Discussion in 'Community Patch Project' started by Gazebo, Nov 10, 2016.
Ah, didn't realise we were playing the Dick Cheney GOTY Edition!
I guess my big issue is that if you don't capture at least one city the AI often seems like it just won't give up, even if they don't have any military left and you've got a city on the verge of capture. They'll wait until war weariness has crippled both of us, which just doesn't seem like a logical move. If I have to capture a city I don't want, I have to take a temporary happiness hit, and it may hurt my diplomatic standing with other civs while also permanently weakening the civ I'm at war with, which I don't necessarily want - it could make them a juicier target for someone else who then becomes a bigger threat later on.
There just doesn't seem to be any winning move against a stubborn civ other than conquering them completely and dealing with the backlash from the rest of the world. Anything else just hampers your own progress for nothing, unless you grab a really nice city but that's just going to make everyone else dislike you.
Pretty much this.
That's not how it works, unless the AI already hated you. The formula for how it does work is on the prior page.
I've been playing quite a bit on this patch, it's fantastic. I think Authority is now in a very nice place, even if I still never use the finisher post-buff.
I've been in the discussions on the general balance forum, but overall I think the game is very well balanced and we don't need to rock the boat with big changes.
Thanks for the amazing work!
Fair point, to be honest I'm not really complaining just observing, it's a lot more fun than the let's hold hands and makes friends world peace of older versions.
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