Okay, I'll see what I can do. Harappa probably shouldn't be getting too many Techs anyways, so a simple modifier debuff should work. Additionally, would you be so kind as to post your latest Akkad game? I'd like to check your tech progress vs the AI's.Trying out a game as Akkad, and Harappa fairly regularly beelines the same techs you do but gets them a little faster. Not a problem in vanilla since they don't spawn, but here they kind of cause problems.
Don't worry about being bothersome, you're helping an enormous amount and I truly appreciate it.Will do! Sorry if I'm too bothersome with the constant updates, note I added the UHVs into my signature.
Here's a good autosave, I managed to win finally but it required quite a few reloads, so I'm doing a bit better here. It might just be me being bad at prioritizing to be honest, I don't want to accidentally make this mod be balanced for me. (Though I did try the Assyrians and Hittites again and I'm still struggling...)
OH MY! Thank you so much, this is amazing! I'm currently trying to get the Babylonian AI to stop getting conquered so much, but once I'm done I'll get right to looking at these.I need to get better with saves so I can help you more! Here's a whole crop of my autosaves from those Assyrian and Hittite games
Greece's settle/conquer UHV was set up by @citis as for the failure, who beat you to which tech?Polynesia done with no issues! Greece I failed UHV 1 within a few turns of spawn... also I just feel like trying to settle/conquer all the regions I'm supposed to in time might be a bit of a tall order.
Probably because I'm terrible then, though I didn't bother trying due to immediately bailing UHV 1.I didn't have a problem with the settle/conquer UHV for Greece, just for the record.
I checked, and it was Egypt beating me to Mathematics.Greece's settle/conquer UHV was set up by @citis as for the failure, who beat you to which tech?
Probably because I'm terrible then, though I didn't bother trying due to immediately bailing UHV 1.
I checked, and it was Egypt beating me to Mathematics.
Good point. Can you think of any ways to represent it in-game without implementing anything too crazy, ambitious, or large?Another important difference between Eurasiafrican and American societal development (similar to your latitudinal distance and farming aspect) is that in Eurasiafrica the long strip of favourable climate facilitated the development of multiple independent socities whose interaction led to trade which led to diversified economies which led to more complexly hierarchical states and also led to the exchange of ideas that developed independently and then could be combined for much greater benefit. Amerindian societies did not have these benefits or only on a much smaller scale (Mesoamerica).
This is a really interesting idea. I have no idea what it'll do to game balance, but it's certainly much more realistic.Crop-Livestock split. Why should Livestock increase health when historically they only ever served to lower it drastically? You could argue that the health bonus represents a varied diet, but I'd much rather diet and available food be represented by the food variable, and disease and likelihood of a plague be represented by the health variable. I'm currently considering giving Livestock +2 Food and +1 Unhealth, which would be a net positive even in unhealthy cities unlike a plain +1 Health +1 Unhealth.