Foreign Legion CS by 5, Mercenary CS by 2
    • Landsknecht, Foreign Legion, and Mercenary units no longer cause gold purchase cooldown in city
  • Guerilla buffed by 2CS
  • Tweaked unhappiness from tech downwards by about 10% (was a little too high late-game)

Not savegame compatible. Online as of 12:45am EST.

Link: https://mega.nz/#!SBEnkBoQ!FpVOcBKuZ_PW9bIK7f10XiHyxzbX5owvq7GoP9uqu_4

Cheers,
Gazebo
 
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You are my favorite person, Gazebo. Too many awesome things for me to try tonight, but I know what I'm doing tomorrow.
 
Authority:
  • Buffed Foreign Legion CS by 5, Mercenary CS by 2
  • Landsknecht, Foreign Legion, and Mercenary units no longer cause gold purchase cooldown in city
Authority Venice is back.
 
I just want to say one big THANK YOU to everyone involved in the development of this mod. I had 200-300 hours in Civ5 when I decided to quit playing. Then I found this mod and now I am getting close to 1000 hours :D !!
 
I don't see how Authority Venice was ever viable. And I especially don't see how no cool downs on mercenary purchase makes it so.
Rush Trade
Build Market in Capital, assign merchant.
Get Imperium.

3 MoV by 80 turns standard game speed allowing 4 cities to be controlled while granting you a massive army to expand aggressively(provided you're playing on Diety so City-States start with more units)

With your doubled trade route, you make massive profit and can start your own war by spamming into the battlefield with landsketchts now.
 
Rush Trade
Build Market in Capital, assign merchant.
Get Imperium.

3 MoV by 80 turns standard game speed allowing 4 cities to be controlled while granting you a massive army to expand aggressively(provided you're playing on Diety so City-States start with more units)

With your doubled trade route, you make massive profit and can start your own war by spamming into the battlefield with landsketchts now.

Seems crazy enough to work. I still don't see how removing purchase cool downs brings it "back". Was that really the limiting factor?
 
Seems crazy enough to work. I still don't see how removing purchase cool downs brings it "back". Was that really the limiting factor?
The big nerf from 20 to 10 when killing a military unit and No Production Bonus on Opener made it unattractive, but it seems those are getting reverted but the purchase cooldowns makes it a huge advantage in getting your mercenaries out much faster rather than just having it come out one at a time per turn like everyone else.
 
Small hotfix for EUI users. Updated first post and main download thread.

G

Pretty important I suppose? I'll go ahead and update.

It might be a minor quibble, but there is no hammer overflow after investing in and building a World Wonder. Personally, this feels like it creates unnecessary min/maxing to get to exactly 75% of the required hammers to build the wonder. Any chance this could be changed?
 
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