It's Build > Rebuild CvGameCoreDLL to be precise.I didn’t know such a command existed. Maybe I should start to use it.
It's Build > Rebuild CvGameCoreDLL to be precise.I didn’t know such a command existed. Maybe I should start to use it.
Sorry that isn't fixed yet, I tried to figure out what went wrong and couldn't figure it out. I'm currently in the middle of developing a major new update, so I'll work on this once I'm done.I'm still having issues with Teotihuacan: I can't build melee units without resources, and the Maya reliably have already built the Pyramid of the Sun ahistorically long before I spawn (which I know isn't UHV related but it's an annoyance).
Taggin @Steb for posterity.
Don't worry! Constant issues make me happy, tells me people are playing my mod.No worries! Don't mean to pester you with all my constant issues haha
Speaking of which... Assyria's third UHV 3 still isn't working...
Yes! It's indeed a new game.Don't worry! Constant issues make me happy, tells me people are playing my mod.
I feared this was the case. I should have tested but I was certain that it would work. This save is from a new game right? The bug was leaving the number of buildings at 0, and the fix only made it so that newly build buildings would count as being built.
May I suggest you try the basic Teotihuacan mod?I'm still having issues with Teotihuacan: I can't build melee units without resources, and the Maya reliably have already built the Pyramid of the Sun ahistorically long before I spawn (which I know isn't UHV related but it's an annoyance).
Taggin @Steb for posterity.
This is such a convenient collection though I will, I'm just lazy. It's so easy to just have 1SDAN combine everyone's mods for me!May I suggest you try the basic Teotihuacan mod?
@1SDAN, when do the Maya spawn, to be able to build the Pyramid of the Sun before Teotihuacan spawns? In my experience the Pyramid barely ever gets built, probably because nobody is able to conquer the stone in Monte Alban. Though I seem to recall you put stone in Yucatan, that might explain it.
May I suggest you try the basic Teotihuacan mod?
@1SDAN, when do the Maya spawn, to be able to build the Pyramid of the Sun before Teotihuacan spawns? In my experience the Pyramid barely ever gets built, probably because nobody is able to conquer the stone in Monte Alban. Though I seem to recall you put stone in Yucatan, that might explain it.
I did put Stone in the Yucatan Peninsula. I'll see if I can modify the Pyramid to alleviate this issue.
Also, if I were to give the Incans and Congo a second UP, what do you think it should be?
I just noticed I'm in your special thanks and I wanted to give you a special thanks for your special thanks so we can all feel special, thanks.Don't worry! Constant issues make me happy, tells me people are playing my mod.
I feared this was the case. I should have tested but I was certain that it would work. This save is from a new game right? The bug was leaving the number of buildings at 0, and the fix only made it so that newly build buildings would count as being built.
Aw thanks!I just noticed I'm in your special thanks and I wanted to give you a special thanks for your special thanks so we can all feel special, thanks.
Also, I don't know if this is normally the case but I've been rolling 1700AD civs, even Israel and haven't experienced the crash bug. Haven't been back to 300AD in a while though. So is it specific to 300AD have you noticed?
Since you've been rolling 1700AD civs, I'd like to tell you that I've found a couple errors while rolling 1700AD Israel games and have been working on fixes. Specifically, lNeighbors currently doesn't have entries for the new civs.I just noticed I'm in your special thanks and I wanted to give you a special thanks for your special thanks so we can all feel special, thanks.
Also, I don't know if this is normally the case but I've been rolling 1700AD civs, even Israel and haven't experienced the crash bug. Haven't been back to 300AD in a while though. So is it specific to 300AD have you noticed?
Yeah, also rolled Nigeria in 300AD no problem so that's a good sign.That's a pretty long haul lots of potential for errors. I'll keep at it, maybe try some of the civs that failed before.Aw thanks!
I'd guess it's a lot less likely to happen in 1700 AD because there's a lot less civs spawning in that time frame. The crash seems to occur if a very specific set of circumstances are met when a civ spawns during autoplay. That said, if it's not just very unlikely but truly never happens, then that might be a very useful clue in solving this mystery.
That's an underflow.Rolled Swahili no problem. So fingers crossed the crash bug has stopped affecting my game. UHV1 was bugged. It went from zero gold from trade until 1450AD or so (which seems unlikely) to like 1273619837 gold from trade the next turn (which is seems equally unlikely).