New Version - November 10th (11/10)

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The problem I had in my last game - with a world dominated by peace lovers plus a couple of warmongers stirring up trouble - was that capturing cities to end wars can rack up your warmonger score very quickly. The peace civs forced through Global Peace Accords, which just seemed to make things worse, capture a city or two, denounciations start flying around and the peace loving civs start declaring war on aggressive civs with much bigger militaries, leading to more denouncements... pretty ironic really that GPA seemed to trigger a world war resulting in the peace lovers getting themselves steamrolled on both continents.

uhhhh https://en.wikipedia.org/wiki/Kellogg–Briand_Pact
 
Very low. The duration between city captures plays a big role in the AI's proclivity towards peace.
I guess my big issue is that if you don't capture at least one city the AI often seems like it just won't give up, even if they don't have any military left and you've got a city on the verge of capture. They'll wait until war weariness has crippled both of us, which just doesn't seem like a logical move. If I have to capture a city I don't want, I have to take a temporary happiness hit, and it may hurt my diplomatic standing with other civs while also permanently weakening the civ I'm at war with, which I don't necessarily want - it could make them a juicier target for someone else who then becomes a bigger threat later on.

There just doesn't seem to be any winning move against a stubborn civ other than conquering them completely and dealing with the backlash from the rest of the world. Anything else just hampers your own progress for nothing, unless you grab a really nice city but that's just going to make everyone else dislike you.
 
I guess my big issue is that if you don't capture at least one city the AI often seems like it just won't give up, even if they don't have any military left and you've got a city on the verge of capture. They'll wait until war weariness has crippled both of us, which just doesn't seem like a logical move. If I have to capture a city I don't want, I have to take a temporary happiness hit, and it may hurt my diplomatic standing with other civs while also permanently weakening the civ I'm at war with, which I don't necessarily want - it could make them a juicier target for someone else who then becomes a bigger threat later on.

There just doesn't seem to be any winning move against a stubborn civ other than conquering them completely and dealing with the backlash from the rest of the world. Anything else just hampers your own progress for nothing, unless you grab a really nice city but that's just going to make everyone else dislike you.

Pretty much this.

Cheers.
 
I guess my big issue is that if you don't capture at least one city the AI often seems like it just won't give up, even if they don't have any military left and you've got a city on the verge of capture. They'll wait until war weariness has crippled both of us, which just doesn't seem like a logical move. If I have to capture a city I don't want, I have to take a temporary happiness hit, and it may hurt my diplomatic standing with other civs while also permanently weakening the civ I'm at war with, which I don't necessarily want - it could make them a juicier target for someone else who then becomes a bigger threat later on.

There just doesn't seem to be any winning move against a stubborn civ other than conquering them completely and dealing with the backlash from the rest of the world. Anything else just hampers your own progress for nothing, unless you grab a really nice city but that's just going to make everyone else dislike you.

Pretty much this.

That's not how it works, unless the AI already hated you. The formula for how it does work is on the prior page.
 
I've been playing quite a bit on this patch, it's fantastic. I think Authority is now in a very nice place, even if I still never use the finisher post-buff.

I've been in the discussions on the general balance forum, but overall I think the game is very well balanced and we don't need to rock the boat with big changes.

Thanks for the amazing work!
 
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