1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,071
New Endgame Buildings based on @Leoreth's ideas. I tried to be a bit creative with differentiating them from existing buildings, I generally dislike cloned effects.
Fixed oversight in XML code where Nanomachines did not give Workshops +1 Gold +1 Production, it may display the same icon twice in the Tech Tree, but it only gives 0/+1/+1 once.
As always, I love suggestions, if anyone has idea on how to tweak my mod don't hesitate to say it!
- (Automation) Automated Factory:
- Costs 125
- +25% Prod w/ Power
- Costs 125
- (Robotics) Container Terminal:
- Costs 250
- +100% Foreign Trade Yield
- +10% Prod
- Costs 250
- (Superconductors) Fiber Network:
- Costs 200
- +10% Commerce w/ Power
- +2 Culture
- Costs 200
- (Computers) Supercomputer:
- Costs 275
- +25% Science w/ Power
- +10% Espionage w/ Power
- Costs 275
- (Satellites) Warehouse:
- Costs 250
- +25% Gold w/ Power
- +1 Trade Route
- Costs 250
- (Telecommunications) Cellphone Tower:
- Costs 225
- +25% Culture w/ Power
- +10% Gold w/ Power
- Costs 225
- (Biotechnology) Vertical Farm:
- Costs 200
- +10% Growth w/ Power
- +5% Production w/ Power
- Costs 200
Fixed oversight in XML code where Nanomachines did not give Workshops +1 Gold +1 Production, it may display the same icon twice in the Tech Tree, but it only gives 0/+1/+1 once.
As always, I love suggestions, if anyone has idea on how to tweak my mod don't hesitate to say it!
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