works since this version?
and btw about that aircrafts problem i always thought, they dont build them just because landships are earlier and they spend all the oil on them.
It has been this way for some time (spies).
G
works since this version?
and btw about that aircrafts problem i always thought, they dont build them just because landships are earlier and they spend all the oil on them.
God bless you G. On turn 152 (epic pace) Japan declared war on me. I have missed these early wars. And around turn 200 I met Venice who was at war with France and had took two of his cities. No more "too peaceful" games and I love it.
Interesting.. how would this work with GameEvents.EspionageResult.Add(function(iPlayer, iSpy, iResult, iCityX, iCityY) end)?Spies can now setup 'heists' in non-capital, major-owned cities:
When moving spies to these cities, you are presented with the option of stealing techs or great works
Using the same system as techs, your spies will build up turns until they can steal great works
The great works that can be stolen are only those in cities in which you have a spy/spies (so GWs in the capital are always safe, and the more spies you have in an empire, the more GWs you can pull from)
Type (Art/Music/Lit) randomly selected, but all possible to steal!
AI trained how to use system as well!
Interesting.. how would this work with GameEvents.EspionageResult.Add(function(iPlayer, iSpy, iResult, iCityX, iCityY) end)?
What is t152 in epic? early classical?
Thanks for the new version.
Some of the event choices are not balanced though.
The one that gives free great person, the other choices are totally not worth compared to that.
Another on is the Harbor event, which lets you build one only for 400G+-, early in the game(I play on epic). This thing has a huge impact, and the other choices are worthless compared to the harbor.
I agree, many events are pretty unbalanced.
I always take +1Faith per shrine instead of +2C in capital, +1C per monument (why take +1Faith or +1Gold instead? Maybe if they were fused into one, so +1C vs +1F+1G, then I'd consider)
-3Gold per Baths sucks a bit but won't be relevant by the end of Medieval, esp if most of your cities aren't on rivers
+1 Culture per Aqueduct is a bad joke though, especially at this point in the game.
Also Harbour. If I have money, I get the Harbour or do nothing (IIRC one option is 75 gold for a CHANCE of some pitiful food, another is 150 for... +2 Food per Boat for a handful of turns, which will mean you get less food from this one total than the first unless you get 3 or more Fishing Boats in the city range. Awful)
Definitely agree about harbor, it's a huge boon for coastal cities and the event shows up a lot before the harbor's even researched, definitely a must pick since the gold cost of buying it through the event is less than investing (and you get it instantly instead of only half). The food I'll usually do if I can spare the gold, even if it's a questionable chance I prioritize growth in my cities and value it over flat gold. I think having the harbor able to be built before it can be researched doesn't make much sense though and the choice should be locked until compass.
View attachment 411542
Is it correct, that I need so much culture for the next policy? (standard speed, three cities, progress)