Time for some colonization questions.
Ships can only make 1 IS jump per turn, correct?
What are the transit times of IS jumps?
Does IS capability influence anything other than the ability to make certain jumps and the arrival calculator? Other than arrival time, is a 90 IS ship basically the same as a 45 IS ship?
The front-page says that Burst/Manifold Drives can only make the easiest IS jumps. I assume this hasn't changed?
Let me see if I understand range right. Example:
- You have a Burst Drive IS scout. It jumps to a System B on turn 1.
- It spends time there until turn 2 when it can jump again. It need 1 total range to do this, right?
- It jumps to System C on turn 2. It decides to spend all of turn 3 there. To do this it needs another 2 range, for a total of 3, right?
- It jumps to System D on turn 4, where it finds a friendly base. It does not need more than the 3 total range to do this, right?
There’s no additional range requirement for more difficult IS jumps, correct?
For the purposes of range, where is the line drawn between a system that can resupply ships and a system that can’t. I assume a shipyard suffices, sure, but what about before that. The ability to land in an owned region? What if that region holds nothing but a base?
How does pop migrate inter-system? As long as there’s a supply/trade route linking the two systems?
Say I have two sets of ships: one has burst drives and a hangar, the other is basically just cargo bays. On their own, neither of the two can link two systems, but together they can. I can still assign them to my merchant fleet (in a 1:1 ratio or whatever is needed), and I will get inter-system supply out of them, right?
Speaking of hangars, what are the limitations on them? Right now you can have ships with sizes smaller than their hangar space for example. Do the same limitations apply to external hangars as to internal hangars?
What exactly can Engineering Bays construct (as long as they have the necessary resources of course)? Or rather, what can they not construct?
I assume that s can be invested into refining something over a number of turns, rather than all at once. What about e? Edit: Terraforming too.